Digimon Quest The Third
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Hello Again, /tg/. It's that day of the week.
Are you ready for some Digimons?
Last time, we were about to investigate the strange new arrival at our good friend Zoe's house, and out Digimon digivolved for the first time. Let's get down to business.
"There's one of you...Digimon at Zoe's."
I slowly turn to look at my friend.
"...I think we need to get to your place. I fear for your cupboards."
"Um, I don't know if-" She looks down at herself, stuck in the bed, and I quickly amend my statement.
"No, you don't have to, if you don't feel up to moving! I can go myself if I have to." She nods, and reaches into her pocket, pulling out a key.
"This goes to the back door. You don't want to be seen going in through the front, since the neighbors might be watching."
I grimace and nod as I take the key. I know annoying neighbors.
"Thanks." I tell her. I don't want to make anything difficult for Zoe.
She's already got it pretty hard, and if I can make it easier for her this way, then I'll try my hardest.
"I'm going with you." Salamon sends me a small grin. "I might be able to convince the other Digimon to help us out, don't you think?"
A bit hesitant, I agree. The "Digimon" may be a bit unusual, but so far I don't have any reason not to trust her.
Plus, she looks like a dog, doesn't she? That'll keep people from looking too closely. I hope.
As we leave the house, I keep a sharp eye out for anything unusual. I can't be caught unaware, not with things as weird as they are.
 head straight to Zoe's
 see if I can pick up some more food for the other Digimon
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Gatecrash Swag Thread?
What did you get?
I got this bad boy, Entire the Infinite, Promo Foundry Champion, Spark Trooper, Biomass Mutation, firemane avenger, Undercity Plague, thespian stage
Primordial Central Civ thread 4
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Well, seems like old players are starting to run low on the ol' creativity juice, but the newer players are starting to get the hang of it. Anyways, there will probably be a kind of break after this; Unless anyone objects, there will only be a few discussion threads during the break.
@Nad: getting low on ideas on what to do? Remember that you have one Wormborn being kept 'hostage' by the Thickblood Heretics, and what became of your Zamburaq Cult idea? You could've expanded them further.
Also, refreshments for your mind: http://archive.foolz.us/tg/thread/22845468/
Flames of War General
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Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France.
Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day.
The D-Day compilation contains updated versions of Turning Tide and Earth & Steel. The release date will be D-Day, June 6.
There is also a planned LW Italy compilation set.
FoW: Vietnam: A new book is in the works, and should be out in April. Minis will most likely be released soon after.
Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned.
Flames of War scans database (all the books up to Devil's Charge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Another FoW scans database (needs a 4shared account, but whipping up a disposable one doesn't take long at all):
Late War Leviathans - Currently on hold. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done!
Current /tg/ fan project - Still up for discussion. I think Steelwhip was looking to do a Historical Scenarios pdf similar to the new Normandy Battles book.
Fafhrd and The Grey Mouser World Hopping
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So, I just finished reading Swords in the Mist, the third Fafhrd and The Grey Mouser book, a few days ago and it made me wonder about a few things.
1) Why such a great fantasy pulp series isn't more well known.
2) How could you make this pair fit into another setting?
If you recall, the books are collections of stories that feature the above characters in the world of Nehwon, except for the story Adept's Gambit, which takes place in roughly medieval Earth. In the story before (which iirc, was written to explain why they were on Earth, since the story was written before Lieber created Nehwon for Faf and Mouser to bum around in) has Fafhrd and Mouser getting lost in one of Ningauble's caves which connect to many worlds and the two Arrive on Earth. Subsequently, their origins and memories change to match it. Fafhrd is now Scandinavian and Mouser is from Tyr (Modern day lebanon).
That got me to thinking, what if Ningauble's cave led to other settings. Like Fafhrd and The Gray Mouser in Westeros. Faf would probably be from one of those Tribes in the North that aren't quite proper houses, but are treated as such (Or a Wilding, or an Iron man) and Mouser would probably be from Lys or Braavos.
