Flames of War General
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Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France.
Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt.
FoW: Vietnam Tour of Duty: Introducing ANZAC and ARVN forces to FoW:Vietnam. Also introduces PAVN armored forces.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day.
The D-Day compilation contains updated versions of Turning Tide and Earth & Steel. The release date will be D-Day, June 6.
There is also a planned LW Italy compilation set.
Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned.
Flames of War scans database (all the books up to Devil's Charge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Late War Leviathans - Currently on hold. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done!
Current /tg/ fan project - Noob Guide & FAQ!
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BOARD GAME THREAD, BITCHES.
I just got this bad boy a week ago. Damn it's fun. I like games like this that are replayable, quick, and rely more on skill and thought than dice. However, I also really enjoy extremely complex strategy games that require an entire weekend to complete. Go figure.
>newest game played
>current favorite game
>childhood defining game
Napoleon in Europe
>game you want to try
>most hated game
Modern Tabletop Development
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Aircraft. -Fixed wing ideas/rules
Currently they move very fast and can only turn so far (30 or 45°).
When they go off the table they come back on after 1 turn (So this means 1 turn without support). Aircraft always return from the same edge they left from.
Aircraft have a pilot and a gunner, each with 2 actions per turn.
Actions like: "obtain a lock", "fire a weapon", "fly the aircraft its standard movement rate"
This means a pilot can fly the aircraft double its movement, going 'flat out'
The F-16 for example:
>move 35" (so 70" if pilot wishes to go flat-out)
>Hardpoints: 8 (8 places to mount weapons)
>Flares: 3 (this is high in our game)
>has a gatling gun and can take any stores (any weapons/jammers)
>200 points, plus cost of missiles
(each maverick missile costs 75 points, hellfires 80- 90 points each, Rocket pods 60 points, haven't done bombs yet...
TG Quest: The Last Library #8
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"Hope is the cruelest weapon of the Sues," they say. And one day, the sues just went up and vanished? Bullshit, I say, but I see things with my own eyes and hope tempts us once more...
You are Roger Green, leader of a scout team of surviving humans on the world known as Meta-Earth to some, and you're at the Library now. A while ago, you slowed down a huge, frenzied mob trying to burn down the library. With the use of explosives, you confused them, scattered them, and forced them to take other paths to find the library the preacher said.
In the sky, more fliers of the Editors begin to rush in, itching for a fight. Somehow, pissing off the Editor you met in the subway seems to have brought down a large punishment on your heads...
In front of you is yet another huge angry mob. You have encounterd one girl, who, strangely does not register as a sue, defending the library by herself.
The world is beginning to change at its own pace, in human hands once more, but what sort of human hands is calling the shots?