Weekend Smut Thread 2
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All word and pixel /tg/-related lewdness is welcome here, so long as the rules are followed. Writefags, consider pastebin/1d4chan rather than dumping for long stories so they don't get lost in between threads; drawfags with uncensored pictures need to host their images offsite and link to them. Enjoy; remember to play nice and that all contributions and requests are welcome!
People especially appreciate it when you give them meaningful feedback and criticism, so make sure to do so. It's easy and both writefags and drawfags will love you for it.
In any case, enjoy! Remember to play nice and that all contributions and requests are welcome!
DISCLAIMER: Although requests are encouraged to promote a constant flow of new content, unfortunately not all of them can be fulfilled even at the best of times; don’t take it personally if we don’t get to you right away. Please try to expand your ideas - a bare-bones request doesn't give us much of a good idea as to what you want. Remember- have fun with it!
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>I'm asking for $100 per session. Divided between 4-5 players, that's $20-$25 each, for a 3-6 hour long session. Sessions can be once per week, twice a week, or once every other week, depending on your schedule and preferences. The first two sessions (including a "zero session" to get everyone's characters made) are free, and after that you'll need to pay me before each session.
Where were you when good GMing was kill?
Warhammer Fantasy G eneral WHFB
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What's Your Backup Plan? Edition
All Warhammer Fantasy Battles, Warhammer Fantasy Roleplay, Mordheim, Blood Bowl, Chaos in the Old World, Invasion, Dreadfleet, and Fantasy video game/novel/video/etc discussion is allowed here.
>Compilation of all the End Times changes
>All pages marked WF on the /tg/ wiki
>Non-/tg/ Warhammer Fantasy wiki
http://pastebin.com/bYTmcBjx (embed) (embed) (embed) (embed)
http://pastebin.com/8diBcP7v (embed) (embed) (embed) (embed)
A proposed deal
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Your majesty, me and my associates have a humble offer to put before you. We have looked over an account of your history and we have seen the valor of your knights, the resolve of your infantry and the skill of command of your soldiers again and again. There have been no less than thirty seven wars in the last century alone, most were minor but a few were long battles in which your people's valor was demonstrated time and again. We also know that these wars can be costly affairs even when towns are taken and your armies can forage off the enemy's countryside. We offer you a way to make your lands more defensible, weaken your enemy and turn a tidy profit.
All we ask is that the next time you go to war and march on the lands of your aggressor you round up some of their peasants, march them to the ports and hand them over to us so we can take them off your hands. In return we will pay in gold, but also other trade goods such as these. These devices were contrived by our country's artificers and alchemists and will allow your men to pierce enemy armor at a range and can be used to fight in close quarters. We also have some larger variants which can crack castle walls as well as smaller ones that can be used with one hand. A thousand infantry armed with these will be able to best a thousand spearmen on the battlefield. With these, your kingdom will grow and your enemies shall wither.
What is your opinion of this modest proposal, your highness?
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I'm running a horror game and looking for suggestions on how to make it as spooky as possible (in b4 skeletons).
The basic premise is that the players will be sent to a plagued town that has been quarantined off from the rest of the world. They will be required not just to find the plague's source, but to document everything they find, for the benefit of the royal mage's guild. To this end, they are given a lantern, whose flame burns black and gives off no light. This lantern lets them see into other worlds, but also lets other worlds see them.
What I have planned so far are:
>Shadowy faeries: small things that lurk around and hide from the larger denizens of the other-world. Cruel and mischievous, but cowardly and only dangerous in large numbers.
>Silvery phantoms: psychic imprints of dead men, that play out the same scene over and over. They do not interact with their surroundings and simply disappear if interrupted
>Ghosts: human souls, appear as living people under the lantern's light
>Energy-vampires: creepy ethereal horrors that attach onto living humans and leech off of them, causing their host to wither and die
>Blind Stalkers: eyeless, pale-skinned, human-shaped creatures that crawl on all fours and have sharp teeth.
>Not-humans: some humans in our world will be revealed as being not quite what they seem. These will be introduced later in order to rob players of the sense of security that "we can just douse the lantern and put things back to normal". They'll probably be the town's religious leaders.
>Hidden doors: some doors that can't be seen normally will appear in walls, letting you enter rooms that shouldn't exist given normal geometry. These surreal places are shaped by the thoughts and memories of the townsfolk.
>Big ole tentacle monsters/giant bug-like horrors/masses of flesh/etc.: boss fight material
Anyone else have any cool ideas for this?
SuperHuman Legacy Quest 9
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Your name is Thomas Cairn, and you have no clue what you jumped into. Your dad was an infamous superhero known as The Red Rider, and he showed up dead in an alley about three months ago.When you were checking out a storage unit you inherited from him, everything changed. You gained his powers, a brain able to calculate faster than light, and an uncanny affinity for machinery.
Using your powers, you were easily able to get into the world's top engineering college, Central Cosmopolis Institute. But just as you were ready to leave everything behind in your hometown, Comet City, and move on, one of your dad's "co-workers", John Salvos, stopped by. He had an envelope from your dad, inside was the key to a safehouse in Cosmopolis, and a letter from The Red Rider.
The letter told you many things, including the existence of the murderer, Menace, a supervillain with unknown abilities. It also led you to your dad's lab/safehouse, where you passed copies of his notes on Menace to Mr. Salvos, AKA Swordsman.That was a few months ago, you started selling the fruits of your labor and doing vigilante work with your friend Wrench. But even Heroes need rest, so you decided to take your girlfriend Jeana with you on Christmas vacation to your Grandpa's house.But you didn't expect to find that your grandpa was actually the (very old) Supervillain Dr. Genesis and that there will be "friends and rivals" joining you over the break.
Archived Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Superhuman%20Legacy
Tech Tree: http://pastebin.com/9uxS0teL
Plot Point Perks: http://pastebin.com/q8wm3Lr3
MC Sheet: http://pastebin.com/aNFFXTCU
Knights Inductor Thread: Fuck the old fluff!
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The last Knights Inductor thread saged just as started fixing that trainwreck of sueness.
ITT we nuke that old and busted shit and make something actually worthwhile.
In the last thread we were on the right track of making them a experimental project of the Inquisition, and i say we take that even further.
Make them an attempt to create a space marine chapter using clone technology, though rather than using it to replicate gene seed it is used to create baseline humans. These humans then live their entire lives within rigorous and deadly training facilities on their "Homeworld", and the handful of those who actually make it to recruiting age become neophytes.
Being clones they all appear almost identical, though brothers can tell each other through the various unique imperfections each possesses. Being clones they have a lower warp presence than normal, making them very low level blanks. The only members of this chapter that are not blanks are the Librarians, which are abducted from deathworlds and then added to the Inductors. As a result of this there is an even greater divide between the Librarius and the rest of the chapter, as the psykers feel their brothers nullness weighing on them and the brothers find the librarians uniqueness incredibly unnerving.
The entire chapter is overseen by the Inquisiton, and is unique in that its chapter master is in fact a Lord Inquisitor and is inherited from one Inquisitor to the next. The chapter numbers in only the few hundred and their childhood training is overseen from chosen instructors and drill sergeants from the Schola Progenium, and thus they resemble more like power armoured Militarum Tempestus than regular Astartes.
That's what i've thought up so far, anyone else have any good ideas to fix the mess that the KI used to be. Also feel free to talk about how shit the old fluff was, it's worth mentioning how garbage that pile of fuck was.