Or how about Fafhrd and Mouser in Warhammer/40K? Ebberon? Any of the other DnD settings? (Not too much of a stretch since they were stated in 1e, I believe.)
So, is this a worthwhile idea to discuss, or is it not all that interesting to imagine different worlds with Fafhrd and The Grey Mouser?
Real Life Magical Realms
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>Title says it all.
Abraham lake has a good deal of decaying plant matter at the bottom. The process of it decaying produces methane. Ancient stores of methane gas will inevitably pop out of the lake bed. When it does, it floats up in large bubbles. If the temperature is cold enough, it can "freeze" into methane hydrate, which is rendered as the pale circular pancakes visible in the photograph.
Breaking these bubbles causes the methane to escape as a gas, and can be ignited to produce plumes of flame.
Abraham lake is not the only source of these flammable bubbles. The Arctic ocean is full of them, and they can be as large as 3000 ft in diameter.
>sciencefriends will know/note that methane is a potent greenhouse gas, much more so than carbon dioxide. Aside from being cool as fuck, this effect is potentially hazardous for Earth's climate.
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Ok people, time for Innawoods! But this time we will also use Jagged Alliance 2 stats. For stats we have Attributes and Skills. For more information of stats, go here http://jaggedalliance.wikia.com/wiki/Skills_%28stats%29
Here is the link to Innawoods character generator, http://www.innawoods.net/
That are 10 attributes that rang from 35 to 90. The following attributes we use is; Health, Agility, Dexterity, Strength, Leadership, Wisdom, Marksmanship, Mechanical, Explosives and Medical. All attributes start with 50 (You can decrease them to gain more points to minimum 35) and you have 50 points to spend them around.
Each character can have 2 skills or 1 skill (making them a expert of the skill). That are 14 skills that character can pick: Ambidextrous, Auto Weapons, Camouflage, Electronics, Hand-To-Hand Combat, Heavy Weapons, Knifing, Lockpicking, Martial Arts, Night Operations, On-roof, Stealthy, Teaching and Throwing.
Small Hieb- und Stichwaffen Album by Eduard Wagner
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Hello there /tg/.
Since I heard on /k/ that you have various arms and armours threads as well and I confirmed that yesterday, here I present this series of dumps.
This one, the first, will be scans from Hieb- und Stichwaffen album by Eduard Wagner. It's called the "small" album since it is short version of album that was released in 60' which was not only bigger, but also had more material. The illustrations are drawings of various specimens of cut and thrust weapons (mostly hilt and part of blade near them), excluding polearms through XV, XVI, XVII, XVIII and XIX century. Though most between XVI-XIX.
Of course, descriptions are in German, but most important things are understandable without even knowing it.
I hope you will enjoy this thread.
ALso feel free to ask any questions
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>Playing Star Wars Saga
>Party is essentially the A-Team in SPAAACE plus a couple of Jedi who are so Mary Sue it's actually funny. I'm playing a black demolition man with shades (I originally wanted to play an Ewok Sith called Darth Cha-Cha with a wookie "translator", but that was quickly forbidden by the DM), pal number one is playing a cigar-smoking Han Solo and pal number two makes a scout called Mordok.
Our initial task was to sell a relic to a merchant in Coruscant, but a Cyborg Cowboy comes in and steals it. We manage to corner him inside a hole, close it down with laser sables and throw all our thermal grenades inside.
>DM gets all nervous and tells us the Cyborg escapes with a hooked rope somehow. A player protests, but we let it slide in benefit of the story.
After finishing up some baddies, we go outside in order to get to our ship (your standard PC Not-Millenium Falcon), when the two Jedi come face to face with a Sith. It was all clearly intended as a dramatic encounter. They go into duel mode and are about to get killed while we're flying.
>We turn around and fly in guns-blazing trying to get rid of the Sith. DM has to improvise an emergency disappearance of the BBEG-in-the-Making.
DM goes to the bathroom and stays there for well over 20 minutes. We assume he's planning something, since we were already feeling some level of railroading that wasn't working. We talk among us and decide to help him and go along with the story. He's our friend after all and he hasn't DMed in years.