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So yeah, why does /tg/ hate The Book of Weeaboo Fightan' Magic? AKA Tome of Battle
Plenty of the stuff in it is stupid, such as the Swordsage and the Lore, but the Warblade and Crusader are both well-made classes and the stances and maneuvers they use are thematically correct.
For Example: Warblade uses Steely Strike, allows him to hit two enemies at once in melee combat. A Crusader could uses Leading the charge or something like that and give his allies a +4 to hit on a target. These are level one abilities by the way. Level 9 abilities are scary strong of course, but nowhere near the level of spells.
Hell, if you gave the Warblade the Fighter's Armor and Weapon proficiency and the ability to take the same feats, you'd have a much better melee character.
Of course, there are the plenty retarded maneuvers that let you shoot fire from your hands, but only the Swordsage does that shit. The Crusader is a holy warrior without spells and the Warblade is any kind of warrior you want.
Civilization V as a map-making tool?
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Hey, /tg/. I was playing a round or three-hundred of Civilization 5 with a friend of mine, and it hit me that it might be possible to use it to generate world-maps for campaign settings.
Has anyone done this?
If so, how?
I was thinking there must be a way to randomly generate a map along certain perimeters, and then wipe away the fog of war and export it as an image, but I haven't found a way to do so.
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Okay. A couple of days ago (or just a day for you Euro guys, or anywhere else) a couple (or fifty) fa/tg/uys threw ideas around.
This culminated in a project to re-vamp the entire rule structure, fix broken armies (read: Grey Knights, the fuck ups mat ward created, and any other forgotten armies) of Warhammer: 40k. This project is ambitious, and we need help! Check out the original thread, read the docs, and suggest/help.
The Main Discussion:
Solid Rule Changes:
Sisters of Battle Discussion:
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I'm trying to optimize Unarmed Fighter/Master of Many Styles build. Kinda new to this.
I'm thinking I start with unarmed fighter 1, take Dragon Style as my human feat, Dragon Ferocity as my bonus Style feat and Elemental fist as my lvl1 feat.
Lvl2, Master of Many Styles, take one of the elemental styles (fire or ice, Ice is better... but... well... pic related)
lvl3 Master of many styles, take Dragon Roar (pic EXTRA related).
Lvl4 Unarmed fighter, take... I'm not sure. What should I take? Just weapon focus unarmed? Maybe some other style feat?
This is just a thought experiment, any tips welcome.
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So, gentlemen. Let's discuss the absolutely necessary things essential for game night, shall we?
Naturally, you'll want drinks, and food. Paper towels are a must.
Oh, and of course, coasters.
For House and Dominion: Wing Commander
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New players please see -> http://pastebin.com/yX3uw7bq
>Pastebin will be updated before each session with ship and squadron equipment,
You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine!
You currently lead the Third Attack Wing, an Elite unit composed of fast hard hitting starships. Your current ship is the EX-K, an experimental Kavarian Attack Cruiser modified by DHI to test their anti-proton afterburner systems. You haven't had any opportunities to test it in combat so far.
As an elite unit Torpedoes are now cheaper to requisition and missiles will automatically be restocked if your ships are in dock longer than an hour.
After 2 weeks of training the members of your wing were forced to scramble on an intercept mission. Despite being hampered by drinking and partying through the preceding 12 hours the members of 3rd and 1st wings were able to rally enough ships to respond to the call. Faster than light interdiction was the order of the day and you learned some of the intricacies of how to disrupt drive fields. This led to much speculation on weaponry that could be purpose built to pop ships back into real space.
Distractions aside you and Katherine Drake aboard the Bittenfeld were able to drag 2 ships out of FTL, some of which had captured civilians aboard.