WIP - Painting/Sculpting/Converting General
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Nuln Oil Edition
>Citadel Painting Guides:
>Paint range compatibility chart across manufacturers
>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
>Painting Videos only
>How to Moldlines
>Fuckin Magnets how do they work?
>List of mini manufacturers for converting and proxy
>On the consequences of insufficient ventilation
>Panther, I need Charlie Zone status. Report!
Old School Magic Edits Thread
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Cast you mind back to the early 90's, /tg/. Whitney Houston was topping the charts with "I Will Always Love You". Jurassic Park was redefining the summer blockbuster, and a recently paroled Tim Allen taught us how to laugh and love again on Home Improvement. But, perhaps most importantly, basment dwelling wastes of space were playing a hot new card game, fresh out of Seattle, called Magic: The Gathering.
This thread is all about taking the clean, well designed cards of today and re-imagining them as the ugly, poorly worded, but undeniably charming cards of the 90's.
So grab your snap bracelets, flannel shirts, and "Impeach Clinton" bumper stickers and join me in the Old School Edits Thread!
Planescape General and Q&A
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Thread starter question: What is Planescape to you, in terms of overall thematics and motifs? Not what any of the books say, but what you personally think it should be.
Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (traces of the Great Wheel exist in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.
I am exceedingly well-lanned on planar canon under a holistic blend of 2e, 3.X, and sporadically even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.
If you would like to ask anything under the context of a single edition and nothing more, please mention such.
>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090
Old threads with previous questions and comprehensive answers: https://docs.google.com/document/d/1EC4fQ7qW0dNveXRDD2UZsB2NXbyIpEm-jCtTjwBQH3I/edit
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So the Beast series finally ended....and what I ride it was.
The series was fun and very informative. It showed us how the organization of the Imperium came to be and how were their ties formed. It even revealed some interesting stuff about the lore.
-Grey Knights > Custodes in abilities. The Silver Boyz are more elite than the Golden Boyz. Also more confirmation that Grey Knights have the Emprah geneseed. Janus made an appearance but sadly they din't reveal much about him
-The Eversor brainwash can be resisted and overcome. It's the only reason that the Grand Master was defeated in the end
-The Cabal are gone. Presumably after their failed plot to have human destroy itself alongside Chaos. Eldrad might have been a member of the group that went rogue. The Cabal manipulated the Eldar into doing their bidding. They didn't give a damn about them.
-There is no escape from Chaos even if you leave the galaxy. Chaos will hunt you down or you will Chaos already there waiting for you. The Warp knows no time or space, void between galaxies is not a limit to them
-After the death of the Beast, the Great Roar started to quiet down. Gork and Mork stopped fighting out of exhaustion. However, a new name echoes through the Warp prmosing the rise of a new Beast "Mag Uruk Thraka". Also it's said that the Orks have some sort of original purpose. What is it exactly?
-For now, the fate the Eldar and humanity becomes one. To survive, the Eldar must support mankind while hoping new races will evolve to add further hope
So what do you think of all this new information, /tg/?