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Most viewed threads in this category

Quick and dirty 3.X fixes

1 more posts in this thread. [Missing image file: RincewindTLH.png]
Suggestion thread. I'm not saying you should use these "fixes" for your 3.X game, I just enjoy tinkering with systems. If you get any good ideas from it, good on you. Save or X(die/suck) effects: Target makes two rolls. If target fails the first roll, target may choose to take (caster level)d4 damage rather than roll the second save. Failed second save creates effect. For no-save penalty effects, targets may choose to take 1d4 damage each round they wish to ignore the penalty. Math might be off a bit, though d6 seemed a bit much. I have thoughts involving revising the feat system, too, but it's a bit more involved. What are your fixes? (inb4 ban core)
21 more posts in this thread. [Missing image file: SPQRMarines.jpg]
Question: What is better than Roman Legions? Answer: Roman Legions with Guns

Hunting Only War Gamemaster KIt

9 more posts in this thread. [Missing image file: Panther Shark.png]
I've been volunteered Game-master for a group of eager conscripts. I've got Core-Rules however I cannot find copies of the extra materials and the GM KIT. Help a newbie Gm out? Pic unrelated. (something random from my Role-master folder)
268 more posts in this thread. [Missing image file: 1342906261236.jpg]
Hexes or squares? What works the best? What do you prefer?
288 more posts in this thread. [Missing image file: spaceprison.jpg]
CYOA thread? I made this the other day, and I'll post the other shit I've got.

Flames of War General

260 more posts in this thread. [Missing image file: FW901.jpg]
Recent Releases: Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne. Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece. Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France. Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt. Upcoming Releases: Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day. The D-Day compilation contains updated versions of Turning Tide and Earth & Steel. The release date will be D-Day, June 6. There is also a planned LW Italy compilation set. FoW: Vietnam Tour of Duty: Introducing ANZAC and ARVN forces to FoW:Vietnam. Also introduces PAVN armoured forces. In stores 9 March. Rumored Releases: Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned. Flames of War scans database (all the books up to Devil's Charge): http://www.mediafire.com/?8ciamhs8husms Official Flames of War Free Briefings: http://www.flamesofwar.com/Default.aspx?tabid=108 Late War Leviathans - Currently on hold. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done! Current /tg/ fan project - Still up for discussion.

Battletech General

202 more posts in this thread. [Missing image file: 1302648606264.png]
The old Battletech General is dead. Long live the new Battletech General. Old General >>23504354 ========== Never heard of Battletech? >Read this to get a brief overview of the game and the fluff http://bg.battletech.com/?page_id=400 IRC Channel >(Come in here to talk about and play the game) irc.rizon.net #Battletech Sarna.net >Battletech Wiki http://www.sarna.net/wiki/Main_Page Megamek >computer version of Battletech. Play with AI or other players http://megamek.info/ Rookies guide to movement >Basic tips and tactics http://pastebin.com/shuP5PVB

Unpopular Opinions: /tg/ edition

218 more posts in this thread. [Missing image file: Bolas is the bestest.png]
Alright guys, you know what to do, post unpopular opinions that are related to /tg/ related content. I'll start: >Samurai is not a bad class in 3.5 >Sword sage is NOT broken. >Fate actually seems awesome. >Warcraft in general seems really stupid. >I wish Shadowrun was more gamist and narritivist

What is the goal of an evil campaign

14 more posts in this thread. [Missing image file: Magneto-magneto-14009001-744-1043.jpg]
Okay, I will be running a game for some friends soon using Pathfinder, I've found out they want to play evil characters. While I have a hard time understanding this desire I would like to try and build a campaign they can enjoy. What would be best for them. >good monarchy with strong paladins protecting it the PCs would have to do something about the good monarch so that their own schemes go un hindered >evil empire expanding offer a chance to be a part of an evil legion, oppose it and betray the people later when they prove to be just as bad or worse. Pirates are out since that was our last game.

Worst aspect of your game of choice

79 more posts in this thread. [Missing image file: 1362464977121.gif]
Whats the worst aspect of your /tg/ game of choice? For Battletech it might be everything past 3055, for RPG's it might be everything fantasy, etc. I'll start The Worst aspect of MTG to me, is the casual players. I just despise them, it's completely arbitrary to play a deck of arbitrary power and think it's in any way a true game. At the edge of competition, playing to win, is where everything fun and interesting about something resides, not in fatties sitting in a corner playing vampires vs knights bullshit, might as well just larp or play a rpg. So in the end I wish magic only consisted of competitive players who played tier 1 decks of a normal, widespread format, or limited.
152 more posts in this thread. [Missing image file: Brown Bear.jpg]
Custom MTG thread? Not sure if this is way overboard in terms of mana cost for p/t.

