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/tg/ Traditional Games

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Most viewed threads in this category

74 more posts in this thread. [Missing image file: 205.jpg]
What is the most powerful thing in the Magic the Gathering universe? Is there anything more powerful than planeswalkers? If not, who is the most powerful planeswalker?
116 more posts in this thread. [Missing image file: wreynolds.jpg]
Does anybody actually like this guy? Every time I see Wayne Reynolds' art, I wish it was literally anybody else. Somebody's got to like it, or he'd have done something else with his life, but what is there to like?
18 more posts in this thread. [Missing image file: 1267990499669(1).jpg]
This world sucks. But if you win the coca-cola can lottery, you might just, just barely .. get a magical can of coke that sends you to an amazing land of ADVENTURE! Wouldn't that be awesome, fa/tg/uys?
39 more posts in this thread. [Missing image file: Gue'la.jpg]
Here's a stupid question. What would happen if, for whatever reason, A Space Marine chapter or part of one defected to the Tau and became Gue'la?
41 more posts in this thread. [Missing image file: horny.jpg]
Who introduced you to /tg/, and why did you decide to stay?

Halo Universe Tabletop RPG: The Forerunner Return!

155 more posts in this thread. [Missing image file: KnightCommander.png]
Halo Universe 6.0 is out! http://www.mediafire.com/view/?7mxknav5wjrvbv2 Join us at #Halo on Rizon HUTRPG 6 includes Forerunner Bestiary, new weapons (AUTOMATIC SHOTGUN IS ONE), new rulesets, balances, and a hole SHITLOAD of changes to race, soldier types, and how certain equipment works. Covenant weapons also got a boost, and determining what happens with this update, they may get another. UNSC ammunition system is up and running. You can now spend as much as it would take to get a gun to get a couple magazines of AP-HP-ID Rounds. Forerunner Giant Enforcer Sentinel - THE FUN STOPS HERE edition


140 more posts in this thread. [Missing image file: m2860356a_99120101098_Vengeance01_8(...).jpg]

Machine: the Abandoned

29 more posts in this thread. [Missing image file: Lost Future StorytellerDoC.pdf]
What is Life? Is it rushing blood, muscle and bone and straining tendon? But at the most basic cellular level, molecules snap and twist, clicking like clockwork. The search for an animating vitae, a “life force,” was called off long ago. What is Mind? Is it sparking axon and firing synapse, flavored by a bath of hormones as it passes that infinitesimal gap? Once the Mind was thought to be a separate entity, commanding the body but of different essence. But consciousness is now know to dwell only in masses of binary tissue; the nerve either fires or it does not, One or Zero. What is Soul? If the body is a machine and the brain a computer, then what special status can the born and grown claim over the designed and constructed? If life can be reduced to mechanistic principles, then what of the machines themselves? Perhaps the only trait that sets the organic apart from the synthetic is Purpose. The spawn of DNA, the self-replicating things that slither and swim and crawl and walk and run and fly upon this planet have no purpose apart from survival and continuation. No maker, no design, no destiny. The device's purpose, however petty and short-sighted, is clear; the product of another being's cleverness. And though the device may spin and chirp and resemble a living thing, when its usefulness is at an end, it is cast into the trash-heap without a second thought, and it moves no more. Because no machine, bereft of Life, of Mind, of Soul, would still strive to function after its purpose was at an end. No machine would seek to Live. >>Pic is a PDF of the rough-draft/Alpha for a Storyteller conversion that handles sentient robot characters. The default setting assumption is a Wall-E/Terminator/9 post-apoc world where most humans hate you. Its like Engine Heart. The player part of the rules is mostly complete. >>See also: http://1d4chan.org/wiki/Setting:Inn0cence:_Lost_Future >>And http://suptg.thisisnotatrueending.com/archive.html?tags=Lost%20Future
250 more posts in this thread. [Missing image file: 20130105_195128.jpg]
Evening /tgentlepeople, working on Terminator number 2 tonight. What are you up to? Had a thread going last night too.
27 more posts in this thread. [Missing image file: gwwww.jpg]
Fuck you GW
20 more posts in this thread. [Missing image file: 4093263232.jpg]
Can a muscle wizard get a fist as a sentient weapon?
5 more posts in this thread. [Missing image file: VALENTINES DAY.jpg]
I'm running a tabletop of S.T.A.L.K.E.R. Now, the system I - and my group - are most familiar with is nWoD, so I'm planning to use that with a butt-tonne of combat hacks to make the combat brutal and insanely dangerous. In general, I've got most of it worked out, however there are a few things I still need to do. Firstly, the WoD rules for radiation are pathetic and halfhearted. I want rules for exposure to strong radiation, and long term exposure to radiation, radiation sickness, etc. Secondly, anomalies. I don't want to run "ROLL PERCEPTION NOT TO DIE," so I'm looking for a way of doing this. I was thinking of a grid of squares, sort of like minesweeper but with the players, but I'm not sure how well it would translate to FUN. Resources are being run as "YOU HAVE X POUNDS," not resource dots. Managing what you carry should be important - I want objects to have weight, the correct ammo being put into the correct gun, etc. I'm not going "LOL YOU PICKED UP A CAN YOU CAN'T MOVE" since that is silly game-logic, but I'll be imposing penalties for carrying lots. So, to conclude, any tips for managing this sort of thing? Thanks.


