Weekend Quest Thread General
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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.
Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
How do we raise the quality of quests?
How do we raise the quality of quests?
Why aren't you raising the quality of quests?
Pokemon Quest #123
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Dick Games Edition
Pokemon, items, and summary: http://pastebin.com/tSNKt0Wm
FAQ and general concepts: http://pastebin.com/Ht1Q5E1p
All guides, player knowledge, and smutty stories: http://pastebin.com/u/Gobblepokemon
Quest theme: https://www.youtube.com/watch?x-yt-ts=1422579428&v=YW9QKy6oDkE&x-yt-cl=85114404
Recently: You spent all day preparing Aria, and left her in Vance's care for more training
There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.
Write-ins for all votes or always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.
Very important or contentious votes may be redone in a stricter voting system as it comes up.
Combat involves rolls! Once there's a clear winner, we roll for the move accuracy/crit/secondary effect. Usually it's just three 1d100s. Sometimes you can get a modifier from circumstances, so be creative! Add flair, do tricks with moves, mess with terrain, whatever!
Call me out on a mistake and receive an apology butt or suggestive picture.
Pokemon on you:
Not In Party:
Zappy Dan (Magnezone)
Newest smutbin! http://pastebin.com/mJMDXB67
Worst TTRPG Campaigns
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Alright /tg/. I wanna hear your worst stories of D&D, 40k, Shadowrun, Call of Cthulu, GURPS, Rifts, anything you play that falls under the umbrella of a TTRPG. I want the cringiest and most annoying players, worst stories, creepiest happening. I'll begin.
>Invited to play D&D
>Huge AD&D and BECMI fag
>Playing with standard group of friends
>DM is a pretty cool guy, but it's his first D&D campaign
>We're playing a modified version of 4e
>we get dailies and abilities (basically fighting styles and the occasional spell) but no cantrips or actual spells from the spell list, and doesn't quite grasp the monster manual
>Our typical elfrogue is an obnoxious edgelord, obsessed with Batman and shitting on everyone else, obviously chooses chaotic retarded
>Our wizard refuses to stop joking and intentionally breaks the game because he wants to be a fucking rubix cube, and his daily is turning into a firetruck because LMAOOOO XD XD SO RANDUMZ!!!!!
>Our fighter is basically a drunken homeless dwarf who shits himself constantly and uses brass knuckles and chairs as weapons, actually kind of funny
>Our Druid is just some druid
>Choose to be a vampire fighter
>DM gives them free reign but he somehow expects anyone but me to try and follow the story
>Over the course of the session I:
>Get my gear stolen by the rogue on his first turn
>Get roofied and pimped out as an unconcious sex doll by by group
>Level up once
>Get pushed off an airship and killed, while the guy that came down with me barely suffered a scratch
>Get my soul trapped in a teapot
>Spend 3/4s of the game doing absolutely fucking nothing
>Spend half of the time getting mocked by the rogue
>Get a temporary body for the endgame boss
>The boss is a monster with Lvl 18 Black Dragon stats
>We're all level 2
>Takes a couple hours and a shit ton of rule breaking to even kill it
>Get elected to be the DM for the next game
As you might have guessed, I declined.
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Navigators are quintessential to the continued operation and survival of the Imperium. Their ability to guide ships through the Immaterium is irreplaceable. Without them, even the smallest of interstellar gulfs would be impossible to cross without the most detailed and ancient of charts. Any vessel missing one is limited to warp jumps of only a few light years in length, at great peril to both ship and crew. As such, these mutants are in high demand and wield great power.
You are one such gifted individual.
There are countless Navigator Houses within the Imperium, each backed by their own colorful history. Yours, the Shrouded House of Girad, is no exception. Once a grand and influential House, the current Girad is but a shadow of its former self. What exactly caused the fall from grace generations ago has been muddied with time. But while other Houses refer to yours as a “beggar house,” the overall effect on your upbringing was hardly noticeable. Possibly due to the fact that your homeworld of Kessae was where Girad was founded.
Your training as a Navigator was interspersed with lessons on bargaining and contract hunting. Most of your kind are sheltered from such needs, giving you a leg up in the social arena. You also dabbled in matters of Archeotech whenever possible. Combined with your studies on Rogue Trading, you feel you bring a lot to the table.
All was not well for you growing up, however. During a training session, in which you were piloting a small trading vessel between systems, pirates descended. You were only able to escape the ambush by performing an emergency warp jump. Yet before you could complete the transition the ship’s Gellar Field was damaged. What happened in those terrifying few hours as the field flickered still haunts you to this day. It’s partially why you’re only just now becoming comfortable with the idea of leaving the safety of your House behind.
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Let's actually make something edition.
OK GURPSfags, it's time for the regular /gg/ thread, but this time I think we should set ourselves a little project. Let's try writing a mini-supplement for GURPS.
First things first; what is it going to be about?
Probably best to go for a catalogue approach, so that we can contribute one entry at a time. Some ideas: vehicles, modern NPC templates (like the modern version of Historical Folks), animal templates (although GURPS Animalia and the various fan-made bestiaries arguably already do an OK job), more guns...
<- the PDF has an archive containing all 4th edition books except Aliens: Sparrials and Dungeon Fantasy: Guilds. If anyone wants to buy one of those and share it, that would be much appreciated.
Older books (some of them not in the MEGA Archive): https://www.mediafire.com/folder/qiq29z073l9zs/GURPS