Final Testament pdf 2.0
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So /tg/, last night, during a Only War thread about Final Testament, I made a number of fell oaths of service and vowed to deliver a copy of said adventure book to the various regiments of the Tegeeum Segmentum. After a long and excruciating journey though the world of Adobe and the Sea of Souls, I eventually delivered. But there were a number of problems with that copy, not least of which was the fact that it was over 400 mb because of the malicious password cracker my cogitator was employing. And after some sleep and a nice breakfast, I decided "I can do better." So here I am to inform you that in a hour or so I will be delivering a brand new, slimmed down version of the pdf, once I get it de-watermarked and uploaded on Mediafire. Plus you know, have more then 50 of you actually get it this time around.
In the meantime, Only War general/ask someone who has the PDF anything.
PF setting help
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Sup, /tg/, I got a few questions for anyone willing and capable of answering them.
I'm starting up a PF campaign and for the setting I used some presets to get a idea of what to run. What i've gathered so far is this.
The world is artificial, albeit unknown to the players/population or not is yet to be seen, and is of a higher gravity output than earth, close to 3x times then normal. The planet is constantly locked in a state of higher than normal temperatures, common climate conditions being between 95*F (35*C) and 125*F (51.6*C), with a common event known among the residents as "heat bursts" where the temperature will rocket to upwards of 160*F (71*C) which is deadly to mammals if proper precautions are not taken. The planet is mostly arid, desert land with tropical land being almost expected when near major bodies of water. The biology of the planet is predatory by nature, the food chain is a constant cycle of kill or be killed and most of the planet's fauna is hostile toward anything that breathes and is flesh. The flora of the planet is tropical where water is abound but due to the arid nature there is little, if any, plant-life to be spoke of.
Witcher as a Race
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So, this was buzzing around my mind for a while and I just wanted to get a second opinion. /tg/ is generally good with that kind of stuff. I'm also thinking of making a class but I would need help with that.
>+2 Constitution, -2 Charisma: Witchers are a hardy race but their inhuman appearance puts other humanoids off
>Dark Vision 60 ft
>Witcher Immunity: Witchers are immune to diseases of the mundane nature. Magical illnesses will still affect them.
>Witcher Physiology: Witchers gain a +2 resistance to Poison and are extremely resistant to intoxication.
>Weapon Familiarity: Witchers are proficient with Shortswords, Longswords, Bastard Swords, Daggers and Kukris
>Languages: Witchers begin play speaking Common and another Language of their choice. Witchers with High intelligence may choose any language except for secret languages (such as Druidic)
Anything else I should add?
I have the basics of a Class in mind as well. I know that technically it's possible to make a Witcher from a Rogue and a Fighter but it doesn't account for their magical abilities.
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What does /tg/ think of my first draft of my campaign setting? It's about humanoid monster boys/girls and no, it's got nothing to do with that other monster boy/girl thread up right now.
ABOUT THE GODS:
Born from the stars, 4 small children awoke in Voleros, a desolate and lifeless world. Terrified of being lost, the children traversed the land, searching for any of their star mothers. While together, a beautiful sense of calm surrounded them. However, when separated, the children noticed something amazing. One boy discovered the sun was always out whenever he walked during the day, and temperatures spiked as he rested, while the girl experienced something completely opposite. Another boy noticed that flowers would grow and bloom near him, while the final girl noticed that the leaves would turn red if she touched them.
Amazed by these powers, and noticing that they didn't happen while together as a group, the children agreed to part ways for a year to improve their skills. Deciding to meet in the middle of a huge lake after that year was up - they named their meeting place Haven, a sacred place for them that no other creature could enter. After the year, and meeting again in Haven, they confided in each other their discoveries and finally understood what they were: Gods.
And so, with these children, the four season countries were born. Throughout time they lived, matured and slowly grew, loving their land and the creatures that lived on it. Once every year, all four of them would meet in Haven to celebrate a successful year of peace, to tell each other stories about their countries, and to once again feel that beautiful sense of calm that would surround them as a group.
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>GM: "So how exactly did your catfolk bard get to level 14? The kid is only 10 years old!"
>Player: "Well, one day, he was lured out into the magical forest outside of his town by a group of fairies who wanted to play with him, because he was a cute catboy."
>Player: "After a whole day of fairy games, the fairies brought out their Deck of Many Things and tricked him into drawing 8 times! He was a black catboy with black hair, black cat ears, and a black tail. They were sure he was going to screw himself. But he drawed the Sun card 7 times, earning 350,000 XP, and then the Jester card for another 10,000 XP!"
>GM: "Wait, what."
>Player: "You said we started off at level 14 with fast advancement and half of the XP required to get to the level 15, right? That makes us start with 360,000 XP."
>GM: "Oh god."
Would you allow this backstory for a high level game?
ERP Gamefinder Thread
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Since both ERP threads and Gamefinder threads have been popping up more frequently lately, I thought /tg/ might be able to get this done, too.
It's hard to find a campaign that keeps a decent balance between the E and the RP in ERP. As I'm sure most of you know, the vast majority of online roleplayers who are interested in 'adult roleplay' are ONLY interested in focusing on sexual scenes and not on an actual long-running campaign. I see this complaint everywhere, and can relate to it myself, since I've run into the same problem. I'm tired of keeping my fetishes out of my games. I want to put them in!
So, /tg/, if you're out there, and interested in running or playing in a campaign where you don't have to pretend your belt of genderswapping isn't because you have a fetish, this is the place to network. Surely there's enough of us out there to get a game or two going.
Here's the template to get people started:
>GM or Player
>Available time / Time Zone
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DO YOU LIKE MECHS? IS THERE SOMETHING SEXY ABOUT MASSIVE BIPEDAL MACHINES RIPPING EACHOTHER APART? DO YOU ENJOY HAVING YOUR CHARACTER LOSE MOBILITY FIVE MINUTES INTO THE GAME? YOU BET YOUR DAMN ASS YOU DO. READ ON.
So, ChromeStrike. About a year and a half ago I unveiled a rules-light mech RPG for /tg/, and it's been met with pretty favorable responses. I haven't really touched the thing for close to a year now, but some recent events have been encouraging me to work on it once more. Within this thread I have three subjects I'd like to hit- version 0.979, the possibility of miniatures, and a nifty game I located called M.A.V (Modular Attack Vehicle).
First on the plate is the update. I've been scrutinizing most of the old parts, and hit the CT line of parts (were too cheap for what they did)- decreasing the efficiency of them where possible. CO has likewise been buffed and has a new torso unit. In this version I've also added special ammunition types, an additional weapon (accurate rifle), and done many small, miscellaneous fixes.
Feedback and questions would be awesome, etc. etc. Stories of games would be great. There has to be one or two of you out there.