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How do you like your spies, super or otherwise?
Do they work for some nebulous international peacekeeper organization, are they fierce ardents of their country, or do they seek discord and destabilization?
What sort of techniques and gadgets are at their disposal? What's their favorite weapon?
Are they the social type, the sneaky type, or a little of both?
Are they famed for their exploits, or has no one ever heard of them?
Are they a real ladykiller/maneater, or are they strict professionals?
Are they a one-in-a-million G-man, or are they a one-of-a-kind character?
/btg/ BattleTech General
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Steiner Stronk edition
The /btg/ is dead - long live the /btg/!
Old thread: >>51500787
BattleTech video-game pre-alpha gameplay
>BattleTech Introductory Info and PDFs
>Overview of the major factions?
>How do I find out which BattleMechs a faction has?
Unit Designing Softwares
>SSW Mech Designer
>/btg/ does a TRO:
>How do I do this Against the Bot thing?
NEW! - Against the Bot pastebin updated link:
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls
>Map of /btg/ players (WIP):
>Sarna.net - BattleTech Wiki
>Megamek - computer version of BattleTech. Play with AI or other players
#battletech on irc.rizon.net
/btg/'s own image board: - (Still getting worked on & now has 10735 pics!)
More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-01-27!
Crusty DM Techniques
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Hello, /tg/. I would like to hear of some archaic or unusual (but not necessarily bad) DM/GM techniques. I would like to start by relating one I experienced last year.
>Invited to a game of old-style D&D (not sure which version).
>DM is in his 40's, says he has not played in years. Very friendly and happy-go-lucky kind of person.
>The game is very good, town is atmospheric and detailed, NPCs all seem distinct and believable. The DM has a real eye for detail.
>Journey into the wilderness to find a town we heard about that was abandoned and long ago claimed by the forest.
>I'm a Halfling and having a great time because they are fantastic woodsmen in this version.
>DM rolls a random encounter and says 'that night, something crept into your camp. Whose watch was it?'
>That's kinda strange DMing in itself, but I volunteer to be on watch since I have like 90% chance to be hidden in woodlands.
>DM says I see something scurry into camp and quietly start rummaging through people's packs.
>I ask him what is is.
>'You don't know what it is.'
>Ask what it looks like.
>'You haven't seen anything like it before. It licks its chops, peers about, its ears flopping this way and that, then scurries away with an armload of rations.'
>Raise the alarm. Everyone's up.
>The thing panics. Three more leap from hiding and attack.
>No one know what they are. DM gives no description, but pulls gnarly faces and makes shrill little shrieks as these things go about attacking.
>Fight devolves into 'What are they? What are they!? AAAAAA' as people strike them down and occasionally take damage as these things apparently bite (the DM mimes biting) and strike with spears (which the DM also mimes).
>The fight ends. We still have no idea what we're dealing with. The DM refuses to describe anything. I start arguing that we aren't getting proper descriptions like I'm used to and almost flat out insult the guy.
Horus Heresy General - Make /hhg/ Great Again
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Inferno soon edition
Scans when sub-edition.
Bolter autism is the best autism. Dorn is the worst primarchu. Battle-brothers don't let battle-brothers make terrible conversions. Nevermore. >>51511744
Official HH 7th Edition Errata (Updated January 2016)
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
>HH Books, Novels and Rulebooks galore
>/HHG/'s Legion demographics
>Primarch Popularity Poll
>Make your unit entries
>BoP's Paint guide
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So, a monster comes to your town. Not a dragon or a lich or an ice giant, "just" this big hulking goblinoid. The one guard who tries to stop him from strolling down Main Street gets backhanded with enough force to snap his neck, and the brute ignores all the other guards. After killing that guard, all he does is settle down in an alley and seem to sleep. But he always wakes up and shoots anyone who gets in arm's reach a dirty look, like he's daring them to do something.
Everyone's afraid to get him angry. Even the town guard, all dozen of them (or at least they were a dozen strong until poor Mich got swatted like a fly) doesn't think they can do anything against him with their rusty shortswords.
He just sits there all day, so you try to go about your business, even though you can't help but think he's watching. And as soon as it gets dark, everyone retreats to their homes, shutters drawn and doors bolted. And that's when you hear him start moving again. All night, when you're trying to sleep, his heavy feet stomp past the locals' houses. Some will attest in the morning that he was testing the locks on their doors and windows.
Everyone's afraid to leave their houses come morning. But the monster is back in his little alley, sleeping, or pretending to sleep. The whole thing repeats. You're nervous all day because he might suddenly leap to activity, and at night you're terrified because of his stalking around the town and scrabbling at people's homes.
He's constantly menacing. He's hardly done anything--yet. You've no idea what will happen if someone's door proves not secure, or if someone tries to leave the village either during the day or night.