157 more posts in this thread. [Missing image file: xhd25ney.jpg]
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.
40 more posts in this thread. [Missing image file: Kinney001.jpg]
>get invited to a Shadowrun game
>show up with my character, a generic merc type the GM helped me make
>three other players, two have characters that seem pretty normal
>one guy completely maxed his fame
>the game is point-buy, and he put EVERY SINGLE POINT he had into renown. I think he and the DM houseruled it together
>no other skills
>no useful abilities
>isn't even unusually charismatic
>just a (his words) "fat, half-blind, middle-aged dude" who's apparently the most famous guy on the planet
>literally everyone knows him on sight, despite him never having done anything remotely important or having any sort of talent
>players are all supposed to meet at an abandoned warehouse, where NPC's going to introduce plot hook and bring us together
>we all describe ourselves as we enter
>Mr. Famous comes in with a giant entourage, and a babe draped on each arm, all fawning over him
>NPC tells us the job
>Mr. Famous looks around, gives the crew behind him a big, stupid wink
>"I'd buy that for a dollar!"
>entourage explodes with laughter
ITT: times other players or your DM slipped on past you
Girls und Panzer Quest: Water Warriors Edition
160 more posts in this thread. [Missing image file: THEREWASAWATERFIGHT.jpg]
The bright blue water balloonwoobles and tumbles as it flies through the air, you track with your eyes as your feet begin moving all on their volition, throwing you forward under the arc of their attack and towards your Pershing.
You are the commander of the M26E1 Pershing Heavy Tank "Black Jack" and, as you turn in time to see the aftermath of the balloons exploding against Anzu and Richard, you consider that this sort of behavior certainly wasn't expected from Miho and Hana.
You wave your hands towards Patrick, your radioman, motioning him to get behind the Panzer 38(t)- Richard has already dropped down behind the barrel of water and Anzu, well she's still standing there dampened and in shock.
>Rally your crew- you need to concentrate your resources for a counter-offensive.
>Tactical appraisal- who's involved with the Opposing Force? What are their numbers and disposition?
>Go offensive- we need to shift the violence of action in our favor.