Flames of War
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New Flames of War thread!
Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company with US Paratrooper support and a German Grenadier Company with AT guns and StuGs. it also includes a quick-start rule book, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Winter Warriors - Various units in winter gear for the US and Germans to go with the new Battle of the Bulge books.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France using the forces found in the Turning Tide and Earth & Steel army books.
Market Garden & Bridge by Bridge: Being released together in an Operation Market Garden Box set for January, with the books sold seperately around feburary. Features forces from Market Garden & the Battle for the Scheldt.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration. Word on D-Day is forthcoming.
ANZAC forces for FoW: Vietnam, including Centurions, and NVA tanks. New book is apparently arriving in April. Minis will most likely be released soon after.
Early War books for the Winter War and Operation Barbarossa.
Flames of War scans database (all the books up to Devil's Charge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Another FoW scans database (needs a 4shared account, but whipping up a disposable one doesn't take long at all):
Current /tg/ Project: Late War Leviathans!
Previous thread here:
Halo Universe Tabletop RPG: The Forerunner Return!
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Halo Universe 6.0 is out!
Join us at #Halo on Rizon
HUTRPG 6 includes Forerunner Bestiary, new weapons (AUTOMATIC SHOTGUN IS ONE), new rulesets, balances, and a hole SHITLOAD of changes to race, soldier types, and how certain equipment works.
Covenant weapons also got a boost, and determining what happens with this update, they may get another. UNSC ammunition system is up and running. You can now spend as much as it would take to get a gun to get a couple magazines of AP-HP-ID Rounds.
Forerunner Giant Enforcer Sentinel - THE FUN STOPS HERE edition
Vale Quest 21
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>>Previous threads can be found at: http://suptg.thisisnotatrueending.com/archive.html?tags=Vale%20Quest
>>In case you're lazy and don't want to archive binge, The synopsis and character descriptions can be found at: http://pastebin.com/WAF7dq90
The sun was high in the sky, and the arena wasn't very crowded. In one corner of the entry building, some spectators were waiting patiently for the next battle, and in the other corner, people were checking their gear.
"Here's how it works, usually." Tannis said. "You can bring whatever weapons and gear you want, but they have some in storage. They basically make a day of fighting- the more people you win against, the more money you end up making. You have to win like... two or three fights to make your entrance fee back. Except if you kill someone, then you're disallowed from fighting in the arena again, and may face criminal charges. No unnatural abilities are allowed, and sometimes they give you materials to seal them. Like these silver bands on my arms." She said.
"Right, okay, I can deal with that." Astora said. "So they'd probably wrap up my claw."
"Probably." Tannis said.
"This will be fun to watch." Ariana said, smiling.
For a moment, you swear you saw one of the combatants staring at you in the corner of your eye, but when you turn to look at them, they were gone.
>Field too long!
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Based on Innawoods, as always. All credit belongs to the editor, a /k/ommando. Go to the site and make cool characters!
How about a quest today? I'm thinking something a little different. How about militia members trying to capture/destroy some armor from another militia?
This quest will be set in a post-apocalyptic scenario. Just after the fall of civilization, less mutants and space aliens, more militias and refugees trying to survive.
How I run things:
I want 4 characters, that means create a character and throw on a trip. THIS DOES NOT MEAN OTHERS ARE EXCLUDED. I would love audience participation and input! Create your character and give them whatever equipment you think you could REASONABLY get a hold of. We'll go from there. Oh, and if you think you would need it to survive, you better damn well bring it. Good luck surviving that dog bite without antibiotics.
FORMAT: You will roll a d6 for just about every action, unless it is extremely simple. If it is very simple and you don't care about succeeding greatly or failing, don't roll and it will count as a 3 or 4. Every roll will be a d6, and I will assign modifiers based on how difficult the action is. THE MORE DESCRIPTIVE YOU ARE, THE LESS CHANCE I HAVE OF MISINTERPRETING YOUR ACTION.
For this quest, since you're militia members, there will be some restrictions and you'll have access to equipment you wouldn't normally have. I'll detail that in the next post.
Primordial Central Civilization
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Hey folks, once again we come in with the newest Civ game from Primordial.
>What is it?
It's the continuation of the Primordial evo games, where people play out the civilizations that rise from the creatures that were evolved in the evo games.
New players are always welcome!
>How do I play?
Well, all you need are five things: a tribe/civilization name, a species your tribe is made of, a logo or emblem of your tribe, where your civilization would be located, and a short backstory.
You can be a subgroup of a larger tribe, or a fresh, brand-new tribe. In order to help you flesh things out we'll put the description of previous tribes later.
>What about rolling?
Anytime you want to do an improvement to your tribe, exploring stuff or generally do something, you roll a d20 per action.
1 means crit fail, 2 to 5 is failure, 6 to 10 is minor failure, 11 to 15 is minor success, 16 to 19 is success, 20 is the awesome roll.
For improvements or inventing something, if you have tried three different times and failed, you will get what you tried to have. It's supposed to be your tribe learning from their mistakes.
Now, on to the races available for choosing!