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Commanders You've Thought About Building, But Haven't Edition
Old thread: >>50068014
>Official Site: Contains deck building rules and the current ban list.
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
>Official search site. Current for all sets.
>Unofficial, but has GOAT search interface.
/40krpg/ 40k RPG General
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Tech Guard vs True Skitarii Edition
For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.
Not sure between starting Dark Heresy 1e and 2e? Pick 2e.
Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
There is a new Homebrew Megafolder option in above MEGA directory containing several things.
40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
If weapons or factions change, such as the switch from Skitarii as Tech Guard to Legionaries, do you make those changes in your game, or do you keep things in stasis, essentially diverting from the actual setting?
Old thread: >>50033029 I'll give it to you this time
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I don't know if you guys are going to like this idea or not, but I want to get your input. Please bear with me.
In a friends D&D campaign which I will play in, I want to have a horse.
I saw a special on sea mammal breeding once. It was demonstrated that with training for the animal, a human handler can induce ejaculation from male dolphins in mere seconds. Wow! Surely in the high powered world of pathfinder, a specially educated druid could do the same or better results with a trained horse?
So I want to train this horse to get hard and cum on command. I want then to get a pair of ring gates, and to affix one around my horse's undercarriage. I will then have a portable horse cock. Maybe I can enchant the horse never to have to piss.
Though it could be held and cared for miles away, the horse would always be in touch reach for me, for telepathic communication, spellcasting, and other stuff like that.
I want to use the horse's erect penis as a weapon, bludgeoning enemies in combat and then humiliating them by having the animal ejaculate all over them in their defeat.
I remember a nipple ring of masochism or something from the book of erotic fantasy or maybe the book of vile darkness. Perhaps the horse could love having his erect cock used as a bludgeon. Maybe some kind of a spell could be cast to armor the penis and to make it work better as a weapon?
Do you have any ideas on alchemical items, spells, feats, or other game mechanics to help toward this goal in game? Any ideas on how to flesh the concept out, otherwise?