Magic the Gathering Flavor, Waifu, and Snowflake General: This time I got the title right edition
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>You are a planeswalker.
>In the vast Multiverse, only you and some other chucklefucks know of the countless worlds beyond your own.
Welcome to the Magic: the Gathering Flavor General thread: Return of the Rhino edition.
Now take 3 damage from the Rhino's ETB effect.
>Uncharted Realms Archive
>Savor the Flavor/Taste the Magic archive
>Current Status of Planeswalkers:
>Doug Beyer's Tumblr
>Snowflake Repository https://drive.google.com/folderview?id=0B_sBQQ9Kl6ZFfnpobDlCb2RGU2F4V19aNEpTdVZoQU1UYkUtTFVJcjVVVW9lQm5IMklRT00&usp=sharing
Reminder: Keep bait, shitposting, and arguments to a minimum--try to focus on lore discussion. Snowflakes in this non-Wednesday UR thread. No Chandere shit posting.
We have an IRC for more conversational discussions and no small amount of fucking about: #mtgwaifulore on irc.rizon.net
This week's Uncharted Realms is "The Believers' Pilgrimage," by Doug Beyer.
Topic: Which plane has it worse? Zendikar or Dominaria?
Dual-Wielding in Dungeon World
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> long time GM wants to run Dungeon World
> make character
> ask him i can dual wield
> "do I get an extra attack?"
> "why not"
> "I mean, you can dual-wield, but you don't get any benefit for it"
> mfw, pic related.
Kept asking, turned out there was no point to dual-wielding in Dungeon World. I didn't get a different "move" or whatever. And I missed out on using a shield. So basically, my character was worse just because I wanted to do a combat style that worked fine in other RPGs.
I quit the game cause I didn't want to play and we play D&D on weekends anyway. I just figured "Dungeon World" would be more like D&D, but it wasn't.
Are there rules for dual-wielding that I am missing? My DM is kinda retarded sometimes.
40k RPG General
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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
40k RPG Combined Armory, containing every piece of gear in all five lines.
Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.5.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
Remember, ask a specific question, we'll be happy to help. But if you're vague, we'll tell you to make your players fight necrons. Probably.
A bunch of us were considering running a game set during the Great Crusade. We think it could be fun, but would obviously require a lot of homebrew off Deathwatch. What are some important things to have, or that would expect to be seen, in a 30k RPG?
Dragon Ball Tuffle Quest #41 pt. 2
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You double-down on your time in the Gravity Chamber to catch up on all the time you missed out on while it was broken. While you make sure to share your time in it with others, you do NOT let up on improving yourself. You work as godsdamn hard as you can. You also help Chuu Lee improve, even getting her to work up to 2x Earth's Gravity, matching what you learned about Lapis and Lazuli's training, as well as helping direct her during construction work with the improved Tournament arena and stands. She makes leaps and bounds or progress, easily catching up to Lapis and Lazuli. By the end of October, right at your Birthday, you feel like you've really done about as much as you can in training, Power Level topping out at 10,280. You're still behind Goku, but you're clearly taking the #2 spot.
You decide that, with all the training you've done, you need a good test on how you've improved, and end up setting some time with Krillin to both catch up, perhaps spar, and definitely have your students test themselves out. Krillin, Lapis, and Lazuli all touch down in a little training area on the island you and the rest of the Turtle School Masters first started training. Gods, the memories...
"Looks like you've improved quite a bit, Maple." Krillin comments with a smile. His Power Level is at... 9780. Lapis and Lazuli are both at 640.
Exalted Quest (Session 91)
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You spend a few more hours discussing your (and their) current situation with Baron of the Final Tide, who has apparently become the de facto leader of the Abyssal forces of Tyrant of the Doomsday Machine after her death.
His plan is to move back to Tianna's Underworld and build a base there. You have no idea what Tianna's underworld looks like, but, with everything that just happened, you're quite convinced that it would be weird if you didn't draw anyone's attention.
It's not a bad idea at all. They are asking for support, in the form of two of the warships and an intact Warstrider out of those you captured from the Skullstonian force that attacked you, and all Soulsteel you obtained as loot of war.
In exchange, they would leave you the wreck of their airship, the Dark Omen, plus provide you (or, more specifically, your engineer Valeriana) with everything she'd need to try and make a new one in some shape or form.
You are, of course, still not 100% sure you can trust them, but at this point, in the situation they are in, they clearly need allies, and have only you to rely on.
Fleurdelis, however, worried you a bit. She was... emotional, and not in a particularly good way. Baron says she returned not long ago, and immediately asked Doctor in Red and Steel to open a gate with Necromancy to send her back to the Underworld. So that's where she is right now.
