Devil May Cry Quest 4
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This is Devil May Cry Quest, a quest centered around the life of a young man who lives in rural Pennsylvania. It is set several years after the events of DMC4. You play as Duncan, a 19 year old man who works as Devil Hunter, and lives in an income-based apartment, alone. You were raised by catholic nuns for years after your parents left you on the doorstep of the church. None of the nuns know who left you or why you were left behind. After being adopted, you moved from home to home regularly when your foster parents would frequently have some form of tragedy strike them. Your two best friends are guys you went to highschool with, Robbie and Ted. They work menial jobs. Your greatest pleasure in life is hunting Devils. Robbie is a gruff factory worker who you've known since you moved to this town of Dunwich two years older, Someone reliable who, like you, enjoys relaxing with a drink after a tough day's work. Your friend Ted is the more comedic of the three, and has a huge fascination with old horror films. Between the three of you, there's a clear imbalance since you've gained your powers.
You live an extraordinary life. There are many odd aspects about you. Stark white hair, and an extraordinary physical strength and reaction speed. These powers awakened several days ago, when you absorbed the soul of a demon possessing a man who lived across the hall. You've only grown stronger since, and even earned your sword named Abandon after a journey to Hell. Who knows what could happen if you actually had a little motivation?
Votes end after 10 minutes. Write-ins are an option, but stupid suggestions will be ignored at my discretion. Have fun, and try not to get everyone you know killed. Or others, for that matter.
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>Core rulebooks, adventure modules, Unearthed Arcana
>Spell sorter made by anon's friend, sort by class, level etc.
>Online resource for spells:
>Player's Handbook Errata
Dungeons and Dragon 5e thread!
Was I raped by a bugbear edition!
(Note: Tripfag Virtualoptim is to be ignored, do not respond to his provocation. Each post of his you don't respond to kills him a little more inside!)
Warmahordes: Skorne is Bad Edition
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Warmachine/Hordes Books, No Quarter, & IKRPG
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
List building at
The Giant List of Podcasts and Blogs
Table of contents for all NQ issues
>gargantuans abridged: http://pastebin.com/XPKMKYUc (embed) (embed) (embed) (embed)
>hordes abridged: http://pastebin.com/6D1fwSgv (embed) (embed) (embed) (embed)
Lock and Load spoilers:
This just in, Pigs are better than Skorne.
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We all know about Tucker's Kobolds, but that, like in most cases, the stuff making good use of Kobolds is only defensive in nature. However, what if they went on the offense? What if they were trying to actually conquer territory and make a nation for themselves? In this little campaign, the morality is gray on gray, with the Kobolds having been slaves throughout the setting as a whole, and the protagonists having a hard time finding any clear black and white to stand on. Because of this, there's no real right or wrong side to choose to fight for, and so, I need them to present an actual, credible threat to the standing armies. They'll start out with a few abandoned drow cities underground and possibly some captives due to their revolts, but that would be it. Once above ground, how would they operate as a military force? I imagined they'd focus on things such as archer calvary, being mounted on dire boars similar to the Mongols for an example, but what else do you think they'd do?
What would their principle infantry be? What kind of formations would they have, if any at all? Weapon preferences? How would they make use of magic?
In the end, they're still 3 feet tall despite being lead by a Kobold Moses or God Emperor of Kobolds here.
Warhammer Fantasy Battles G eneral
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Four Weeks until 9th Edition! Edition
All Warhammer Fantasy Battles, Warhammer Fantasy Roleplay, Mordheim, Blood Bowl, Chaos in the Old World, Invasion, Dreadfleet, and Fantasy video game/novel/video/etc discussion is allowed here.
>Compilation of all the End Times changes
>All pages marked WF on the /tg/ wiki
>Non-/tg/ Warhammer Fantasy wiki
http://pastebin.com/bYTmcBjx (embed) (embed) (embed)
http://pastebin.com/8diBcP7v (embed) (embed) (embed)