BATTLETECH GENERAL

203 more posts in this thread. [Missing image file: 1255540537402.jpg]
The old Battletech General is dead. Long live the new Battletech General. Old General >>23432416 Last thread there was mention of compiling a Battletech Handbook with tactical principles, tips and tricks, good beginner mechs, etc. Talk about the upcoming timeskip And of course, hating on dirty Caperrans and Xin Sheng What shall we discuss this thread? ========== Never heard of Battletech? >Read this to get a brief overview of the game and the fluff http://bg.battletech.com/?page_id=400 IRC Channel >(Come in here to talk about and play the game) irc.rizon.net #Battletech Sarna.net >Battletech Wiki http://www.sarna.net/wiki/Main_Page Megamek >computer version of Battletech. Play with AI or other players http://megamek.info/ Rookies guide to movement >Basic tips and tactics http://pastebin.com/shuP5PVB
39 more posts in this thread. [Missing image file: 1360595278114.jpg]
>be a closet sub >always play weak-willed characters with totally dumped willpower >always have them be suggestible, manipulable, and submissive >always have them succumb to mind control and roleplay mental domination to the hilt >fantasize about my character getting mind controlled Anyone else do this?
12 more posts in this thread. [Missing image file: Kaldor Falls.jpg]
And so Lord Kaldor Draigo falls. And surprisingly, it's to the incarnation of Slaanesh as a male youth.
208 more posts in this thread. [Missing image file: Gamesworkshop (Oxford Street).jpg]
With deamons now taken care of what is GW going to do next?
87 more posts in this thread. [Missing image file: FQ tittle .png]
Freak Quest time! In this quest, you take the role of a big armed, friendly freak, who is currently adventuring with his two friends, a lizard like freak named Joey, and a strange merchant named Javak and his steed Ivas. Previous threads can be found here: http://suptg.thisisnotatrueending.com/archive.html?tags=freak+quest In the last session, you, Joey and the merchant embarked on your journey towards the Yellow Bazaars, riding on the merchant's steed. You mostly just chatted with Joey, and asked some questions about the world from Javak. You also got to examine a map of his, but unfortunately, it proved to be quite hard to understand, as you lack the ability to read. Javak and Ivas decided to take a small detour to a place they called Alleyways, as they hope to gain some more information about the biogel boil that sprouted up there, and what effects it has had in the area. According to them, their master, Godal, would value the information highly. Before you reached the place, you and Joey fell asleep however, and you two are currently sleeping soundly inside the shell of Ivas. >How this works: Suggest an action and the freak will act. I will try to illustrate it as well as I can. Certain actions will require 1d10 rolls to see if they are successful. There are also slightly more complicated rules for combat: There are 3 stats, strength, toughness, and agility, in addition to them, there are hitpoints. All stats are capped at 10, and the baseline hitpoints of a gutterborn freak like the MC are 6. Attacks are handled like this: The attacker rolls 2d6. The first roll is for the attack damage, second for the speed. Damage: 1d6+str+modifiers (if there are any)- the foe's toughness. Speed: 1d6+agi The target of the attack may try to either dodge or block the blow. Dodge: 1d6+agi vs Attack speed. Bloc: 1d6+toughness vs attack damage. Ties go in the favor of the attacker. These rules are still work in progress, and I appreciate any input on them.
4 more posts in this thread. [Missing image file: yugilogic.png]
It's widely known that the idea of a card game as a recurring primary conflict resolution device becomes more and more butt fuck silly duck preposterous the more you look at it. Cardfight vanguard is the first card battle anime with a setting that makes sense, and it accomplishes that with a pseudo-realistic depiction of people that play cards. However, this isn't the kind of story I'm looking for. /tg/, how do we make the concept of "card games are serious business" into something that has ANY GOD DAMN VERISIMILITUDE. That means dealing with problems like: * Gods and criminals being easily swayed by the shuffling of cheaply printed azn papers with barely coherent rules on them. * Scarcity schemes. How does somebody decide that a card should be legal for a tournament when one person owns all three copies? * Furthermore, what incentive do the designers of the game have to make the gameplay or formats non-degenerate at all? * AND MORE! *
35 more posts in this thread. [Missing image file: Steel.png]
Lets play Omegle again, /tg/. I always enjoy these threads. Ill open with with a couple of the ones I did last night. For those that dont know, go to Omegle.com, set interstes to "RP, Roleplaying, Role playing," and any other variation of those that you want.

Character Art

3 more posts in this thread. [Missing image file: 1361767113640.jpg]
hey /tg/ looking for some character art, Dancers in particular.

Racer Queens

230 more posts in this thread. [Missing image file: Racer Queen (Sadamoto).jpg]
In the future of the early 90s, after a series of unspecified plot devices, the racing industry underwent a series of thorough changes, that somehow resulted in a new kind of races, in which cars, pilots, and race queens are one and the same, combining high-tech engineering, extraordinary driving skills, fame factor and sex appeal in one curvy chassis designed for high speed performances. Previous thread: http://suptg.thisisnotatrueending.com/archive/23317681/






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