Ancient Roman graffiti
165 more posts in this thread. [Missing image file: Greece.jpg]
I have no idea if you could make a game out of this, but I hope someone somehow someday does.
>I.2.20 (Bar/Brothel of Innulus and Papilio); 3932: Weep, you girls. My penis has given you up. Now it penetrates men’s behinds. Goodbye, wondrous femininity!
>I.4.5 (House of the Citharist; below a drawing of a man with a large nose); 2375: Amplicatus, I know that Icarus is buggering you. Salvius wrote this.
>II.2.3 (Bar of Athictus; right of the door); 8442: I screwed the barmaid
>VI.14.20 (House of Orpheus); 4523: I have buggered men
>III.5.1 (House of Pascius Hermes; left of the door); 7716: To the one defecating here. Beware of the curse. If you look down on this curse, may you have an angry Jupiter for an enemy.
>VII.9 (Eumachia Building, via della Abbondanza); 2048: Secundus likes to screw boys.
>VII.12.18-20 (the Lupinare); 2175: I screwed a lot of girls here.
>VIII.2 (in the basilica); 1882: The one who buggers a fire burns his penis
>IX.8.3 (House of the Centenary; in the latrine near the front door); 5243: “Secundus defecated here” three time on one wall.
>VIII.2 (in the basilica); 1820: Chie, I hope your hemorrhoids rub together so much that they hurt worse than when they every have before!
Song of Swords: Acappella stoccata.
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>Last time, on Song of Swords,
"You've been talking to that slut Yataghan again haven't you!"
"Tulwar, baby, please, I swear, I don't curve that way!"
"My mother was right about you, Khanda."
And now: Song of Swords.
Strikers '89 Quest
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Haha, you thought there'd be news here! joke's on you!
anyway, Archives here: http://suptg.thisisnotatrueending.com/archive.html?tags=Strike%20witches%201989
and a sheet with our major characters here: http://pastebin.com/zFxWNup1
It's a little old, but still works just fine.
“So how's your brother doing?” Katsumi, or, as her friend insists you call her, 'the imperial princess Katsumi' asks you. Her full title takes too long and you usually lose interest in whatever it was you were going to say halfway through the name anyway, so you just shorten it to Katsumi. Or Kat. She doesn't seem to mind either way. You think she likes Kat, actually. She's a lot more laid back than Ayumi, her friend.
Ayumi's kind of a stuck-up bitch, you think. She actually seems to have it out for you, but you don't really care much since she's a bitch and you tend to just tune those out. Besides, she ain't a marine, you don't have to care about her.
Kat's a different story. She must have taken notes from Frank, you think. She's between you and the holiest of holy, the coffee pot. Your dad taught you the wonder that was sweet coffee- basically, make a pot of coffee with about six cups of sugar in it. Best stuff ever and you wish more people would try it. Anyone else- well, anyone except Rand, who hates you because Frank ripped into her, and your CO, who's quiet and really kind of scary good at the whole violence thing- you'd just go around. Or over. Or under. You've found that speed is the best option for acquiring coffee when other people don't want you to.
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The old General is dead. Long live the new General!
And a challenge for you guys: Your mercenary unit has always been down on its luck, and the only mechs you've got relics from the 3020s. Luckily, your unit just managed to capture a supply depot of modern tech in a raid with barely a scratch. Unfortunately, your dropship was destroyed by sabotage, and you know that enemy reinforcements just jumped in system. You have a week before they make planetfall. As you don't have access to a proper hangar, make field refits for your mechs. You can only change weapons, and they must be of the same or less tonnage and critical space as the original weapons. No changing the sinks, armor, engine type/size, internals, gyro, cockpit, actuators, or adding electronics with the exception of missile guidance systems (which count towards the launcher's swapped weight and crits). No Clantech either.
Never heard of Battletech?
>Read this to get a brief overview of the game and the fluff
Need an explanation about how it works?
>A summary explaining a little of everything. Read this if you stopped playing a long time ago or if you are a newcomer
>Come in here to talk about and play the game
>computer version of Battletech. Play with AI or other players
>strategy and tactics
>Download Rule Books, TROs and other things. We accept requests
Vampire Doll Quest 9: The Lady Markova
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Having chastised Rose, she has fled your garden, leaving you with the rose that is her life.
You gently brush one of the petals, admiring it for its beauty; a thorn pricks your hand, but you ignore it. It seems a pity to part with such a beautiful thing… But alas, this rose is for another.
