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/tg/ Traditional Games

Threads added between 2013/07/31 and 2013/08/07

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Most viewed threads in this category

96 more posts in this thread. [Missing image file: 2545659689389176692[1].jpg]
Does anyone have any experience with CoolCast before I drop $1000 bucks on his site?
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Original thread here >>26363924
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/TG/, WHAT IS YOUR PROFESSION? Or more accurately, what's your profession or field of study, and how do you feel your knowledge/skills from such impact your /tg/ related activities? As an engineer, do you come up with elaborate traps for your players? As a writer, do you devise elaborate backstories for your characters? As an artist, do you draw up your party and the events they go through?


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What does /tg/ make of Eclipse Phase? Any experience with the system? What do you think of its business model? Eclipse Phase general if anyone wants one I guess

The dumbest statements uttered by fellow grognards

19 more posts in this thread. [Missing image file: shark HURRDURR.jpg]
I got this gem at a party the other day. We're all shooting the shit about games in general, and the subject turns to edition changes. I lead off with mentioning about how I didn't dislike 4e, it fixed a lot of stuff about 3.5, and I mostly just didn't like how dry it was. I waxed a little poetic about the wasted potential of 4e, and the oldest oldbeard among us, who I've generally viewed with some respect spits this gem out. > Yeah, I liked how 4e fixed fighters. They were so broken in 3rd with all those attacks. > They were so broken in 3rd with all those attacks > so broken in 3rd. Wat. I made him elaborate, and he said Fighters were super broken in 3.x because they got lots of attacks, and Wizards sucked because they couldn't cast a bunch of spells and had low HP. He also elaborated that Sorcerers were better than wizards because you could cast a bunch. I didn't think these people were real. I thought everyone had seen what flaws 3.x had – even if only to patch them with house rules. So /tg/, what are some of the dumbest things you've heard come out of the mouths of your fellow gamers?

Soul Eater: The Grim Times [Quest]

100 more posts in this thread. [Missing image file: Old_Lord_Death.png]
In a world where one's soul is the measure of one's power, the sun smiles down upon the Earth and the moon laughs madly, a young girl and her transforming scythe-man, a egotistical ninja and his ninja tool-girl and a fragment of the personification of Death and twin criminal gun-sisters fought against madmen, destructive witches and the personification of madness itself. A story of comedy, of drama, and the triumph of the human spirit! This is not that story. Approximately 800 years prior to that tale, the world is wilder, teeming with great danger to mortal men. Covens of witches roam the lands, using their magics to destroy civilization rampantly. Monsters stalk the wilderness, preying upon the weak and unprotected. Madness ebbs and seethes, driving humans to performing unspeakable acts. And on the side of humans, eight powerful entities called Warlords are led by Death itself to stop the madness. A scant few years ago, the witch Arachne, through twisted magic and the sacrifice of her fellow witches' souls, created the demon weapons and was soon after hunted and killed. The creation of humans who can become weapons was unknown to you but will now become a vital part of your future and your story. For you see, Lord Death has a plan... But enough nattering about. Its time to begin. >Choose your Fate > You were a completely normal human before events conspired you and your unusual soul noticed by Lord Death. > You were born a witch, practitioner of magic. Your clan was killed by Death, their souls used by Arachne to create the demon weapons. Now, years later, you have gained power and seek vengeance upon the world. [FEMALE ONLY] >Choose Gender Male/Female >Rolls will generally be d20s when I ask for them, first 10 rolls, high roll wins barring 1s or 20s.
2 more posts in this thread. [Missing image file: Custom-handmade-Leather-Travel-Back(...).jpg]
/tg/ I am about to go on a real world adventure. I am going to be walking from one side of a state to the other. What should I pack in my adventurers bag? So far I have a mandolin my sword and a bed roll
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/tg/ reaction image thread vol 2 previous thread >>26445822
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Is it possible to run a Sitcom style game?
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Fantasy monsters are scary, but what mundane (and contemporary, if you want) things terrify you? Pic related.
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>A level 20 Warrior is thrown off a skyscraper >A level 20 Wizard is thrown off a skyscraper >A level 20 Priest is thrown off a skyscraper >A level 20 Rogue is thrown off a skyscraper Which ones survive--if any?

Character Art

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Character Art thread? Dumping what I have, spans various genres 1/a lot
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Hey, Im making a Shadowrunner and I cant come up with a good alias/handle/street name whathave you. Dude is a former sumo wrestler turned face with social skills and unarmed combat way up, only augment is a cybereye. Im really trying to avoid something asian-sounding as the game will be taking place in the NAN, and Im terrible with pronunciation.

Academy Quest

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You were born to Javeis and Lilianne Starkhaven, a pair of unassuming craftsmen living in an unassuming town. When you were five, you were identified as possessing magical power by Imperial Scryers. Your parents were shocked at this, having had no mage in their family for as long as any of them could remember. Under the Control of Magic Edict, issued by Emperor Levaeus II quite a few hundred years ago, all individuals possessing magical power must undergo formal training in order to control it to prevent unintentional and potentially disastrous use of magic, as well as to better segregate and control magi after the surprisingly brief War of the Wizards. The War of course, was ended when Helionas the Red’s shield failed to completely reflect Jonathan Killburn’s beam of disintegration. Despite the somewhat anticlimactic ending, the casualties were in the hundreds of thousands, and it was unanimously decided by the government that Magic had to be controlled and regulated. For this reason, you were taken to the Fifth Circle Academy, the Empire's main and premier Magical Academy. But first... are you a boy, or a girl? >Voting and Rolling: In cases of voting, I'll take the first to reach three votes, and for rolling, the best of three with the exception of critical fails.
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What does /tg/ listen to when they paint?

Skaven General?

13 more posts in this thread. [Missing image file: Deathmaster Snikch.jpg]
>Be Maestro of Murder >All Skavenblight squeak in terror >Suddenly, Warpgate outta nowhere >OHSHITWTFIDONTEVEN.gif >reappear in crowd of flesh-meat, all wearing plate and carrying bolters >welcome to 40k Suppose Deathmaster Snikch was flung by the warp gods into the 40k universe, how well could he fare there? How long can he survive? Also, Skaven General
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I've run into a snag with my homebrew, /tg/. I need your advice. I have a choice I need to make regarding fantasy races. Cliche, Hipster, or Snowflake? Do I go with the vanilla crap everyone has seen enough times to not care about but already knows? Do I go Hipster with the 'my elves are different' shit and use the standard races but change each one to be 'original'. Or do I go full on special-snowflake and put together a collection of brand new 'original' races? None of these options seem particularly appealing. But which is least repugnant? Pic related, it's the lawyer and/or big gaming company CEO after they sue the shit out of me.
124 more posts in this thread. [Missing image file: 88CWS_m.jpg]
Cold Steel calls this a Chinese War sword. Is there a real name for it?
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So, I've been eyeing Pathfinder for a while and I think I might give tabletop a try. Wanted to make a flying, mini-vulcan wielding, pirate/rogue magical girl. Where do I begin? How is the average player like? Is it safe to do stupid but awesome shit on their watch? How likely it is to encounter the guy who is all serious business and anal about the game?
13 more posts in this thread. [Missing image file: bird.gif]
So I just started playing MTG But why (thematically) doesn't defender block trample? Explain what's wrong with that idea. Why shouldn't walls be able to stop something completely?

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