29 more posts in this thread. [Missing image file: cryx1023124.jpg]
thinking about starting a trollbloods 35, here's a Gunnbjorn tier 1 through 3 list i've come up with which focuses on trenching thumpercrew's with AD
adding snipe to the burrowers, along with using the winter troll's spray 12" critical freeze to hold targets, and the fell caller hero for overcome,
the rest is somewhat self explanatory, sons of brag are great without any support
Captain Gunnbjorn 5
Troll Impaler 5
Winter Troll 5
Dire Troll Bomber 9
Pyg Burrowers (Leader and 9 Grunts) 6
Sons of Brags 6
Thumpercrew (Leader and 2 Grunts) 3
Thumpercrew (Leader and 2 Grunts) 3
Fell Caller Hero 3
thoughts, comments, criticisms, i know there's many a thing wrong with this list, so grant me your vast wisdom intelligen/tg/entlemen
Overhuman Quest: The Story Of Omar Denis; Part 16
30 more posts in this thread. [Missing image file: phoenix_by_Yahina.jpg]
The story of Omar Denis Continues!
Previous threads can be found here:
You control the fate of an invoker named Omar Denis.
After losing his parents due to circumstances beyond his control, Omar unlocked his latent potential as an Overhuman.
Recruited by a mysterious woman in black, known as "Fauna," he entered into an organization known as "Renaissance."
During the training of his powers, he absorbed the legend of the phoenix and shot up in danger levels among the organization, tested in the desert, he was allowed to live..
Having found a risky partnership with the manipulative Violet, Omar seeks freedom from Renaissance.
Last time: Meeting with Violet, Omar heads into Tuni's room, where the Over man uses his power to block out whatever kind of sound detecting equipment is in the room.
Speaking freely, Omar discusses with Violet how he had spoken with Fauna about Renaissance and the possibility of her helping or at least disregarding the plan.
Violet explains her rather simple request to Omar in regards to her plan, that he rampage, break, and force the Supervisor into action.
Not inherently liking the idea of possibly hurting the other people in the facility, Omar requires more reassurance from her that no one will get hurt.
After going back and forth in his conspiring with Violet, she becomes irate enough to break her promise and use her power on Omar.
In his fury, he strikes Violet, sending her to the ground before embracing his fury and stepping in to finish her.
Violet had a trick up her sleeve however, at the utterance of the word "Shadow," the room falls pitch black.
Omar is pinned against a wall by an unknown force, and he has lost feeling in his mutated right arm.
What will you do now, Omar Denis?
Modern Tabletop Development
36 more posts in this thread. [Missing image file: ZG478 Eject01.jpg]
Aircraft. -Fixed wing ideas/rules
Currently they move very fast and can only turn so far (30 or 45°).
When they go off the table they come back on after 1 turn (So this means 1 turn without support). Aircraft always return from the same edge they left from.
Aircraft have a pilot and a gunner, each with 2 actions per turn.
Actions like: "obtain a lock", "fire a weapon", "fly the aircraft its standard movement rate"
This means a pilot can fly the aircraft double its movement, going 'flat out'
The F-16 for example:
>move 35" (so 70" if pilot wishes to go flat-out)
>Hardpoints: 8 (8 places to mount weapons)
>Flares: 3 (this is high in our game)
>has a gatling gun and can take any stores (any weapons/jammers)
>200 points, plus cost of missiles
(each maverick missile costs 75 points, hellfires 80- 90 points each, Rocket pods 60 points, haven't done bombs yet...