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Why is literary/freeform roleplay always so awful? Am I a bad person for wanting to RP online in an environment that doesn't include slash, fanfiction, anime, plagiarism, mary-sues, or inconsistent grammar?
Tell me your experiences, and opinions on freeform RP /tg/.
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Oh goodness. Well /tg/, there comes a time when you make a roll during character creation that throws all your plans for a loop, which I just did. Normally, it's something like low intelligence, a weak strength, or something similar. But not this time.
While building a Dark Heresy character for my GM's game, I was musing on the idea of being a Hive Mutant. Some of the major mutations look pretty fun and interesting, so U give it a go, and roll in view of my DM. I'm thinking something along the lines of a ganger that's been more about bashing faces in that anything else, thus being a guard with a merc license than a scum.
Minor Mutation roll: 56
Major Mutation Roll: 100
To those that away from their books, the 56 is "Brute" which gives +10 to strength and toughness, but -10 to agility
The 100 major mutation is the real kicker though. Hellspawn. Gives the "From Beyond" Trait (immunity to mind shenanigans and insanity), a Fear Rating of 2, and Daemonic, with all that entails (immunity to poison and disease, basically having unnatural toughness, among other things).
This is what we're looking at, /tg/ And I have no idea how to make a backstory for this daemonic bastard. I know I want to, but have no idea where to start
Betraying the Party
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So, the DM has given me the task of wiping out the party from the inside.
It is important that I cripple them slowly and subtly, so as not to draw suspicion from anyone. I also need a plan for an ambush full-proof enough to take all or most of the party out at once.
Now, for the details. We're playing a Pathfinder game currently set on a mysterious island ( "Lost, lololol!" Yeah, I know), between levels 5-10, with a party of 5 other characters. The party has only 1 tank/dps guy and no healer, everyone else is either a magic user, roguey person, or somewhere in-between. I have a couple decent debuff spells at my disposal and high social skills.
I was thinking I could destroy/hide the warrior's weapon (He did not bring a backup to the island), and then maybe wear the rest of them down with attrition. If the indigenous natives of the island can be made allies, they could prove incredibly useful in an ambush encounter or at making traps for the party to fall into (Punji stakes, perhaps?)
What are your thoughts on this matter?
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Watch your back.
And never, ever, ehm make deal with a dragon
Spell question. Direct damage combat spell.
So say the spell is f/2 and you cast force 9, thats 4 drain. Then you roll 8 successes because heck, you re a real pro. Target rolls 5 successes because hes pretty bad-ass too.
at this point you only have 3 net successes and thus only have to resist drain of 7 right? And the target would take 12 damage, no further resist rolls allowed?
so lemme get this straight. The more resistant your target, the less draining the spell is to cast.
were they sniffing glue when they made this rule?