"We'll keep an eye on her." The Dusk Caste reassures you.
"Please do." You nod in response. "She didn't look... stable."
"She wasn't. Heck, she almost never is." He replies with a long, drawn-out sigh. "We'll make sure she doesn't do anything she'd regret afterwards. Phoenix is already out looking for her."
Is there anything else you'd like to ask of the Abyssals before parting ways?
>Nothing. Say goodbye and head for Pearl.
>Ask something first (what?)
Generically-titled Fire Emblem Quest #28
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>You are a villager girl named Ellen from a small village in the nation of Neir, on the continent of Teege. As a member of the local militia/guard, you were trained in swordplay. Your fighting style is best compared to the hero class, though you're officially considered a knight of Neir.
>Your party is again split, but since no main character is with the smaller group, you won't necessarily be required to follow them group for its brief adventure. It'll just be an option to play along with at the start of the next few chapters.
>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when, and sometimes one of us might not appear all.
>Character Death is always a possibility (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.
>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.
>The previous thread is archived on suptg. A link to it (coupled with summary and a list of characters) is pasted here: http://pastebin.com/mAYy8Dae
>An up-to-date link to all threads currently archived: http://pastebin.com/Q77ts75m
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Trying to make a homebrew game for my group, I shot myself in the knee early on and realized I suck at making stuff. Anyway I need feedback so i know how to proceed.
The game will be using percentage dice for almost everything.
Anyway, Im stuck because I had planned to make small tribes that the players start from, and eventually control. But was unsure how I could make this a thing. I started writing out GM controlled village until players took over, and realized that I was going too far towards Warcraft style recource gathering, and not adventuring...
So i need help figuring out how i can make my party lead a tribe and at the same time be free to adventure as they wish.
Now another problem i hit was that I wanted to bring in limb damage, to allow players to aim for limbs when they attack. Do i split hp through limbs, or give each limb a set damage they can take..just not sure how to do this.
Finally, i planned to use spells from D&D, or other games with some homebrewed one.
But feats,perks, traits. My players asked for them, and im not sure if i should copy these too, or spend time making each one.
Is it wrong if i use other systems premade stuff in my homebrew? I just dont have the time to type out everything from scratch
Thanks for anything to help me.
Become The Dragon Quest 6
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Become The Dragon Quest 6
You are Kotijah, and you want to be a dragon. You have known since your birth that you wanted to be one of them, to be among your ancestors, a true dragon. Instead you have been confined to something less, something lacking the grace, ferocity and raw power that you deserve.
Last time you settled your debts with Kat by chugging some potions she made and developed a temporary fear of spiders, as well as having another vision of your ancestory, who gave you a name, Allegiset, as well as a quest, to see the Red Rose of Loti and the White Blade of Schimdi, which you later learned are spoken of in a children's fable that has several versions.
After recovering you spoke with Kat, who agreed to join you on your quest, and burned down her own shop for the sake of being dramatic. You acquired some horses, a cart and some other supplies and headed out of town to meet up with Gil and Sena, and set off down the road, having a brief encounter with a trio of wolves and finding a cabin on the first day. It's the second day of your five day trip to the next town, and the thread hit the bump limit while I was at work and resolving a combat, so let's dive right back in.
Previous adventures at:
Best of three rolls, critical threat on a 20, confirmed if another roll is 20-modifier or higher. Modifier is Stat being rolled+Relevant skill. You can decide which skill to apply. If no one applies one, no skill will be added on. If you don't have a logical reason to apply a skill, don't do it.
Critical fails are at least two 1s on a roll. May expand this later to increase shenanigans.
Success is on a sliding scale and is situational. Some things are easier than others. Use your head.
Endless Sky: Ace Combat Quest 49
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Hey guys! New week, new thread! However, just as a word of warning, I CANNOT guarantee that I will not be playing some PHANTOM PAIN in between updates!
Other Quests: http://pastebin.com/KWGJCSbT
RULES AND STATS: http://pastebin.com/5q9fPFjz
You are KARLA WEISS, a Belkan fighter pilot looking to carve your own place in the skies!
You're still mulling over that odd dream you had last night as you set your Morgan on autopilot to the coordinates that OB had provided to you in order to fight in their little gauntlet of theirs. Just behind you, you can see the transponders of Wolf and his F-22 team trailing behind you at a leisurely distance.
And even farther back was the beacon for the insertion helo that was carrying Jager and his rescue team, ready to whisk Milly away if needed.
"You've been awfully quiet so far." Wolf chimes in. "You nervous?"
>Of course I am.
>Of course not.