Succubus Lord Quest: Part 35
291 more posts in this thread. [Missing image file: 1209508508022.jpg]
Welcome everyone to another edition of Succubus Lord Quest! Hopefully one where Google documents doesn’t eat my fucking introduction for the second time!
Last time on Succubus Lord Quest, we brought the merchant twins of Stacy and Katlin to meet up with Roselle, one of the Gemelli Queens to talk about some various aspects of Gemelli, after which the twins agreed to become Succubi on their own terms. After this event, Brooklyn retired to his brand new room. Reading over the official documents of what his job as the Langy Royal Mage entails in addition to chatting it up with his new personal maid over some tea.
The morning after, Brooklyn went over to talk to Ada about some clarifications on his contract, in which we continue where we left off!
Gundam AGE Quest: Part 18.2
184 more posts in this thread. [Missing image file: Intro Card 10.jpg]
Gundam AGE Quest Part 18
LAST TIME ON AGE QUEST: http://suptg.thisisnotatrueending.com/archive/24940274/
My Twitter Account for Updates involving the time/date of the games: https://twitter.com/Crosswire
Your name is Jake Crocker and you’re on a mission to destroy a space fortress occupied by disgruntled Martian colonists, calling themselves the Vagan, plotting genocide on all of the Earth Sphere while pretending to be aliens. Yesterday you managed to destroy their outposts and capture a lot of their personal from a laboratory. One of the Vagan engineers, Zeek, told you about how you could possibly fix Mellis’s implants but that the data to do so was requested and moved to Ambat under the request of the “Black Raven”
Hogan and Blackmarsh have reported that the lab mainframe of the lab is dead, all of the equipment has been thoroughly destroyed. The only things that weren’t broken were the controls running the gravity block. Hogan found a lot of very large foot prints in the ground there, big for a mobile suit big. The invisible umbrella system was also destroyed by the fleeing personnel to prevent analysis.
Good news is that with the IVU is down and reports have come in that the other operations went off without a hitch, outside of Arnold’s head getting decapitated for his MS no losses or damages were had.
You had the pirates set the Lab’s reactor to blow, ate lunch, took a nap and Tim promised not to do anything stupid in combat with his concussion. Dr. Jones sent you a reply saying you could keep the Gundam as long as you bring him more info on Arthur.
There is one hour till the briefing on the Ambat Attack Plan begins, and two hours till you arrive at Ambat.
What will you do Jake?
(Sorry about yesterday guys, power outage screwed me over till this morning)
73 more posts in this thread. [Missing image file: postit.png]
ITT: We sharing the things that our groups love with the rest of /tg/. Post your campaign notes, hundreds of pages of barely-organized homebrew setting, hastily-scrawled scribbles on the top of a pizza box, and everything in-between.
In previous threads, we've seen a Roman legion game, a deep sea D&D-verse populated only by aquatic races, bodysnatchers, a beer-and-pretzels pokemon system, earthbound, a non-english speaker's amazing journel-esque handouts, a dating service game where all of the PCs were workaholic assassins, a two-year campaign featuring the return of vecna through the blunderign actions of the PCs, and so much more.
19 more posts in this thread. [Missing image file: moc.jpg]
When I make decks, the thing I like to do most is to run with a central idea or theme, then have a secondary strategy as a backup. I like exploring the less popular ways to make a deck work.
So when this guy came up in the previews, I was very excited. After I get a better feel for Dragon's Maze, I'm going to try making a deck around him.
Anyone else like to do this kind of thing, to have a deck that relies on a single, focused tactic?