Ancient Roman graffiti
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I have no idea if you could make a game out of this, but I hope someone somehow someday does.
>I.2.20 (Bar/Brothel of Innulus and Papilio); 3932: Weep, you girls. My penis has given you up. Now it penetrates men’s behinds. Goodbye, wondrous femininity!
>I.4.5 (House of the Citharist; below a drawing of a man with a large nose); 2375: Amplicatus, I know that Icarus is buggering you. Salvius wrote this.
>II.2.3 (Bar of Athictus; right of the door); 8442: I screwed the barmaid
>VI.14.20 (House of Orpheus); 4523: I have buggered men
>III.5.1 (House of Pascius Hermes; left of the door); 7716: To the one defecating here. Beware of the curse. If you look down on this curse, may you have an angry Jupiter for an enemy.
>VII.9 (Eumachia Building, via della Abbondanza); 2048: Secundus likes to screw boys.
>VII.12.18-20 (the Lupinare); 2175: I screwed a lot of girls here.
>VIII.2 (in the basilica); 1882: The one who buggers a fire burns his penis
>IX.8.3 (House of the Centenary; in the latrine near the front door); 5243: “Secundus defecated here” three time on one wall.
>VIII.2 (in the basilica); 1820: Chie, I hope your hemorrhoids rub together so much that they hurt worse than when they every have before!
Strikers '89 Quest
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Haha, you thought there'd be news here! joke's on you!
anyway, Archives here: http://suptg.thisisnotatrueending.com/archive.html?tags=Strike%20witches%201989
and a sheet with our major characters here: http://pastebin.com/zFxWNup1
It's a little old, but still works just fine.
“So how's your brother doing?” Katsumi, or, as her friend insists you call her, 'the imperial princess Katsumi' asks you. Her full title takes too long and you usually lose interest in whatever it was you were going to say halfway through the name anyway, so you just shorten it to Katsumi. Or Kat. She doesn't seem to mind either way. You think she likes Kat, actually. She's a lot more laid back than Ayumi, her friend.
Ayumi's kind of a stuck-up bitch, you think. She actually seems to have it out for you, but you don't really care much since she's a bitch and you tend to just tune those out. Besides, she ain't a marine, you don't have to care about her.
Kat's a different story. She must have taken notes from Frank, you think. She's between you and the holiest of holy, the coffee pot. Your dad taught you the wonder that was sweet coffee- basically, make a pot of coffee with about six cups of sugar in it. Best stuff ever and you wish more people would try it. Anyone else- well, anyone except Rand, who hates you because Frank ripped into her, and your CO, who's quiet and really kind of scary good at the whole violence thing- you'd just go around. Or over. Or under. You've found that speed is the best option for acquiring coffee when other people don't want you to.
Valkyrian Mercs Quest: Part 18
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Back to our regularly scheduled VALKYRIAN MERCS QUEST!
Don't know what Valkyria Chronicles is? Check it out here! http://en.wikipedia.org/wiki/Valkyria_Chronicles
You are JAGER STURMFUHRER, leader of the fledgling mercenary company DEMONS OF RANDGRIZ. In addition to fighting Imps for money and vengeance, you have your own private mission to hunt down Karla, your former fiance who sided with the Imperials and destroyed your home.
You've arrived in the Federation nation of Albion to help defend it against a possible amphibious attack. However, your boots barely hit the deck before you were assigned a mission to break up a spy ring. However, through a chain of extraordinary events, you not only smashed the spy ring apart, but also managed to capture an Imperial u-boat (mostly) intact, which you repaired and rechristened the Vergeltung.
After rooting out several Imp spy rings and fighting off an Imperial amphibious invasion by defeating their leader, Belkan Knight Sir Fleisher, you've decided that it's now time to move on to greener (or at least more profitable) pastures. You and the Demons left Albion for the besieged nation of Ustio, with new gear and squad members in tow.
Your first mission went well enough, routing a platoon of Imperial soldiers threatening the city of Valais' supply lines. Then you destroyed an Imperial superheavy artillery battery, taking pressure off the city's beleaguered defenders and giving them a chance to counterattack. Now you're in the destroyed town of Somtaw, trying to destroy Qyburn's early research, though you think you've bitten off more than you can chew. But you've found a light at the end of the tunnel.
Flames of War General - Panzer IV Parking Lot Edition
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Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France.
Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt.
