Weekend Quest Discussion Thread
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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's.
This link contains numerous writing guides, as well as the addresses to quest related IRC channels.
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players.
Earnestly stat yourself as a QM from A to E:
Writing (How good are you at grammar and formatting posts and such?)
Creativity (How far outside the box can you go? If you're inside the box, how well do you redecorate it?)
Prose (How good are you at really bringing your world to life with words?)
Planning (Do you write up a full whiteboard of stuff in advance or is the entirety of your quest pulled out of your ass?
Flexibility (Can you keep moving even if you get thrown a serious curveball, or do you throw vetos and retcons left and right?)
Stability (Can you set a date and time and meet it? Do you post at a consistent speed? Do you leave your readers wondering if they'll ever get an update?)
Charisma (Do you communicate with your players? Do you avoid acknowledging people up to no good? Is it enjoyable to talk to to you, or are you one of those kids who thinks "triggered" counts as humor?)
Experience (Are you brand new, or have you run enough quests to know just what these schmucks want?)
Which new quests do you think have promise?
How do you feel about QMs linking music in posts?
Pandora Quest 3
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You are the head researcher at a government facility. Your sole responsibility is to teach the world's first autonomous AI, nicknamed Pandora, about life, the world and her existence.
In the previous thread you had a talk with the eccentric members of the R&D department; namely Mouse, the small but intense department head, and "BAPC", or Babsy as she prefers to go by, the lovely, kind, motherly woman who had quite a few things to say about the ethical implications and responsibilities of raising an impressionable AI.
You decided to put together a lesson plan, but what will that plan include? That is up to you. Welcome back to Pandora Quest!
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
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ITT: Theros Appreciation
We're coming up on rotation here in a few weeks, so I thought it'd be fun to discuss the things we will and won't miss about this block, especially because it was one of the most hated by /tg/ there ever was.
Despite having one of the worst sets of all time in Born of the Gods, I think that we got some great times, mechanics, and themes out of this setting, and I hope we come back to it one day.
If there's one thing I'm disappointed by, it's that "enchantments matter" never really got off the ground. Constellation never quite got there in constructed.
Anyways, post your favorite cards from the setting. This one has become one of my new favorites for multiplayer games, for obvious reasons. Plus he made monoblack a real standard force for the first time in forever, so we'll always have that sweet memory.
Song of Swords: The Phantom Pain is reduced by Phantom Grit
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Last Time on Song of Swords:
Khopeshfag, Don't give up on your dreams! Run us a Fecht true one day.
Puppy WoofWoof's homebrew stats
Everyone is still playing The Phantom Pain
Previous Thread: https://archive.moe/tg/thread/42346871/#42346871
Song of Swords is a tabletop RPG about realistic swordplay, historical arms and armor, forbidden love, a bunch of weird elves, and glorious Slavs.
Here's a .rar archive with the newest version of the rules as well as all related current working documents:
Here's a wiki detailing the game's fantasy setting, getting filled up bit by bit as Jimmy reveals more details. Its worth a look before asking for lore questions in the thread: http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki
There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
Roll20 Note: The Room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn and can't catch us in the Roll20 leave a request and we'll get to you as soon as possible.
Valen Quest 19
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You are Irue Valen, blood heir to a family of nobility so influential that it could very well be the reason the entire country of La'Fiel had been founded. With connections stretching the continent, and a history so deeply intertwined with the land that your predecessors had somehow managed to reach the point of becoming famous simply because they were famous. The sheer scale of feats you would need to accomplish to achieve that boggles the mind, but its the legacy you've inherited. Perhaps if your founder had been more apt to keep proper records, you'd actually know more about your history proper... As it stands, it seems the closest thing to a lead you have in that direction is held walled up behind the borders of East Heaven.
In the meantime however, you are now the proud owner of your very own knights! Nominally knights, at any rate. They were more accurately a motley handful of half-starved farmers, blacksmiths, hunters, and maybe some thrifts, turned brigand. It had been a long and stressful time leading up to your audience with them, and in the end it was Alouette's suggestion for conscription and a higher purpose that had been the deciding factor. Now saddled with this assortment of untrained knights-in-name-only, you belatedly realize the sheer amount of expenses you had taken upon yourself; A problem exasperated by the fact that you were still quite broke. You had been in the process of trying to acquire more resources when the issue with that ponce of an attendant cropped up, which you had been forced to put on the back burner until you resolved the aforementioned audience which led to your newly acquired knights and-
Things have just been really troublesome lately.
The good news is that you have managed to avoid civil war, though. Now you just needed to avoid a political scandal with the Shrine of Mana and you could return to just being a destitute noble with an entire mansion worth of untrained peasants to somehow turn into proper knights.
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RAW in DnD5e, anyone can be sufficiently wizard just by studying hard enough and having INT 11.
Prestidigitation is a 0-level, infinite-castable cantrip with no material components that flavours food and cleans things.
Assuming very very roughly medievalish/Renaissance social classes, why hasn't every civilian with the slightest bit of spare time learned how to cast it?
Even if you say 'but literacy!', almost every servant or lady-in-waiting would probably know it.
(This is already canon in settings like Glorantha, and in Reign, 'Blossom Freshness' is the world's best-known spell).