Flames of War
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New Flames of War thread!
Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company with US Paratrooper support and a German Grenadier Company with AT guns and StuGs. it also includes a quick-start rule book, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Winter Warriors - Various units in winter gear for the US and Germans to go with the new Battle of the Bulge books.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France using the forces found in the Turning Tide and Earth & Steel army books.
Market Garden & Bridge by Bridge: Being released together in an Operation Market Garden Box set for January, with the books sold seperately around feburary. Features forces from Market Garden & the Battle for the Scheldt.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration. Word on D-Day is forthcoming.
ANZAC forces for FoW: Vietnam, including Centurions, and NVA tanks. New book is apparently arriving in April. Minis will most likely be released soon after.
Early War books for the Winter War and Operation Barbarossa.
Flames of War scans database (all the books up to Devil's Charge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Another FoW scans database (needs a 4shared account, but whipping up a disposable one doesn't take long at all):
Current /tg/ Project: Late War Leviathans!
Previous thread here:
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It's time for another Innawoods thread!
The /k/ommando in charge of the editor (all props go to him!) has just moved the site and done something really cool. You can now save and load templates in the editor:
http://innawoods.co.nf/ (new site)
https://sites.google.com/site/innawoodsflash/ (old site, works better for some people, notably me)
I'm not going to run a quest tonight because I've been having heart trouble and I'm staying at my girlfriend's place. However, I'm still here to answer questions, share builds, tell you about my progress with the system I'm creating, etc.
Let's kick this shit off.
Check out the file name. That's part of what I've been working on. Oh yeah.
Primordial Central Civilization
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Hey folks, once again we come in with the newest Civ game from Primordial.
>What is it?
It's the continuation of the Primordial evo games, where people play out the civilizations that rise from the creatures that were evolved in the evo games.
New players are always welcome!
>How do I play?
Well, all you need are five things: a tribe/civilization name, a species your tribe is made of, a logo or emblem of your tribe, where your civilization would be located, and a short backstory.
You can be a subgroup of a larger tribe, or a fresh, brand-new tribe. In order to help you flesh things out we'll put the description of previous tribes later.
>What about rolling?
Anytime you want to do an improvement to your tribe, exploring stuff or generally do something, you roll a d20 per action.
1 means crit fail, 2 to 5 is failure, 6 to 10 is minor failure, 11 to 15 is minor success, 16 to 19 is success, 20 is the awesome roll.
For improvements or inventing something, if you have tried three different times and failed, you will get what you tried to have. It's supposed to be your tribe learning from their mistakes.
Now, on to the races available for choosing!
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Daddy died when I was little. He was just a woodsman who lived outside the town. I don't remember him.
My mum was the cook for a roadside inn on the side of a mountain. When it was Summer, we would cook sweet pumpkin pies which the travellers could smell miles away. In Winter, hearty beef casseroles that warmed even the coldest of patrons. In Springtime, we would go out in the field and gather wildberries for jam.
When I was nine, mum fell sick and died. I still cooked for a little while, but bandits took over the inn a few days after my tenth birthday and I ran away.
I don't know how long I've been in the woods. Every now and then I sneak back and steal supplies from the bandits, some flour or sugar or a new ladle, and I cook a pie or a soup in my cave, just like mum and I used to. It's nice not feeling lonely for a little while, but I have to cook more and more so I don't feel alone these days.
I wish I had someone to cook with, someone who had a real pot and good meat. Then we could be happy, and we could travel far away from the cave and the bandits.
I hope every night before I go to sleep that... that a nice person will... find me...
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Holy shit, /tg/.
So, my friend moved to Alabama forever ago, and he said that he was sending me a gift a couple days ago.
I get it in the mail, and it's all of his Magic cards. I've got a ton of Kamigawa bulk, as well as Fifth Dawn and Mirrodin sitting right here.
There's some decently valuable cards (pic related, as well as Kokusho, Keiga and Ryusei) but I'm just surprised by the insane bro-tier level of the gift.
I have to top it, /tg/. What's the coolest /tg/-related gift you can think of that falls within the price range of a poor college student?
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So why did they release a samurai game that's absolutely horrible for replicating samurai flicks, ronin adventures, jidaigeki, Sengoku era action, etc.?
And with a setting that's only Japan on a surface level?
And with a restrictive and demanding setting and history that makes it extremely hard for beginners to settle into, and that breeds elitist grognards who get mad at people for not knowing the name of the Ikoma family daimyo in the year 1079?
And with a class system that promotes an ABSURD amount of spotlight balance, where the bushi is the go-to man for a fight but should just sit back and twiddle his thumbs in court, while the courtier is the only real PC that matters in court intrigue and sucks dick in a fight?