Non-tolkien fantasy settings
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Okay, so I've recently seen this mentioned a few times and I'd like to make a thread dedicated to these "non-tolkien" settings.
Can we pinpoint some general characteristics of N-T settings? Do we have a characteristic of a tolkienesque setting to begin with? Could we compile a list with books/movies/games using this kind of setting?
I'll just start lightly, for me a tolkienesque setting is where there's a basic setup of races and their archetypes (dominant humans, upper class elves, dwarfy dwarves, evil goblinoids), similar to real-world in medieval times (maybe with some anachronisms to fit the rule of cool), drawing inspiration mainly from western culture regarding mythology, politics, etc. Everything unusual or not present on Earth is magic or gods' whims. What else?
And as for the list, just some pieces from top of my head:
Zeno Clash (game)
Planescape (setting, Ad&D)
You continue guys, seems I'm more tired than I thought.
tl;dr non-tolkien fantasy settings - characteristics, examples
"That poor bastard" thread
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Ever felt bad for someone else when they play whatever?
>My friend, S, is playing DnD for the first time
>He's doing it just after a friend's party, friend's dad is GMing
>Me and the handful of others who stayed after the party aren't playing; I want to, but I'm feeling pretty damn ill, only came to the party to be polite, and I'm relying on S for a ride
>S plays a Halfling thief
>The birthday boy plays a cleric
>The other two members of the party are both sorcerors
>Only a level 1 party
>The dad is a fucking terrible GM from what I see when not half asleep
>DM Dad railroads the party into picking up his DMPC Dwarf who demands payment for his services
>S dies three times, once to Kobolds, once to Gnolls, can't remember the third time
>DM Dad has buffed fucking Kobolds and Gnolls to an insane degree because they're "too weak".
>Sorcerors are unable to do shit
>While S and the sorcerors just flail around in the background pathetically, Birthday Boy Cleric gains three levels in one session
>Birthday Boy does nothing but hang around at the back of the group healing himself
>At the end of the session, S and the sorcerors decide to tell the Dwarf to go away and rough him up a bit if he disagrees
>Birthday Boy doesn't want to hurt DMPC
>DM Dad forces the party to fight each other because of a minor disagreement
>Sessions ends with a sorceror dead and S dead a fourth time
>Me and S go home shortly after, with S feeling a bit disgruntled
Of course I hold nothing against DM Dad or Birthday Boy, it was meant to be BB's treat and a chance for his dad to relive his past hobbies, but I do feel sorry for S as he was quite looking foward to playing and things just kind of went downhill.
Generation A XIV
160 more posts in this thread. [Missing image file: screw_you__happy_end_by_yorumu-d5e833b.jpg]
I - http://archive.foolz.us/tg/thread/19150253/
II - http://suptg.thisisnotatrueending.com/archive/19189280/
III - http://suptg.thisisnotatrueending.com/archive/19211609/
IV - http://suptg.thisisnotatrueending.com/archive/19303155/
IV OT - http://suptg.thisisnotatrueending.com/archive/19310246/
V - http://suptg.thisisnotatrueending.com/archive/19348726/
VI - http://suptg.thisisnotatrueending.com/archive/19385639/
VII - http://suptg.thisisnotatrueending.com/archive/19471031/
VIII - http://suptg.thisisnotatrueending.com/archive/19517724/
VIII Ovoretime - http://suptg.thisisnotatrueending.com/archive/19525939/
IX - http://suptg.thisisnotatrueending.com/archive/19517724/
X - http://suptg.thisisnotatrueending.com/archive/19878847/
XI - http://suptg.thisisnotatrueending.com/archive/20087955/
XII - http://suptg.thisisnotatrueending.com/archive/20386832/
XIII - http://suptg.thisisnotatrueending.com/archive/20636078/
Twitter to follow along: HereticalLoveQ
By now, you know the year, you know the time. You know that humans are gone and monsters are the newfangled hit, like it or not (you love it).
What you don't know; standing here in this arid wasteland, a radioactive blemish on this strange blue orb in space, is what the fuck made these ridges.
"You're sure there's nothing on the aerial photographs?" You ask Karin, one too many times.
"I'm sure!" She shouts now, clearly exasperated, "There's nothing there, just flat ground! Unless you're not where I think you are!"
Strikers '89 Quest
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Starting a bit earlier today, I need to sleep at night. if it works out, this'll be our new time.
Also: new OP image! score. Thank you sir, for those.
The archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Strike+witches+1989
Being in a squadron full of nothing but witches has it's benefits, you reflect.
After all, you don't think you could have bribed that marine huey driver with thirty cases of the best alcohol, and Slider and Mav did it in about fifteen seconds. Maybe ten. The fact that you were well aware of what they were doing made it just that much funnier- the poor jarhead had no chance against the combined onslaught of the two girls.
That they'd already put on their bikini tops may have helped their argument's persuasiveness.
It's Saturday morning- your first one off since arriving just under a week ago. A day off, thankfully enough. You're ten 'combat' missions in, now, and two points behind Ice, with Mav and Slider both a point behind you. The next nearest in score is Davenport’s sister, A leggy redhead with the unimaginative call sign Blaze and his flight lead- Heartbreak, though they, too, are just a scant few points back. But the strain of two dogfights a day is starting to tell on both you and Merlin.
Right now, though, you're enjoying the beach- surprisingly, fairly empty, still, though you suspect that will change. You'd be enjoying it a whole lot more if your squadron mates weren't a bunch of....
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Welcome to Link City. Stretching in all directions, upwards, outwards, and even below ground, this metropolis has its share of problems. The poor are routinely forgotten about, and unless born to a noble house or under the protection of a corporation or guild, you're likely to die impoverished out in the streets. As such, the majority of the population that are forced to survive the bottom rung of technofeudalism find their only opportunities within crews, cliques or gangs. Sure, the megacorps will hire cannon fodder employees by the truckload and overwork them, and exceptional circumstances can get a poor man into a guild, but these are dim hopes.
The streets are truly a lawless paradise for criminal scum. Weapons shops are on almost every corner, and vending machines spit out ammunition for change. Underground cults and spellcasters stay out of sight, drinking the blood of the poor for their rituals, whilst crime bosses make big plays against one another in order to gain some footing in the neverending power struggles of the underworld. Small crew are born, steal, fight, and die daily. This is one such crew.
Brought together out of chaos, these nobodies all sought refuge from another place in the city. Now, with guidance from an unseen force, they begin their rise and fall. This is their story.
What is this gang called? (d100 rolls. Highest number rolled in 5 minutes decides gang name).