Flames of War
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Nuts! - The third book in the Battle of the Bulge series of campaign books. It focuses on the US Airborne and the siege of Bastogne.
Open Fire!: The new Flames of War version 3 Starter set. It includes a British Armored Company and a German Grenadier Company from Operation Market-Garden. It also includes a quick-start guide, the full rule book, cardboard terrain, and a plastic V1 terrain piece.
Normandy Battles - 112 pages. A guide to fighting historical battles based on D-Day and the liberation of France.
Market Garden & Bridge by Bridge: A two book compilation set featuring forces from Operation Market Garden & the Battle for the Scheldt.
FoW: Vietnam Tour of Duty: Introducing ANZAC and ARVN forces to FoW:Vietnam. Also introduces PAVN armored forces.
Several previous books are also being released in a similar compilation format. These are The Desert War, Mid-War, and Operation Bagration, and D-Day.
The D-Day compilation contains new versions of Turning Tide and Earth & Steel, named Overlord & Atlantik Wall, and will feature new companies as well as being updated for V3. The release date has been delayed to June 29th.
Rising Sun - The Japanese are coming for Early War!
There is also a planned LW Italy compilation set.
Early War books for the Winter War and Operation Barbarossa. Late-War eastern front books are also planned.
Flames of War scans database (all the books up to Market Garden & Bridge by Bridge): http://www.mediafire.com/?8ciamhs8husms
Official Flames of War Free Briefings:
Late War Leviathans - Currently in the process of getting a graphics design overhaul thanks to our Photoscanfag. Version 1.4 is complete and has about 20 vehicles. Proof that /tg/ gets shit done!
Current /tg/ fan project - Noob Guide & FAQ!
Awesome MTG moments
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What are some awesome, hilarious, or otherwise entertaining moments you've had playing MTG?
I was playing a Simic undying deck against my friend's Selesnya token deck. He had five 3/3 Centaur tokens and a Bronzebeak Moa, while I had three Strangleroot Geists and a Young Wolf. I played Ooze Flux and stalled him out by blocking/attacking with my undying creatures, then removing the counters for oozes until I had a few dozen. I swarmed him with 1/1 Oozes for ridiculous damage and won without being touched.
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Last month, as someone kindly archived on Sup/tg/ here ( http://suptg.thisisnotatrueending.com/archive/24599545/ ), I posted a story about my current campaign's party's Chaotic Evil Blackguard, who has successfully spent a now full year's worth of sessions in a primarily Lawful Good party without having his true identity being exposed. Indeed, he's so far brought more 'good' to the countryside with his evil activities than the rest of the party has.
Unfortunately our usual bi-monthly routine was disrupted last month when a variety of concerns kept us from having more than one session. Fortunately, we finally held a new session Thursday, and it reminded me of my last thread's popularity, so I thought I'd give a quick status update to anyone interested. Sadly not much of note happened this session compared to our last one - last month's session ended in the Blackguard splitting off from the rest of the party to confront an approaching orc army, challenge it's warlord to single combat, slay him, then take command of the army and order it to head back into the mountains until he called upon it later. This session, by contrast, mostly involved the Blackguard trying to make sure no one realized he's the reason the orcs have suddenly left. He succeeded, of course - the party's Ranger suspects that he went off on his own, but only in an attempt to flee the impending battle, a suspicion he's reluctant to share with the Paladin-Cleric duo who are effectively the party leaders because of the Blackguard's past exploits.
So anyone have any questions, or should I just come back next time something interesting happens in the campaign?
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At what point have things gone too far?
I'm currently GMing a game where one of the PCs is preparing a dungeon for his base, to keep his investments safe because he feels that at some point, one of the other characters is going to turn on him, or at least try to break his things.
This is a long, on going argument, PC A is a crafter type wizard, PC B is a big, mostly smart Barbarian with a hate-on for magic who thinks PC A is some kind of evil wizard.
The rest of the group are torn, one or two of the more skilled ones side with B; but one of them (Ranger with a focus on close combat with daggers) is strongly on A's side; so unless A really fucks up or actually turns evil, he'll join him probably, meaning the party is fairly split on this.
