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/tg/ Traditional Games

Threads added between 2013/03/06 and 2013/03/13

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Most viewed threads in this category

Omegel Thread

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Post 'em if you got 'em
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Samurai time?
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Hey /tg/, I'm trying to work out a planet from scratch. So far it's working, but if you could help me in a couple of things, it would be tremendously appreciated. Basically, in the world so far, magic is not difficult to come by, and is in fact a core of society. Practical differences (components, the burden on the caster, and the like) ought to crop up regionally even on spells that do the same thing, and while it wouldn't be hard to hack out some reasonable facsimile of what I have in mind from Pathfinder, I'd like to know if there's anything that already uses fatigue or mental stress or the like to limit casting. From what I've heard, I might look into Call of Cthulhu. At any rate, having something to center the idea around would be of value. On a slightly different note, I have no idea how to lay out a network of trade naturally. It will probably involve a map. If anyone has anything that was of value to them in this regard, please, let me know, especially if it concerns post-flight trade, but anything at all to start with would be great. Pic related, it's my face when I had the idea that sparked the whole thing.
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>Guy wants to play a girl

Primordial Civ - East Continent pre-game

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Wiki Page >http://1d4chan.org/wiki/Primordial_Evolution_Game IRC Channel >http://mibbit.com/?channel=%23EVO&server=irc.thisisnotatrueending.com >Server: irc.thisisnotatrueending.com >Channel: #EVO So yeah, this is the pre-game thread for the Primordial evo/civ game series. Calling all players, old and new to the Eastern continent, and discussing how we should start this thing/fun events that may happen in the East. To recap the whole Primordial game line: this all started as an evo game with three creatures. We evolved them into a dizzying amount of varying creatures, and chose some of them to bear the gift of sentience. It was then we segue into their tribal stage game, which plays more like civ games of yore. We have completed the evolution games and the tribal rounds across four different continents; we are now nearing our third continent of the 'metal stage' rounds.
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How much thought do you put into your PC's fashion choices? What is your PC currently wearing?
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Yesterday we had a relatively civil Anima thread with minimal trolling, so I kind of want to try this again, see if there's any more interest. I play it occasionally but I'm not a great min/maxer. In the interest of discussion, anyone has some broken fun builds to discuss ? The only one I ended up playing was nicknamed "the banshee". At level 6, she was a mentalist with 140 in psychic talent, Psychic Death +40 and Zone +40. Using Psychic Connexion she would kill people to use as hosts, and with Psychic Illusion she would make them look exactly like her so nobody would ever know when she would in her real body, and when she would be using a double. Thanks to Zone +40 and Psychic Preference, she was able to maintain those doubles from 1 kilometer of distance. Alternatively, she would just use Psychic Death with Zone and kill everything in a ray of 1km around her. (Apologies if those aren't the english names of the perks and powers, I use the french books so those are rough translations from me). What ridiculously overpowered character have you done in this game ? What fun combo have you come up wiht ? Alternatively, discuss the setting. Why is Elizabeth such a huge slut ? Why is Lucanor so based ? Are Lazarus Giovanni, the mysterious ophicius user and the mysterious destructive entity only known as Lazarus the same person ?

Freak Quest: Side Story

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So the Kingdom Death pledge manager has started its phased opening. How much did you spend/plan to spend then gentlemen of tg? Pledge Total 350 Pledge Reward Level The Game Herald of Death Gift Selected Options: Twilight Knight Gift White Speaker Gift Dragon King Expansion 1 The Lantern Festival Major Expansion 1 Messenger of the Spiral Path 1 Twilight Witch: Plastic 1 Lioness: Plastic 1 Primal Huntress: Plastic 1 Dragon Sacrifice Resin 1 Lantern Festival: Plastic 1 Spider Silk Assassin: Plastic 1 Leather Queen: Plastic 1
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Your character comes across an astounding scene in the middle of a large capital city. A hooded man is fighting off a seemingly endless stream of guards and soldiers. Hundreds of men lie dead around him, yet more and more troops keep on attempting to kill him. No matter how much they surround him and press the attack, he flawlessly counters and instantaneously slays them, sometimes even two or three at a time. When enemies line up ranged attacks again him, he either breaks their aim, takes cover, or uses another guard as a perfectly timed human shield. When he goes on the offensive, he executes numerous guards and soldiers in a bloody streak, without breaking a sweat. He seems to be in high spirits and does not look to be tiring out at all. Meanwhile, the guards and soldiers keep on pouring in around him, willing to give up their lives in a feeble attempt to kill the hooded man. Does your character intervene, and if so, how?
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Flames of War General

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Recent Releases: Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne. Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece. Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France. Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt. FoW: Vietnam Tour of Duty: Introducing ANZAC and ARVN forces to FoW:Vietnam. Also introduces PAVN armored forces. Upcoming Releases: Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day. The D-Day compilation contains updated versions of Turning Tide and Earth & Steel. The release date will be D-Day, June 6. There is also a planned LW Italy compilation set. Rumored Releases: Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned. Flames of War scans database (all the books up to Devil's Charge): http://www.mediafire.com/?8ciamhs8husms Official Flames of War Free Briefings: http://www.flamesofwar.com/Default.aspx?tabid=108 Late War Leviathans - Currently on hold. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done! Current /tg/ fan project - Noob Guide & FAQ! Last thread: http://archive.foolz.us/tg/thread/23609273/
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Old thread is auto-saging, time for more netrunning! Which expansions does everybody own, and which would be the one expansion you would recommend?
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There was a thread detailing the contents of Gargantuans a couple of days ago, and I clicked it just as it 404d. Could someone repost the salient content?
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A medieval civilization exists on a continent, similar to that of Europe around 1000-1300 in development (technological and in terms of social structure), divided into several kingdoms. Then, from across the sea, comes invaders from across the sea. A civilization which has several differences, first of all one biological. Eleven Females are born for every male infant due to an odd and persistent genetic condition and their society is more advanced, with Ships of the Line, Flintlock Muskets, field cannon and a scientific method. Their objective is to conquer these lands.


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How much focus has been given to cooking in Pathfinder? I know the elves have a whole section on magical food, but are there any other options that would aid a culinary career in a world full of crazy fucking monsters?

Map Sharing Thread!

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Okay guys, its time for a map sharing thread. Throw down your best fantasy maps, starcharts, floorplans, whatever!
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Shadow General! Starting it off with a character description: Chaos Mage. Mostly pulls from black magic and traditional greco-roman ecstatic mystery cults for their stuff, with a bit of general hermetic imagery and a sprinkle of tantric buddhism for good measure. Likes delving deeply into mysteries of magic and treading the line of various addictions (foci, drugs, spirit pacts) in order to obtain more and greater knowledge of the truth behind the function of magic, not just by their interpretation but how metaphysics ACTUALLY work. What mentor spirit do you think would work best for a mage of this sort?
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/tg/ loves the WHFB setting. This much is common knowledge. But /tg/ also hates GW's ridiculous pricing. This much is also common knowledge. In a moment of disturbing clarity, GW have married these two concepts in rather spectacular fashion. I present to you, /tg/, skirmish-level rules for WHFB. All the fun of POP POP POP WATCHING NORSCA DROP with a significant reduction in the capital needed to create a usable force. http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3080051a_Regiment_Pack_(2).pdf Thoughts?

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