18 more posts in this thread. [Missing image file: Kender.jpg]


33 more posts in this thread. [Missing image file: 1356262100002.gif]
http://www.mtgdeckbuilder.net/Decks/ViewDeck/380822/ Haven't lost with this deck yet. 19/0 So far at local friday night games. Your BEST deck thread. Post those delicious lists. Lets see what you got /tg/
42 more posts in this thread. [Missing image file: ANAKIN.jpg]
What do you call a paladin that falls immediately? Like on day fucking one?

Current Projects

189 more posts in this thread. [Missing image file: 1357666950469.jpg]
Old thread 404'd, let's start a new one? What are you working on right now? >pic not mine

Primordial Central Civilization

65 more posts in this thread. [Missing image file: central continent annotated.png]
Hey folks, once again we come in with the newest Civ game from Primordial. >What is it? It's the continuation of the Primordial evo games, where people play out the civilizations that rise from the creatures that were evolved in the evo games. New players are always welcome! >How do I play? Well, all you need are five things: a tribe/civilization name, a species your tribe is made of, a logo or emblem of your tribe, where your civilization would be located, and a short backstory. You can be a subgroup of a larger tribe, or a fresh, brand-new tribe. In order to help you flesh things out we'll put the description of previous tribes later. >What about rolling? Anytime you want to do an improvement to your tribe, exploring stuff or generally do something, you roll a d20 per action. 1 means crit fail, 2 to 5 is failure, 6 to 10 is minor failure, 11 to 15 is minor success, 16 to 19 is success, 20 is the awesome roll. For improvements or inventing something, if you have tried three different times and failed, you will get what you tried to have. It's supposed to be your tribe learning from their mistakes. Now, on to the races available for choosing!
132 more posts in this thread. [Missing image file: quest.png]
Your most recent high fantasy PC is sent on a quest (if you've never played a fantasy RPG, make one up). The BBEG is determined by the last number in your post. Choose your companions wisely, adventurer.
56 more posts in this thread. [Missing image file: 1306901152035.jpg]
The sequel to Planescape: Torment will be set in Monte Cook's Numenera. You guys are going to flip your shit. http://venturebeat.com/2013/01/09/torment-followup-setting-numenera/
122 more posts in this thread. [Missing image file: Tear3.jpg]
Daddy died when I was little. He was just a woodsman who lived outside the town. I don't remember him. My mum was the cook for a roadside inn on the side of a mountain. When it was Summer, we would cook sweet pumpkin pies which the travellers could smell miles away. In Winter, hearty beef casseroles that warmed even the coldest of patrons. In Springtime, we would go out in the field and gather wildberries for jam. When I was nine, mum fell sick and died. I still cooked for a little while, but bandits took over the inn a few days after my tenth birthday and I ran away. I don't know how long I've been in the woods. Every now and then I sneak back and steal supplies from the bandits, some flour or sugar or a new ladle, and I cook a pie or a soup in my cave, just like mum and I used to. It's nice not feeling lonely for a little while, but I have to cook more and more so I don't feel alone these days. I wish I had someone to cook with, someone who had a real pot and good meat. Then we could be happy, and we could travel far away from the cave and the bandits. I hope every night before I go to sleep that... that a nice person will... find me...

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