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/tg/ Traditional Games

Threads added between 2015/11/17 04:00 and 2015/11/17 10:00

4 more posts in this thread. [Missing image file: ]
I've been playing, but mostly GMing for a long, long time, through a lot of areas and a wide array of players. And is it just me, or are most players these days getting whinier and "simpler" for lack of a better term. It just seems to be taken for granted with modern players that the baddies they fight are idiots, and doing anything besides hitting your foe with your best weapon/ability/spell/whatever is non-kosher. Today, I had a small dungeon run. Party's about to confront the dungeon boss, but they slip into a Baffle trap right outside his door. (causes disorientation and hallucinations). It can't hurt them, but it does cause them to waste about 4 minutes recovering from it, and to make a lot of noise as they stumble around trying to find the door. Dungeon boss uses this time to drink a bunch of potions and really get ready for the party knocking at his door. Cue in a fight, party wins, but 2 PCs dead, the other 4 barely alive. Complaint about the difficulty. Ask how the dungeon boss was so tough, perhaps foolishly explain about the significance of the trap they tripped. A lot of complaints about how that's "unfair". I'm not even mad, I'm just tired. And I know not every group is like this, and we had our share of shitheads even back in the late 80s when I started. But it seems to be a lot more prevalent today. What gives?
3 more posts in this thread. [Missing image file: ]
Have your players ever successfully pulled a scam? Bonus points if no murder was involved.






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