How to do a villain
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There has been too much of this one dimensional "MUHAHAHA!! I AM EVULZ! BOW BEFORE MY WICKEDNESS AND EVIL ARMIES OF PUPPY KILLING!" nonsense. Here are some things a villain should do and should not...
SHOULD DO-A number of things that can be described as evil and who's negative and can be strongly argued that they outweigh the net good they do
SHOULD NOT-Say that s/he is evil, unless she is specifically cast as insane or is being sarcastic. That is juvenile nonsense for people with only a small child's understanding of morality.
SHOULD DO-Things that benefit him/her or their cause with disregard for how it effects others.
SHOULD NOT-Do evil things for no logical reason (see Umbrella corporation).
SHOULD DO-If a course of action that is consider good can be used to further his/her objectives or to gain power, she should take it (such as recruiting young girls from brothels and street urchins to work in his/her factories because they are cheap and it gains him/her).
SHOULD NOT-If they make a deal with someone and the other party fills out their end of it, they should not just shoot him/her instead of filling out their end to the bargain. That will make it hard to make deals with others latter down the line.
SHOULD DO-Treat people as expendable resources to be thrown.
SHOULD NOT-Be randomly cruel and brutal to her/his men. This will not be good for their loyalty.
CAN DO BUT IS NOT REQUIRED-Evil Laughter, why not?
CAN BE DONE IN MODERATION-Dress in an intimidating manner. Applies to both minions and yourself. Black armor, a dark hooded robe, a black suit with a red tie, a dark grey military uniform. All can work. But when you get into piles of black spikes, chains, jagged knives, skulls everywhere, fanged faces and so forth, you become a joke
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Hey guys, I recently go into D&D about a year and a bit by now, so yes I started with 4e and I love it!
I love how the abilities are all explained in cards but I don't really like how the game is move here, press the button and do this ability like an mmo.
Then my group got into the D&D next playtest. Wow my mind was blown, it's like a whole new game, everything is so easy to understand and the reasoning behind each rule makes it really easy to learn.
What does /tg/ think about next? It's clearly way better than 4e
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>In African folklore, the aardvark is much admired because of its diligent quest for food and its fearless response to soldier ants. Hausa magicians make a charm from the heart, skin, forehead, and nails of the aardvark, which they then proceed to pound together with the root of a certain tree. Wrapped in a piece of skin and worn on the chest, the charm is said to give the owner the ability to pass through walls or roofs at night. The charm is said to be used by burglars and those seeking to visit young girls without their parents' permission.
What kind of monster of a person would be willing to kill an aardvark just to be able to walk through walls?
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So I am putting together a Vampire Counts army list for 1000 point battles was wondering if i could get some feedback. Here is what i have so far:
Lords: Necromancer w/ lvl 4, master of death, talisman of endurance.
Heroes: Vampire Lord w/ lvl 1, heavy armour, red fury, sword of swift slaying, charmed shield, potion of strength.
Core: 2x20 skeleton warriors w/full command, 20 zombies w/ command, 2x5 dire wolves.
Special Units: 2x5 hex wraiths.
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Quick 3.5 question about druids.
Okay, from the SRD for the 3.5 druid's thousand faces ability:
>At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the druid’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.
It sounds like the intent of this was to just have the druid actually be changing their body a bit here and there, sort of sculpting it. It raises some questions, though.
So, if it's not an illusory effect, does it count as a mundane disguise, and thus is invulnerable to true seeing? if you interact with the druid, do you get a will save to disbelieve the change? If you cast detect magic and look at the druid for three rounds, how strong does the aura register, and can you make a spellcraft check to determine what school of magic the effect is? For that matter, what school of magic IS the effect, and what would be the DC to find that out?
The Book of Exalted Deeds and Vow of Poverty
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Okay /tg/, what's your opinion on this hypothetical. Would somebody who has taken the vow of Poverty lose the feat if they read the book of exalted deeds. Can the Book of Exalted Deeds ever really be owned? Should the BOED be treated as simply a magical item or does it transcend those concepts of value and thus not violate the VoP? What about other non-magical texts? Does possessing books (even empty ones for keeping notes or recording lore) and ink and non-magic scrolls violate the VoP? If somebody can hold your share of the loot until you can give it away, if that money or loot is technically your share to do with as you please, can you then simply have people hold these items for you so you technically don't violate the VoP? I find the wording in the BOED isn't good enough to clarify these issues. Going by the book, it says you can't use magical items. What about a magical device that is part of a structure like some kind of magical lock, can somebody with the VoP use that?