Primordial Civ - East Continent pre-game
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So yeah, this is the pre-game thread for the Primordial evo/civ game series. Calling all players, old and new to the Eastern continent, and discussing how we should start this thing/fun events that may happen in the East.
To recap the whole Primordial game line: this all started as an evo game with three creatures. We evolved them into a dizzying amount of varying creatures, and chose some of them to bear the gift of sentience. It was then we segue into their tribal stage game, which plays more like civ games of yore. We have completed the evolution games and the tribal rounds across four different continents; we are now nearing our third continent of the 'metal stage' rounds.
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Yesterday we had a relatively civil Anima thread with minimal trolling, so I kind of want to try this again, see if there's any more interest.
I play it occasionally but I'm not a great min/maxer. In the interest of discussion, anyone has some broken fun builds to discuss ?
The only one I ended up playing was nicknamed "the banshee".
At level 6, she was a mentalist with 140 in psychic talent, Psychic Death +40 and Zone +40. Using Psychic Connexion she would kill people to use as hosts, and with Psychic Illusion she would make them look exactly like her so nobody would ever know when she would in her real body, and when she would be using a double. Thanks to Zone +40 and Psychic Preference, she was able to maintain those doubles from 1 kilometer of distance.
Alternatively, she would just use Psychic Death with Zone and kill everything in a ray of 1km around her.
(Apologies if those aren't the english names of the perks and powers, I use the french books so those are rough translations from me).
What ridiculously overpowered character have you done in this game ? What fun combo have you come up wiht ?
Alternatively, discuss the setting. Why is Elizabeth such a huge slut ? Why is Lucanor so based ? Are Lazarus Giovanni, the mysterious ophicius user and the mysterious destructive entity only known as Lazarus the same person ?
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Your character comes across an astounding scene in the middle of a large capital city.
A hooded man is fighting off a seemingly endless stream of guards and soldiers. Hundreds of men lie dead around him, yet more and more troops keep on attempting to kill him.
No matter how much they surround him and press the attack, he flawlessly counters and instantaneously slays them, sometimes even two or three at a time. When enemies line up ranged attacks again him, he either breaks their aim, takes cover, or uses another guard as a perfectly timed human shield.
When he goes on the offensive, he executes numerous guards and soldiers in a bloody streak, without breaking a sweat.
He seems to be in high spirits and does not look to be tiring out at all. Meanwhile, the guards and soldiers keep on pouring in around him, willing to give up their lives in a feeble attempt to kill the hooded man.
Does your character intervene, and if so, how?
Flames of War General
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Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France.
Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt.
FoW: Vietnam Tour of Duty: Introducing ANZAC and ARVN forces to FoW:Vietnam. Also introduces PAVN armored forces.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day.
The D-Day compilation contains updated versions of Turning Tide and Earth & Steel. The release date will be D-Day, June 6.
There is also a planned LW Italy compilation set.
Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned.
Flames of War scans database (all the books up to Devil's Charge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Late War Leviathans - Currently on hold. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done!
Current /tg/ fan project - Noob Guide & FAQ!
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A medieval civilization exists on a continent, similar to that of Europe around 1000-1300 in development (technological and in terms of social structure), divided into several kingdoms.
Then, from across the sea, comes invaders from across the sea. A civilization which has several differences, first of all one biological. Eleven Females are born for every male infant due to an odd and persistent genetic condition and their society is more advanced, with Ships of the Line, Flintlock Muskets, field cannon and a scientific method. Their objective is to conquer these lands.
For House and Dominion: Wing Commander
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New players please see -> http://pastebin.com/yX3uw7bq (Hasn't been updated in awhile)
You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third Attack Wing, a mixed unit of fast hard hitting Cruisers, Frigates and Corvettes.
Last time you attended a staff meeting to discuss the threat posed by the Free Planets League to the worlds the House currently holds in this dwarf galaxy. While initially you remained undecided on which side of the argument to weigh in on, when pressed by the Commander you responded with an unusual suggestion. Apparently not one for subtlety you proposed that the FPL rapidly form their own House, thereby attaining a lasting ceasefire with the rest of the Dominion.
While some of your fellow Knights were shocked by the idea Commander Winifred decided it would be too good an opportunity to pass up without the attempt. You were assigned to deliver an Ambassador safely to the current capital of the FPL using your fastest ships should it be necessary to fight your way out. As Mike's 6th squadron was already based around the fastest ships in the unit, it was simply a case of deploying along side them.
Wanting to avoid the scrutiny of allies planning their own invasion of FPL space you took 6th squadron in via an old smuggling route. Despite having much faster ships than most smugglers your outdated charts meant it took you just as long to arrive as they would have. Despite a day wasted in transit 6th Squadron was able to make contact with the League and proceeded to their capital.