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Does anyone else take great issue with how Godbound stats out its mortal NPCs? If the point of Godbound is that the player characters are demigods, then why is the author so obsessed with hypercompetent mortals?
>Major heroes are among the mightiest warriors of a nation
>A skilled mage represents a duke’s sorcerous vizier or one of the most powerful wizards of a city.
>Bandit Chief: Minor or Major Hero with a Skilled Mage lieutenant, a Large Mob of rabble and a Small Mob of veteran bandits
>Military Base: Minor or Major Hero with Vast Mob of soldiers, possibly other Hero lieutenants or Skilled Mage support
>Noble's Household: Minor or Major Hero with a Skilled Mage advisor, a Small Mob of guards, and possibly one or more other Heroes in their pay
Major heroes and skilled mages are not that uncommon. If you visit a bandit chief's fort, a military base, or a noble's household, you have a large chance of encountering a major hero and/or a skilled mage.
These NPCs are extremely competent. A major hero has AC 3, HD 8, saves 11+, Effort 4, move 40 feet, two actions each round, a double attack at +10 for 1d8+5 damage each hit, and three gifts. A skilled mage has AC 7, HD 6, saves 12+, Effort 6, move 30 feet, two actions each round, archmastery in a tradition, and three gifts. Both can spend Effort to auto-save.
Make the major hero's gifts All-Encompassing Presence, Fear No Steel, and Cutting the Crimson Road, and that major hero can slay armies with their fists (CtCR will apply even to "minor heroes"!) and fell frightening monsters with a bow better than any 100% combat-dedicated low-level Godbound. What is the point of being a 100% combat-dedicated demigod if some bandit chief can outshine you with this much ease?
The only thing a Godbound can do that NPC major heroes and skilled mages cannot is warp reality during downtime using Dominion. "I can do things well during downtime!" is not exactly what most people think of when they sign up to play a demigod though.
Accidental Magical Girl CYOA: Everything is Fine Edition
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Welcome to the Accidental Magical Girl thread!
Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!
>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.
A majority of activity (including campaigns) instead happens in the Rizon IRC and the Discord, which is open for newbies to join.
Characters can be rolled with the CYOA's purple PDF, the Supplementary Combat System can be used for campaigns and PNP, or AMGC's blue pdf which contains its own rules for PNP campaigns alongside the rolls.
Post builds, roleplay, write stuff.
1.51 CHANGELOG (Important if you intend to update a character that was created with the CYOA writing prompt in mind): http://pastebin.com/ub28mT8t
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images (updated 02/26/16): https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w
AMGC Character Archive:
Add your character here!
Spec Trees (spells for all 19 normal Specializations, updated often):
IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle or #MGPnP
IC Shenanigans: #Overcity
IC Cafe: #MGCafe
The Discord Server for Roleplaying and Campaigns:
Early 2015 Old Thread OP Text: http://pastebin.com/usMM2EC7
Maps - Post 'em if you've got 'em
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Last thread archived
Q: I want to make a cool looking map
A: Great, intent is the first step to actually making them
Q: I have no idea how to though, what are some resources?
A: There's a few programs people have mentioned in previous threads, Inkarnate, Photoshop, Gimp, or mspaint. Most people use a combination of image resources, brushes, and general knowledge to create their maps
Q: Is this just for original content?
A: No, it's for maps regardless of where they came from
Inkarnate - http://inkarnate.com/
Donjon - https://donjon.bin.sh/world/
NASA map projector - http://www.giss.nasa.gov/tools/gprojector/
Common Map Brushes
/whf/ Warhammer Fantasy General - White Dwarf is Cancer Edition
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Last thread >>48992860
>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
>Third Party Miniature Manufacturers
>List of Warhammer recommended proxies
>Tomb Kings Range reborn!
>Resources (Armybooks, Supplements, Fluff, Crunch)
>Total War: Warhammer
>End Times: Vermintide
>Mordheim: City of the Damned
>Man O' War
Thread Topic- WFRP hirelings. Are there any tables/rules for hiring people in WFRP (preferably 2e, but I can adapt)? Want to run a Border Princes campaign, but I don't know the cost of hirelings, from porters and cart-drivers to hiring mercenaries to work for the party. There must be some somewhere, it's a huge oversight otherwise in a game that's theoretically dovetails with the wargame.
Also, Endhammer peeps, please see this Strawpoll regarding the Beastmen of Ind: http://www.strawpoll.me/11085063
Hive Queen Quest 59.6
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The light of the local star dims into a foggy haze of the twisted alien forests surrounding the mountain range. Two moons hang in the sky, one over the other as they slowly drift together, their stacked shadows drifting over the horizon of the world's own parent planet which takes its fill of the sky as shimmering flows of iridescent gas flows over the eclipsing moons, the particles of exchanging atmosphere mixing with magnetic fluctuations to create flowing tendrils of plasma and shimmering particles dancing in the light of the star. Campfires begin to light across the mountain range, and music, as complex and intricate as the mosaics that line the halls of the mountain settlement, echoes over the stone walls and jagged peaks.
Welcome back to Hive Queen Quest!
>Various pasta http://pastebin.com/u/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest