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Hey /tg/, I'm buying a Sisters of Battle army (Argent Shroud) piece by piece on eBay, and I want to ally them with Salamanders for the righteous defense of Mankind.
I'm learning the rules and painting my minis as I go. As a result, I'm just kind of buying things I KNOW I'll need and having fun with it.
So at 2000 points, what's mandatory to have with Salamanders as allies? Are they just Space Marines I can buy in bulk and paint green/gold, or are they entirely different minis? What's the best way to buy or make beakie helmets (since I like that look)?
Dune Quest: Birth of the House
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Welcome to Dune Quest. This quest will be set within the Dune Universe. If you are familiar with the Dune Universe that is great: we'll be starting a millennium or two before the events of the first book and the prequels never happened, and while I'm going to do a bit of an info dump for people who don't know the series you should skim through to see how I'm interpreting specific things. If you aren't familiar with Dune then prepare for a very necessary info dump, but keep a few things in mind.
>1. The Spice must flow.
>2. Wheels within wheels within wheels: It's never simple. Never take what NPCs say at face value, and always assume someone is trying to deceive you in some capacity.
>3. If tldr is a problem this probably isn't the quest for you. I write slowly and I write a lot.
>4. When the plot moves, it moves. When it doesn't move it's because there is important information that needs to be absorbed. I'll try to keep it brief, but I can't keep it simple.
>5. Subtlety is a good idea. There are plenty of hot blooded characters in the Dune Universe, but they round this out by being clever.
>6. The Spice must flow.
>7. Fear is the mind killer. Have balls.
>8. The Spice must flow. For real.
With that said, prepare for a huge info dump.
Ghost Quest 4: Dark Orbit
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Your codename, your only name, is Delta Phoenix. You were a ghost of the Terran Dominion until the recent fall of Korhal and death of Emperor Mengsk gave you back your free will. Now, on the fringes of Dominion space, you have gone rogue.
After finishing your last mission and killing Councilman Migar on Umoja, you escaped with Dominion Dissidents and defected Umojan security forces on a Hercules-class transport, as well as your fellow rogue dominion marine, Corporal Jacob Henderson.
Your first stop was a Dominion research station in orbit over Jungle World XTYU003, where you accidentally activated a rogue A.I. before you went planetside and met a Protoss Dark Templar, who gave you a cryptic message that you would meet again.
You then went to Space Platform A-22-OP in orbit over planet Jestos. You took on the Diablos Locos gang by yourself, but were captured. You managed to recruit your interrogator, Mia Rodriguez, who has proven herself an invaluable pilot. You then took a mercenary mission to kill the leader of a Mercenary group, wound up in another interrogation room, but managed to kill the leader by hijacking her Banshee mid flight and throwing her into the propellers.
In Order to gather resources you travelled to Desert World JD001, raided two Dominion resource transports, sabotaged a major Dominion security installation, and rescued a large number of civilians. Unfortunately the operation cost you your hand, which was replaced by a less effective cybernetic.
You now have the estimated resources to repair a derelict Gorgon-Class battlecruiser, but you only have enough crew to activate the engines and jump out of the system. The Battlecruiser is in orbit over a city world that fell to the zerg during the second great war, so you expect heavy zerg resistance.
You stand at the bridge of the Hercules, your fleet ready to jump.
>Loading Adjutant Ai...
North American Crawler's League: Week One
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It's been a long, slow offseason, but week one is finally here! Get ready to scream for your team, because it's time for Sunday Night NACL! We've got some great matchups coming your way tonight: a few old grudges looking to get settled, and a handful of teams with an axe (or sword) to grind. Buckle up, it's going to be a rough ride!
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For the second time in the past month, you are crawling out of your own coffin. How terribly undignified. Not to mention that your attacker has undoubtedly ruined your beautiful dress with blood.
However, the attempt on your life has clarified things considerably for you.
There are only two individuals who might want your doll. Only one of them would also want you dead.
Agen Lioncourt, formerly of Mori.
He has attempted to kill you. It's only fair that you return the favor, and take back your doll into the bargain.
If your Espowye warriors are worth anything at all, you'll have your teeth in his throat by the end of the night.
"Bring me my armor."
Unnamed Evolution Quest
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Sup /tg/... hehe
I'm bored as fuck with nothing to do. I tried one of these last night, but that time it didn't really take off, so let's try again. Also, I've never really run a quest thread before, but it wouldn't hurt to give it a shot.
Primordial and Fortune evo were pretty cool as well as that other one that some other guy did. Let's do one of those.
The world that our journey is a pristine world, and for the time being, covered in ocean. The twin suns of the world do more than enough to keep the water... watery, and though there is ground, all of it is beneath the waves. The name of this world, I leave to you guys.
First, let's go over some ground rules first:
- Only one change a creature for every post. The changes should be small so that the pacing of the game can be gradual.
- No "alien intervention", "meteors from space" or "cosmic radiation". Unless I, the GM, specifically state, all changes occur only through environmental pressure.
- No joke or fetish changes. This is /tg/, which may be /d/-lite, but not /d/. Unless it's actually a dick, it shouldn't look like a human phalus. Also, don't draw dicks, it's a SFW board.
- Do not claim creatures. The thread gets bumped more, there are more changes, and the game is more exciting if anyone can make changes to anything.