FoW: Vietnam Tour of Duty: Introducing ANZAC and ARVN forces to FoW:Vietnam. Also introduces PAVN armored forces.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day.
The D-Day compilation contains new versions of Turning Tide and Earth & Steel, named Overlord & Atlantik Wall, and will feature new companies as well as being updated for V3. The release date will be D-Day, June 6.
Rising Sun - The Japanese are coming for Early War!
There is also a planned LW Italy compilation set.
Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned.
Flames of War scans database (all the books up to Market Garden & Bridge by Bridge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Late War Leviathans - Currently in the process of getting a graphics design overhaul thanks to our Photoscanfag. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done!
Current /tg/ fan project - Noob Guide & FAQ!
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How is GURPS 4th Edition? I have no idea how up to date my collection is, but I have PDFs from before demonoid shut down.
I'm primarily interested in it because of the crossovers you can make, like having TL12 people from a hard scifi universe appear on a stone age level fantastical planet. That, combined with the fact you can make 'realistic' and superhero PCs too. Granted, the latter isn't really unique. But that is what sets it apart other than being a generic system.
Campaign wise, I was thinking of something like 1632 or A Connecticut Yankee in King Arthur's Court.
How balanced is the RPG system, and anything I should houserule or look out for? How math/crunch intensive is it? Will people need spreadsheets to avoid recalculating every time they add something to their sheet? Will combat drag out from people having to reference tables?
The other system I was considering, and have an itch for is ORE. It's also pretty universal, and doesn't have the stigma of GURPS. I'd probably use the GURPS books for inspiration either way, though. Or suggest the GM to, since it handled campaigns like that.
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So I'm painting a Tau army, and I've always loved the idea of decals/graffiti/pinup art on military vehicles, be it historical, modern, or sci-fi. I really got into it after looking at some of the robots made by Ashley Wood from World War Robot
I want to do some Tau style ones for my Hammerheads, but wanted to go about it with more dignity than intentionally summoning the Blueberry xenophiles, so I'm not going to be dumping Tau girl images.
So instead, how about we just have a thread about wartime pinups/40k pinups in general? Imperial, Tau, whatever, I don't care- show me them all!
Yet another setting advice thread
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So, I want to run a game based on Sword Art Online.
To those not familiar with the series, it's a near-future setting, where the characters are player characters in an MMO that uses VR equipment that reads directly from the brain's nerve responses (and can prevent selectively prevent them from reaching the rest of the body, so you don't flail around like a ninny while playing) (Obvious red flag #1).
Only 10,000 copies of the game are released on the first day, and it only had 1,000 beta testers (obvious red flag #2). Predictably enough, the evil developer has disabled logout in the release version, and the game will fry the brains of anyone who has their VR equipment forcibly removed, or dies in the game. The dev claims that he will re-enable logout only if players manage to complete all content in the game.
tl;dr, 10,000 people are trapped in a game that will kill them if their character dies.
Obviously, I don't intend to tell my players that caveat of the game until it's already started.
So, on to my question: I'd like the game to be a jobless system, such that players can rebuild their characters at any time, for a token in-game currency fee; character death should always be a major thing in this setting, not something one does just to start a new character. I'd also like to evoke, if not necessarily emulate, the ridiculous bloat of MMO leveling.
A d% system with major penalties or bonuses for level disparity is my current standing idea, as the only thing gaining levels does in an MMO is, typically, allow you to be on-par with creatures that have a slightly larger number beside their name. Further ideas would be appreciated.
Privateer Quest: Reboot 4
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You are Percius Aurex. Formerly the 14th son of a noble family, you fled that life in search of adventure and to escape your status as a political pawn. For the last ten standard years you've been among the pirate crew of Captain Li Hariso, rising through the ranks of his armsmen until gaining the dubious honor of leading a bridge assault platoon. Hours ago, you led your men and two other platoons through the corridors and passages of an Imperial escort, capturing the ship's bridge and securing your position as Prize Captain. Along the way you discovered a concealed compartment guarded by a pair of sororitas, who you managed to capture before they were prepared for combat, and located a pair of interesting rooms among the officers' quarters.
With a group of Captain Hariso's relief officers acting as your bridge crew for the moment, you've found yourself with a modest period of time to yourself as the skilled members of the relief crew bring the ship's systems under control. Though your lack of skills has left you with a minor handicap as Prize Captain, it does give you time to investigate your findings and speak with your prisoners.