You turn, and go to give the rose into the care of its new owner, Scarlet. Hopefully, she will teach Rose to behave herself better. If not… Well, the problem will solve itself.
> What will you say to Scarlet to congratulate her on bringing Rose safely back to you?
Overhuman Quest: Petre Lupei Session 5
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he Year is 2014, June, 13th, a Friday.
In this timeline of Earth, on December 21st, 2012, the sky's color changed. Beyond the explanation of science, and much to humanity's alarm, the blue sky became a shifting array of hues, much akin to the Aurora Borealis.
The people panicked, rioted, lost hope for the day of their destruction, had come... However, aside from what humanity performed upon itself that day... No one noticed an inherent change.. Save for a few people that had reached their breaking point that day.
These people awoke to powers that could deny the very fabric of reality itself.. Many of them kept it secret, as under wraps as possible. Those that exposed themselves were taken away by their governments to keep the populus unaware of this phenomenon.
These people came to be known colloquially as "Overhuman."
The events to follow were only halted by this government intervention. Overhumans continue to appear... And there are those that have banned themselves together and formed highly dangerous terrorist cells.
You are Petre Lupei, an unfortunate gypsy in L.A. that made a stop with his brother and father to sell some of their wares in the city.
You and your brother find shelter in an apartment room of a destroyed building that miraculously survived most of the destruction that so many buildings have been wracked with.
Pali took the first watch as you laid down to rest, however your crow had other plans for you... Pulling you out of your body to teach you a few things about your power.. and you defined the creature.
Interrupted by Pali playing the hero, you ended up saving the damsel and discovering a new way to use your power...
The damsel, Alexis Winters has a power, and she burned you by mistake as she attempted discovery..
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>PCs are after a known criminal
>noble, not much of a fighter; mostly used henchmen
>they were told to try and capture him alive as he did nothing to merit capital punishment
>turns out it's the same man who had the group paladin's family killed years ago
>they have no way to prove it
>they capture him alive
>paladin says they should hand him over to authorities
>the PCs do so, session ends
>later that evening
>one player contacts me for a bit of individual play
>his NE assassin PC sneaks out at night
>infiltrates the prison where the criminal was locked up
>"There has to be some justice in the world, not necessarily LAW justice, but justice justice, and that's why I'm going to kill you."
>murders him in cold blood
Flames of War General - Panzer IV Parking Lot Edition
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Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France.
Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt.
FoW: Vietnam Tour of Duty: Introducing ANZAC and ARVN forces to FoW:Vietnam. Also introduces PAVN armored forces.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day.
The D-Day compilation contains new versions of Turning Tide and Earth & Steel, named Overlord & Atlantik Wall, and will feature new companies as well as being updated for V3. The release date will be D-Day, June 6.
Rising Sun - The Japanese are coming for Early War!
There is also a planned LW Italy compilation set.
Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned.
Flames of War scans database (all the books up to Market Garden & Bridge by Bridge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Late War Leviathans - Currently in the process of getting a graphics design overhaul thanks to our Photoscanfag. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done!
Current /tg/ fan project - Noob Guide & FAQ!
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How is GURPS 4th Edition? I have no idea how up to date my collection is, but I have PDFs from before demonoid shut down.
I'm primarily interested in it because of the crossovers you can make, like having TL12 people from a hard scifi universe appear on a stone age level fantastical planet. That, combined with the fact you can make 'realistic' and superhero PCs too. Granted, the latter isn't really unique. But that is what sets it apart other than being a generic system.
Campaign wise, I was thinking of something like 1632 or A Connecticut Yankee in King Arthur's Court.
How balanced is the RPG system, and anything I should houserule or look out for? How math/crunch intensive is it? Will people need spreadsheets to avoid recalculating every time they add something to their sheet? Will combat drag out from people having to reference tables?
The other system I was considering, and have an itch for is ORE. It's also pretty universal, and doesn't have the stigma of GURPS. I'd probably use the GURPS books for inspiration either way, though. Or suggest the GM to, since it handled campaigns like that.
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So I'm painting a Tau army, and I've always loved the idea of decals/graffiti/pinup art on military vehicles, be it historical, modern, or sci-fi. I really got into it after looking at some of the robots made by Ashley Wood from World War Robot
I want to do some Tau style ones for my Hammerheads, but wanted to go about it with more dignity than intentionally summoning the Blueberry xenophiles, so I'm not going to be dumping Tau girl images.
So instead, how about we just have a thread about wartime pinups/40k pinups in general? Imperial, Tau, whatever, I don't care- show me them all!