Halo Universe Tabletop: The Ammunitioning
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Download to current 5.1:
6.0 will have unplayable races, an ammunition system, more equipment, and a Sniper/Spotter system.
The ammunition system allows players to combine and choose different types of ammunition for the cost of cR that allows different combinations of high-explosive, armor-piercing, ball, BOLO, and other tyles of ammunition.
Spotting For Snipers
When a sniper is being assisted by another player to make a shot, that character may use their Full Action to give the Sniper’s next shot the Spotter’s Perception in bonus to hit. The sniper also gains 1/3rd of the Spotter’s Perceptive Range to add to theirs when making the shot. These Spotter rolls are to be used by scopes greater equal to or greater than the Sniper’s or with a Spotter Assist Target System.
Brute Weaponry Melee Attachments
All Brute weapons have melee attachments that allow them to be used as melee weapons. These attachments are considered thee Jiralhanae Hunting Knife. Weapons that have these attachments are labeled with [B].
Planes And Mercs
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It's a new year, and we are back, and bigger then ever.
"WHO THE HELL ARE YOU?"
A long time ago, before the Mayan Apocalypse and the Rapture, there was a group of people on /tg/ who became enthralled with the personal plight of OPAGAIN, a player who knew jack shit about planes other then they go fast and look cool doing it. Opagain was in a RL game of Air Combat run by a GM called Steve. (We later learned that Steve is not only a magnificent bastard, but totally a Canadian Spy/Covert Ops Operative. But that is another story.) It was a breath of Fresh Air amidst the constant 40k tard threads popping up.
Opagain needed help picking a plane for the game, since in the game everyone was a Pilot for a Merc Company. Long Story short, the next 20 threads were awesome tales of bravery, heroism, sorrow, and war crimes in the air. Also the French Foreign Legion (WHO YOU DO NOT FUCK WITH.)
The 40 or something planefags who fell in love with this game concept were insanely jealous. Then sukhoi, a long time planefag built a forum. And then built a game called Firestorm.
Currently, Firestorm has numerous active campaigns, or splinters. The Main Campaign is Iran, and is regarded as being the best campaign. Oceania is Air Combat, Bruckheimer/Micheal Bay style. Syria is rooted in political intrigue, and Vietnam is, well Viet Fucking Nam! Firestorm Congo is all about Close Air Support. Two new campaigns are revving up, Balkans, and Baltic.
Long Story Short, if you like planes, RPGs, games, and generally good people, you are a planefag.
We want you to fly with us. Interested in earning your wings?
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Okay, guys, I'm playing a version of "D&D" (it's actually a homebrew rpg that I came up with. It's cobbled together from all the pieces of the different D&D editions, to find the best medium of things I like) with some friends who are fairly new to tabletop rpgs. They all have found it to be great fun in the past, although the campaigns generally fall apart eventually due to my lack of ability to string together a coherent story. Most of the problem comes from a lack of preparation on my part, so this time I really want to have a fleshed out story and campaign to work with.
I like my mechanics as is, but I would like to ask if you guys could help me with the scenario a bit. I have a basic outline of the scanario (I'll put it down in a second post), but it would be great if more experienced GMs could help me refine it a little bit.