/wodg/&/cofd/ Chronicles of Darkness and World of Darkness General
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>Help, I have no idea how to deal with all of this information and some of it is out of date
Pandora uploaded all her character art to Imgur, and provided a zip.
(If you could start uploading them to urbfan.booru.com that'd be swell)
Someone linked Dreams of Avarice
And someone else linked the Demon Storyteller's Guide
And another Hurt Locker preview
>We have a booru, add things to it! (Be sure to tag well)
>Changeling: The Dreaming 20th Anniversary Edition Kickstarter
>The Onyx Path Official Website
>Drive-Thru RPG, for all your legally-obtained book needs
>A Mega bin, for your less legally-obtained book needs
>The Chronicles of Darkness Core Book(Which isn't in the Mega link)
>Bunch of dumb tumblrs that are filled with WoD jokes
How Warhammer defined gaming for a generation
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Interview with Rick Priestley (creator of Warhammer and 40k.)
>Before he ever joined Games Workshop, Rick Priestley had developed a science fiction game.
>“It was called Rogue Trader,” he said.
>“It was a ship-based game, and I’d created a range of models to go with it. And even though I’d joined Games Workshop to answer the phone and put toy soldiers into cardboard boxes, it was always on the understanding that they’d eventually get round to producing this game.
>“But the reaction to Warhammer was so successful that everybody wanted to do a science fiction version. In fact, I’d been working on science fiction rules and variants in the journals we kept while we were working on the first edition, so the intent was there from very early on.”
>Priestley left Games Workshop in 2010, almost three decades after the release of the original Warhammer. He said he’d grown increasingly disillusioned with the direction the company was taking.
>“I was the head of the creative department, and they weren’t doing anything creative any more,” he said.
>“The role I had in the studio was with staff working on game development and design, and they’d pretty much decided that game development and design wasn’t of any interest to them. The current attitude in Games Workshop is that they’re not a games company, it’s that they’re a model company selling collectibles. That’s something I find wholly self-deceiving and couldn’t possibly agree with.”
Bleach: Shinigami Quest 12
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You are Tsukuda Ryouta, a Shinigami of the 12th Division, an investigator of abnormal occurrences.
You've been deployed to the Human World's Berlin to track down a human with the ability to use Kido, the spellcraft of the Shinigami. Having already used those spells in the past to disrupt the operations of the spiritual agents, the human in question is potentially dangerous. Your mission is not to engage him directly, but to simply identify him. But whether or not searching for him is easier than disposing of him remains to be seen.
...Well, disposing of him might actually be part of your obligations now. You'll be given a bonus if you do, as per slaying a Hollow, and while you don't feel particularly thrilled by the prospect of increasing your wealth, the energetic partner you've employed in exchange for a part of that reward does. Thankfully, the investment seems to be already paying off, as Kirino Moeka, the Shinigami in charge of the area you're assigned to investigate, tells you about a series of gruesome murders occurring around these parts.
"There's a house - a mansion - about thirty minutes from here. Bodies keep getting found there, I think. From what I understand, they're all females, and all are missing their legs. I don't really keep up with it." The young redhead explains, nonchalantly and calmly. "I don't know if this has anything to do with our guy, Ryouta-kun, but it's the strangest thing I can think of seeing recently, other than those paper tags I found."
She suddenly smiles proudly, puffing her chest up a bit. "I can lead you there!"
Moeka seems rather excited at the prospect of being helpful.
>"Please lead me to the mansion."
>"They probably keep files related to the case at a police station. I’d like to look into that first."
>"Have you investigated the mansion?"
Become The Vampire Quest 28
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Become The Vampire 28
Your schoolday was, in a word, uneventful.
Which is to say that half of your classes were basically just sitting around doing nothing. You had a substitute teacher for math class since the previous teacher “is taking an extended leave of absence”, but that was the most exciting thing to happen all day. Your history class got a dose of excitement with talk of the tournament, but your teacher was quick to inform everyone that there would be parental consent forms and waivers galore. Still, it means everything can be full contact. Catherine seemed to get a little kick out of that idea, since your church is all about healing the wounded.
With Sammy recovering from her hangover and Andrea out of the picture as well you're pretty sure that track will be canceled. Well, fairly sure at least. You're not certain about it, but you've also got an appointment to keep with Angie, and your main reasons for going to track are nursing wicked headaches. Presence has been pretty calm all day long. You're pretty sure this is a bad sign, but you've got no proof of that just yet.
As you leave shop class and try to figure out what you want to do next, a small envelope flutters down from the ceiling and lands at your feet. Written on it are the words “To Oliver Spencer, Esq.”, but there's no sign of whoever left it there for you, and no marks on the ceiling to indicate it had been stuck there. The halls seem to empty themselves suddenly, as though on some unheard cue everyone around you parted ways and walked away from you. The air is still and quiet, and the envelope beckons.