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So yeah, why does /tg/ hate The Book of Weeaboo Fightan' Magic? AKA Tome of Battle
Plenty of the stuff in it is stupid, such as the Swordsage and the Lore, but the Warblade and Crusader are both well-made classes and the stances and maneuvers they use are thematically correct.
For Example: Warblade uses Steely Strike, allows him to hit two enemies at once in melee combat. A Crusader could uses Leading the charge or something like that and give his allies a +4 to hit on a target. These are level one abilities by the way. Level 9 abilities are scary strong of course, but nowhere near the level of spells.
Hell, if you gave the Warblade the Fighter's Armor and Weapon proficiency and the ability to take the same feats, you'd have a much better melee character.
Of course, there are the plenty retarded maneuvers that let you shoot fire from your hands, but only the Swordsage does that shit. The Crusader is a holy warrior without spells and the Warblade is any kind of warrior you want.
Civilization V as a map-making tool?
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Hey, /tg/. I was playing a round or three-hundred of Civilization 5 with a friend of mine, and it hit me that it might be possible to use it to generate world-maps for campaign settings.
Has anyone done this?
If so, how?
I was thinking there must be a way to randomly generate a map along certain perimeters, and then wipe away the fog of war and export it as an image, but I haven't found a way to do so.
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Okay. A couple of days ago (or just a day for you Euro guys, or anywhere else) a couple (or fifty) fa/tg/uys threw ideas around.
This culminated in a project to re-vamp the entire rule structure, fix broken armies (read: Grey Knights, the fuck ups mat ward created, and any other forgotten armies) of Warhammer: 40k. This project is ambitious, and we need help! Check out the original thread, read the docs, and suggest/help.
The Main Discussion:
Solid Rule Changes:
Sisters of Battle Discussion:
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I'm trying to optimize Unarmed Fighter/Master of Many Styles build. Kinda new to this.
I'm thinking I start with unarmed fighter 1, take Dragon Style as my human feat, Dragon Ferocity as my bonus Style feat and Elemental fist as my lvl1 feat.
Lvl2, Master of Many Styles, take one of the elemental styles (fire or ice, Ice is better... but... well... pic related)
lvl3 Master of many styles, take Dragon Roar (pic EXTRA related).
Lvl4 Unarmed fighter, take... I'm not sure. What should I take? Just weapon focus unarmed? Maybe some other style feat?
This is just a thought experiment, any tips welcome.
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Shadowrun has always been a good blend between science-fiction and fantasy elements.
Though I would like to ask, what is your general opinion on Shadowrun "shamans"? Or more to the point, the world's summoner/spirit mage archetypes to not limit this to the native Americans.
And to speak of SR4, what is your general impression on the possession type mages? And what do you think of the idea that possession and manifestation types are virtually exclusive to eachother?
In general I would like to argue that both possession and manifestation are both common typical archetypes when discussing spirits from other lore, which at the very least makes me personally feel kind of off about them being virtually exclusive to eachother in Shadowrun even though it's a game that naturally needs to consider it's a game and not just some setting.
All in all though I say that Shadowrun is quite cool. Much like Earthdawn magic, it can more or less practically do anything, and its mages that manipulates this power also, have what is practically a limited influence over practically anything. So I still say that Shadowrun magic and mages are quite cool.
So yeah. Shadowrun thread.
Iron Kingdoms Discussion
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Thought I'd make another thread on this, since the old one filled up, and as many of us have the book, while others are equally awaiting scans, I'm sure there might be some discussion to be had, still!
What sorts of characters is everyone looking forward to playing?
For you GMs out there, what sorts of adventures do you want to run?
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Its the end of the world. Well, at least it was 3 months ago...
You were suprised by the fact that no nukes actually hit your city, considering how long you'd been preparing. What didn't surprise you was the loss of power, the fuel shortages, the food riots. You made sure to get outta dodge before any of that happened.
You're heading out to the hills to your holiday retreat that you and your friends had joked about using incase zombies came. You wish there were, cannibals know how to use guns and trap their prey. You've been on the road for some time now and have covered around 300km since leaving home. The area is a series of valleys and rivers, idealic holiday country before the end of the world. But your hard drive is almost over, you know your only a few days away from your cabin now!
But first of all...whats your name?
And what sort of equipment have you brought with you? (Go nuts with this, you'll get a total of 7 items and ill pick the most realistic/sensible. For knowledge sake you live in a country where gun laws were tight, but it wasn't impossible to get one)
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I am going to be starting an nWoD game in about a month. It is meant to be a Mortal game that might eventually segue into a hunter game. It is my first time GM-ing and it is my players first time roleplaying and I would like to start them off right and keep them hooked. I have lurked /tg/ for a decent time and learned many thing from you elegan/tg/entlemen and I would like to ask you guys for some help with my campaign.
I have four players. The game will probably be set in a major city in North America(not New York though) however I am not very knowledgeable on American geography.
I plan on starting the adventure by having an old friend call them up - This old friend is a successful businessman who became successful after a deal with demonic powers, and now said powers intend to collect on their end. I plan to use this to show the players that something is not right - minor accidents constantly happen to/around their old friend etc
In addition, his wife is cheating on him. She is actually serving as a blood doll, something I plan not to reveal or really hint at until quite a few sessions later (I intend his wife's supposed cheating on him to be just another brick in the wall of his suffering)
I also intend to use his son (a young kid whom is bullied by a few older kids) as a mini-tutorial adventure to get them used to roleplaying - their old friend, with no one else to turn to and battling depression, will ask them to investigate why his son seems so distant etc. I apologize if it sounds confusing.
Also, nWoD general.
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/tg/, I'm playing (going to be, anyway) in a game of Scion (GM says he's gotten enough homebrewing to, if not fix the system, then at least make it bearable and isn't gonna change.), and I'm feeling some serious creative blockage. Specifically, I'm having huge problems choosing a god. I've had a dozen ideas for a dozen gods (examples including a Scion of Ares, attempting to retire from the weapons trade, a Scion of Zeus who is a discharged fighter pilot, a Scion of Mictlantecuhtli, and the only character I've fully made, a Scion of Baron Samedi, who is a wandering musician. Sadly, I don't know much about the Loa or Voodoo.) None of them managed to hold my interest/didn't feel up to it.
As such, I'm begging you, please help me figure out/get inspired with what god to choose. I'd prefer an Aztec or Greek god, but I'm open and desperate.
As for who I'm gonna to be on a character level, I'm gonna go some overacting regardless and I'm gonna be, if not cheery, then at least fun-loving to a degree, regardless of the God. Note that 'fun' varies wildly, a Scion of Mictlantecuhtli might really, really enjoy some schadenfreude, after all.
My party-members are currently a Scion of Freya (a professional body trainer/athlete), and a Scion of Loki (a scummy pop-lawyer who specializes in controversial criminal defense cases.).
tldr: Mythology thread, what god should I be the child of/is awesome?