1 more posts in this thread. [Missing image file: EXALTED_Gameboard_Cover_by_elpinoy.jpg]
After reading the thread on WW about what Solar Charms people want for three, I can't help but wonder what you might want to see go into the next edition.
Despite (or because) they're my favourite splat, I'd like to have Infernals not be mentioned in the Corebook or any other, except for maybe a few vague references like in Lunars 2e. I'd rather they be the last to recieve a splat as I feel that the "secret sinister superman" feeling was lost because the developers kept shoehorning them into everything, usually at the expense of the Abyssals.
I'd also like to see a change from imperial measurements to metric, naturally.
Discussion on 3e charms:
What we know about 3e:
31 more posts in this thread. [Missing image file: zombie.jpg]
So zombie games.
I was thinking of variants for the undead which are when one ignores the fact that the dead are walking around eating people believable and realistic without considering outright fantasy necromancy or turning it into something a lot worse than zombies (such as the specials of Left4Dead).
So far, the 'basic' zombie is your classic shuffler, decapitation and/or significant brain damage killing it, plus the idea that they are blind in HSotD fashion and an unknown, innate ability to determine a living body within about 10 meters.
Variants at the moment consist of a more persistent zombie that didn't lose its eyesight/have them eaten by maggots that follows a scent trail for days on end if it catches one, a version of the original that can run at a clumsy, but fairly brisk pace, and one that when it detects a living body emits a loud, low howl that carries for about a quarter mile, and triggers every undead that hears it to be drawn to that point. Normally, an undead wouldn't respond to you unless it heard movement (thus why they seem to always cluster together) or sense your life force.
Any other ideas?