Monsterhearts Quest 14
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You are Christopher Phillips, previously just another teenage nerd living in a small English town, and a lot of things have changed in your life since you died.
You’ve dealt with werewolves, ancient spirits, the servants of demons and your own dark hungers. Right now, however, you’d happily fight all of them at once to get this over with and get back home, where it’s bright and warm. You’re starting to think this wasn’t your smartest idea.
You’re trying to track down one of your schoolmates, Ajani. Apparently he’s on a bit of a vigilante kick: he patrols the streets after dark, looking for trouble. You should maybe have wrapped up a bit warmer for this. You didn’t realise how chilly it would be – it was nice and warm before the sun went down.
Barrellton isn’t a big town, but it’s got enough streets and buildings that you’re not going to find Ajani just by wandering around at random. But you also can’t find him by just going to wherever the hot-spots of crime are – Barrellton is a quiet, rural town. It doesn’t *have* hot-spots of crime. So, where would a vigilante hang around?
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/TG/, WHAT IS YOUR PROFESSION?
Or more accurately, what's your profession or field of study, and how do you feel your knowledge/skills from such impact your /tg/ related activities?
As an engineer, do you come up with elaborate traps for your players?
As a writer, do you devise elaborate backstories for your characters?
As an artist, do you draw up your party and the events they go through?
The dumbest statements uttered by fellow grognards
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I got this gem at a party the other day. We're all shooting the shit about games in general, and the subject turns to edition changes. I lead off with mentioning about how I didn't dislike 4e, it fixed a lot of stuff about 3.5, and I mostly just didn't like how dry it was. I waxed a little poetic about the wasted potential of 4e, and the oldest oldbeard among us, who I've generally viewed with some respect spits this gem out.
> Yeah, I liked how 4e fixed fighters. They were so broken in 3rd with all those attacks.
> They were so broken in 3rd with all those attacks
> so broken in 3rd.
I made him elaborate, and he said Fighters were super broken in 3.x because they got lots of attacks, and Wizards sucked because they couldn't cast a bunch of spells and had low HP. He also elaborated that Sorcerers were better than wizards because you could cast a bunch.
I didn't think these people were real. I thought everyone had seen what flaws 3.x had – even if only to patch them with house rules.
So /tg/, what are some of the dumbest things you've heard come out of the mouths of your fellow gamers?
Soul Eater: The Grim Times [Quest]
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In a world where one's soul is the measure of one's power, the sun smiles down upon the Earth and the moon laughs madly, a young girl and her transforming scythe-man, a egotistical ninja and his ninja tool-girl and a fragment of the personification of Death and twin criminal gun-sisters fought against madmen, destructive witches and the personification of madness itself. A story of comedy, of drama, and the triumph of the human spirit!
This is not that story.
Approximately 800 years prior to that tale, the world is wilder, teeming with great danger to mortal men. Covens of witches roam the lands, using their magics to destroy civilization rampantly. Monsters stalk the wilderness, preying upon the weak and unprotected. Madness ebbs and seethes, driving humans to performing unspeakable acts. And on the side of humans, eight powerful entities called Warlords are led by Death itself to stop the madness.
A scant few years ago, the witch Arachne, through twisted magic and the sacrifice of her fellow witches' souls, created the demon weapons and was soon after hunted and killed. The creation of humans who can become weapons was unknown to you but will now become a vital part of your future and your story. For you see, Lord Death has a plan...
But enough nattering about. Its time to begin.
>Choose your Fate
> You were a completely normal human before events conspired you and your unusual soul noticed by Lord Death.
> You were born a witch, practitioner of magic. Your clan was killed by Death, their souls used by Arachne to create the demon weapons. Now, years later, you have gained power and seek vengeance upon the world. [FEMALE ONLY]
>Rolls will generally be d20s when I ask for them, first 10 rolls, high roll wins barring 1s or 20s.
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You were born to Javeis and Lilianne Starkhaven, a pair of unassuming craftsmen living in an unassuming town.
When you were five, you were identified as possessing magical power by Imperial Scryers. Your parents were shocked at this, having had no mage in their family for as long as any of them could remember. Under the Control of Magic Edict, issued by Emperor Levaeus II quite a few hundred years ago, all individuals possessing magical power must undergo formal training in order to control it to prevent unintentional and potentially disastrous use of magic, as well as to better segregate and control magi after the surprisingly brief War of the Wizards. The War of course, was ended when Helionas the Red’s shield failed to completely reflect Jonathan Killburn’s beam of disintegration. Despite the somewhat anticlimactic ending, the casualties were in the hundreds of thousands, and it was unanimously decided by the government that Magic had to be controlled and regulated. For this reason, you were taken to the Fifth Circle Academy, the Empire's main and premier Magical Academy.
But first... are you a boy, or a girl?
>Voting and Rolling: In cases of voting, I'll take the first to reach three votes, and for rolling, the best of three with the exception of critical fails.