The problem is, he's probably right, eventually PC B will try to track him down/invade his privacy; and he'll probably bring half the party with him, not intending to damage anything, just to pry.
The even bigger problem is that A has designed a really, really vicious dungeon. He's designed the kind of dungeon you create when you want to kill someone, not when you want to slow them down and he's on record as saying OOC he doesn't give a shit if anyone dies down there, they shouldn't be there in the first place; and IC warning everyone vocally off going there (B has taken this, naturally, as him having something to hide). The Dungeon is all in the rules and he's paid out of pocket.
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>implying the Stormcloaks aren't right to want Skyrim to be ruled by Nords and in their interests.
>implying that if the Nords wanted to actually genocide dunmer squatters, they wouldn't just do it in supposedly-genocidal Stormcloak regions
>implying that the Stormcloaks aren't right to be upset that non-Nordics refuse to take a side on the civil war, simply waiting to see who wins first
>implying Ulfric Stormcloak is a double agent and not a risky asset who immediately becomes a problem again if he wins
>implying the Imperials will ever take the fight to the Aldmeri Dominion, and aren't content to lie to themselves while the Dominion builds secret prisons in their borders and kidnaps, tortures, and murders Imperial sons.
>implying the only reason that the Empire even exists isn't because of Nordic reserve legions that liberated it after the Imperials folded like wet cardboard
>implying the Dominion is an unstoppable force when Hammerfell has turned into a total nightmare for the Dominion despite no support save abandoned legions
>implying the Emperor isn't an illegitimate coward
>implying the Dragonborn isn't mantling Talos Stormcrown
>implying the Dragonborn's birthright isn't to coup the Empire and kick in elf teeth
Elder Scrolls lore thread?
Valkyrian Mercs Quest: Part 23
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Back from our commercial break, it's VALKYRIAN MERCS QUEST!
Don't know what Valkyria Chronicles is? Check it out here! http://en.wikipedia.org/wiki/Valkyria_Chronicles
You are JAGER STURMFUHRER, leader of the fledgling mercenary company DEMONS OF RANDGRIZ. In addition to fighting Imps for money and vengeance, you have your own private mission to hunt down Karla, your former fiance who sided with the Imperials and destroyed your home.
You first arrived in the Federation nation of Albion to help defend it against a possible amphibious attack. However, your boots barely hit the deck before you were assigned a mission to break up a spy ring. However, through a chain of extraordinary events, you not only smashed the spy ring apart, but also managed to capture an Imperial u-boat (mostly) intact, and figh off an Imperial amphibious invasion by defeating their leader, Belkan Knight Sir Fleisher.
You've decided that it's now time to move on to greener (or at least more profitable) pastures. You and the Demons left Albion for the besieged nation of Ustio.
Your first mission went well enough, routing a platoon of Imperial soldiers threatening the city of Valais' supply lines. Then you destroyed an Imperial superheavy artillery battery, taking pressure off the city's beleaguered defenders and giving them a chance to counterattack. You also took care of a personal mission for Qyburn, and in return, he's given you a new and powerful (if only experimental) weapon! You also captured an Imperial sniper who you convinced to join your cause.
Currently, you're taking some R&R ahead of a major operation, so you're enjoying what little free time you have. Or, you at least were until you got news of trouble brewing.
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What's control going to do when this rotation happens? Why does G continue to get absurd things? Why does control get nerf'd even more every rotation? I remember a day when three Day of Judgment was all you needed in a control deck, and you could still rely on it pretty consistently. Now, I run 6 board wipes mainboard, and I still feel like I need to go up. Listen, I play Esper control, and I top 8 every week at FNM, but it's such a grind, because control still has so little. Is it time for me to quit M:tG? I can't believe how much WotC has been doing to make control almost unplayable. Looking at spoilers for M14 doesn't look too promising, either. I just don't know what to do. I'm at a loss. Can I get a general "What the fuck is going on WotC?" thread?