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Opinion question to all the 40k fans out there:
Which do you prefer from Warhammer artstyle? Super vibrant or ultra-gritty? I know they're not necessarily exclusive, but it's really something I find myself thinking about when painting models.
On one hand, Warhammer is probably second only to Warcraft in terms of sheer over-the-top design in western fantasy, what with all the massive shoulders and runic engravings - only losing out due to lack of things like pauldrons made of floating volcanoes.
But on the other hand it's Warhammer, and likes to play up the grit because of that, so sometimes I feel compelled to make everything look super worn-down and dirt-smeared.
Do you have preferences? Do you have favorite artists who you feel have captured the purest essence of 40k?
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People who complain about MTGFinance piss me off. Ok, so Modern decks are $1000+. Legacy decks are $2000+. MTGO is unplayable. Standard has devolved into a mess of absurd power creep. So what, deal with it or don't play. There are solutions:
A. Get rich. If you're a millionaire, you can afford to buy any deck you want on the spot.
B. Get good. Win small tournaments with budget decks, use store credit from those tournaments to build more expensive decks.
C. Get into MTGFinance yourself. A few buyouts could go a long way, possibly even make you rich.
D. Get a new hobby. If you're not willing to spend the money, why play Magic at all?
Norh Korea as a threat to the entire world
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I'm trying to build my next RPG setting that I might run later on, and I've decided I want the main theme to be modern mercenaries. But not a strict adherence to realism - I want to present everything as more akin to an action movie or some video games. I've decided I want North Korea to be the primary threat of the campaign, and to build them up as a serious threat to the entire world.
So I need help writing up some background on how this comes to be. I guess the first step is that NK would have to get some kind of extreme and sudden financial windfall that even they couldn't possibly fuck up - maybe they find some huge oil or precious mineral deposits in their own territory. From there I'm thinking they'd use that money to beef up their military in terms of recruited personnel actively serving and quality of their equipment (they'd buy and copy designs from Russia and China). They'd also find a way to perfect an ICBM capable of being launched and detonating anywhere on Earth, and stockpile those.
Then they'd expand their influence. I suppose they could start making deals with tinpot governments all over the world, like certain African countries, to buy land with more resources on it, and they start sending troops over to protect that land, and start coming up with excuses to send those troops into neighboring areas that also look attractive to seize for further resources. Any protests from the world are met with threats of nuclear retaliation.
And I guess this would just keep going on until the PC's are hired to interfere with this whole process, since recognized world governments couldn't use their own militaries under threats of being nuked.
Any other ideas?
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Thanks for the mana rocks bro edition
>Official Site: Contains deck building rules and the current ban list.
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
>Official search site. Current for all sets.
>Unofficial, but has GOAT search interface.
Do you run infinite combos, or do you shy away from them? Does it depend on your group?
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In my PF game, the party has decided to try to sneak into a Spymaster's House. This is an extremely paranoid man, and as such, every inch of his house, the large forested property, and the tunnels below his house are chock full of traps.
I need traps. No matter how dumb or nonsensical. If I can make them work mechanically, I will put them in this guy's house.
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Post and talk about skeletons.
I’ve been playing a character who took the form of a skeleton.
Originally they were the Tsukumogami of a mansion, but then a young lady was murdered and buried on the property.
After the mansion was abandoned by the noble family that owned it the ghost of the murdered girl and the mansion spirit spent about 70 years talking playing sharing stories and spooking squatters until the mansions haunted reputation and the collapse of the nearby village meant that nobody came anymore.
30 years after THAT the ghost of the girl finally made peace and moved on. The ghost left the spirit of the mansion her remains as a parting gift.
Another 23 years later one of the wayward sons of the noble line came with his servants. He was looking to reform himself, and start a cult dedicated to the local spider goddess of love. The spirit of the old mansion decided the master and his servants (the rest of the party) were funny and pored itself into animating the bones of the murdered girl.
Since it had spent nearly its entire life essentially imprinting on and then becoming the little sister said ghost never had in life, the spirit acts like an excitable little girl fascinated by positively everything, though with hints of a darker past in its behavior and sense of humor.
The skeleton took to wearing a downsized servant's dress and white apron and is an energetic and un-nerving addition to the party who creeps the noble the fuck out, but he thing's it is the ghost of someone the his family cut short the life of so he's pretty much resigned himself to being followed by this affectionate skeleton for the rest of his days.
Being what it is, the spirit sometimes will throw tantrums if something rubs it the wrong way and if it decides it doesn't like someone or something it is rather difficult and time consuming to change it's mind.
pic unrelated to the character.
I look forward to seeing and hearing what you have to share /tg/ both serious and silly.