/hwg/ - Historical Wargames General
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Duke of Marlborough Edition
Previous thread: >>41746453
Get in here, post games, miniatures, questions, whatever you like.
List of mini providers:
List of Historical Tactical, Strategic, and Military Drill treatises:
/hwg/ Steam Group:
Games, Ospreys & References folders:
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>Playing in a alternate history setting.
>The US decided the only way to stop Europe and Asia from causing another war was to entirely strip them of industrial tech.
>After Japan surrendered, they were basically made into the Kriegers, and used as bullet sponges and suicide troops.
>The british are stunned when the Americans blockade the homeland and nuke London, the British Isles are stripped of technology (expect Ireland which was offered statehood).
>Canada goes full resistence, never just occupied.
>Australia and New Zealand are offered Statehood if peaceful agree to being annexed. New Zealand refuses and is "depopulated", land reassigned to Japanese to produce more troops and reward those loyal to their new overlords.
>German troops and officers are offered amnesty and citizenship if they continue to fight the Russians, they switch their patches for American ones.
>Soviets now face a war on 2 fronts and have no US aid, war ends 15 years latter then in our timeline when Soviets finally surrender.
Game takes place in the 2000's, party is a team hunting rebel forces in Canada. India is in full revolt. As is China. Germany was annexed in the 70s and is a state now, France and the UK are basically living like the amish.
Surely this is just bullshit right? America would never had done this.
RE: Kobold Quest 29
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Mal'ir pilots the ship around a short shoal, and there in the middle distance lies the village. Whooping from the fishing boats is carried from the first to spy you back to the village, as the two nearest row up alongside the small vessel,Emma pressed up beside you on the right, Djanna gazing out over the water on your left.
"Follow! We will lead you to safe harbor." One of the hunters stands in the boat, raising his arm in greeting. You smile and wave at him in return, Djanna looking back to yell the directions at Mal'ir. Emma presses in tighter against you, her tails twitching. An hour later, after careful manoeuvring, Mal'ir's ship sits at anchor alongside the dock, moored tightly. Sylea and Baltas argue amongst themselves as you're all led to the Elder's home, through the open door.
Once inside, Cain approaches his father and embraces him tightly, the old man smiling.
"I knew you would return to us." The Elder says quietly, slapping his son on the back. Cain nods, pulling back, unable to meet his father's gaze. The elder looks up at him, his smile falling. "What is... wait, where is Kiva?"
You look down at your feet, your heart catching in your throat. You feel Sylea lay a hand on your shoulder gently, Djanna take your hand in hers, and Emma slip her arm around your waist. You hear the sound of the villagers gathering in behind your small group, at the doorway.
"Father... Kiva died fighting the dragon. His honor was restored, and he deserves his place of honor."
You turn suddenly, and in the center of the group you see a tall woman, long black hair cascading down her shoulder, a shark-fang charm around her neck. Tribal tattoos encircle her shoulders, and long scars mar her upper arm. Her blue eyes are wide, staring straight at Cain in a mixture of pain and rage.
"Who... how... how did he die, Cain? Tell me!" She bounds away from the group, stalking toward the young man with a clenched fist.
Where are the grill gamers?
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Does your group have a grill? My group has one grill we all love, but she's lonely and the testosterone can be a bit much sometime.
So we've been looking for some new meat to help the cock to cunt ratio, but hard luck finding any women interested. We're over skype too, so you'd think that'd make things easier. But noooooope.
What say you, fa/tg/uys? What's your experience with the grills in your group, and recruiting?
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Hello, and welcome to Curt's CivThread 3. Round Nine: SKITTERSKITTERSKITTER
If you're a regular, get in here!
If you're new, you're welcome to!
We only have a few solid rules here!
Rule 1: Engage in ludicrous, nonsense plans often! Do not engage in bullshit. You can tell which is which.
Rule 2: Make the game fun for everybody, as best you can.
Getting fluffy with your posts and getting in character is nice, and I'll reward you for it. Every action doesn't need to come with a small novel, but a little effort goes a long way.
I'm going to wait a few hours after this post until 10PM EST, at which point the game proper will begin.
In this game, you play as a growing nation! Whether you're a splinter from some larger whole or just a civilization that's come around over time, you're here to make alliances, make war, and conquer. You start with medieval tech: Ironsmithing, big castles, that sort of thing. From that point, you can grow to a grand supertechnological powerhouse! Or a society of grand wizards! Or something else! You win the game when you're the last nation standing, or when you can settle on the moon.
Here's the rulebook and character sheet. http://pastebin.com/Lr46DbGE
Our IRC chat is located at #nation on the irc.mibbit.net server.
That's it, let's get rollin'!