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I'm looking for alternative fantasy race art.
Orks that look different, Dwarves that look different, giants that look different, fairies that look different, goblins that look different, Elves that look different, you get the idea, undead that look different, Naga that look different, whatever man.
I only got these really oldschool reptilian Orcs.
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/tg/ I have a quick question that I can't find the answer to. In 40k, is there no concept of a universe? In the books I have read thus far and from the codices, it's always about "the galaxy", the galaxy will burn in flame, the galaxy will be consumed. Where is the universe talk, do the Astronomican not know about what's outside their own galaxy?
/tg/ becomes the Demons
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Previous thread: http://archive.foolz.us/tg/thread/26875852/#26875852
Take this test, then take your score and come up with a Demon form for yourself based on the following attributes:
Each level score is an attribute, and what you get determines how much you have.
Level 1 would be say, human-like skin and features, the higher your score the less demonic you appear in complexion, but the lower it is the less human and more monster you are
Level 2 is femininity, if you have lots of it you'd appear very curvy but not as much then androgynous or masculine
Level 3 is the size of your stomach and and fat build-up
Level 4 is your clothing, the higher it is the more flashy and regal it looks
Level 5 is the horns on your head and how big they are as well as body tattoos maybe?
Level 6 is your Magic level, since the higher it is the more pagan witchcraft you know
Level 7 is your body mass, musculature, and weaponry, the higher it is the more powerful and built you are
Level 8 is your I guess, incorporeality. The higher it is, the more you are cloaked in shadow and darkness, and the glow-y-er your evil eyes are
Level 9 is your wings, because uh, wings grow from the back AKA backstabbing, and I couldn't think of where else to stick it...?
The more inventive, the better. Have at it.
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I've always been a bit bummed out by the lack of Viking RPGs. By which I mean Germanic/Norse themed RPGs set during the Viking Age. The only reason I specify that is because someone will inevitably point out that viking is actually a word in ancient Norse that essentially translates to "going on an expedition". Which is part of the problem. Most vikings in RPGs are just raiders who loot and rape.
Anyway, I figured I didn't want an actual viking simulator, because I find that shit is 1) a trap leading to endless history discussions and 2) not as fun as a bit of fantasy. I still wanted it to be relatively gritty and based in reality, however, and not just be a dungeon crawler where you fight trolls and giants. That's when it struck me that another game I enjoy basically did the same for samurai.
So I figured I'd try my hand at Viking Legend of the Five Rings. Meaning I won't use any of the mechanics or anything, but rather do a fantasy version of northern Europe during the Viking Age. So a relatively down-to-Earth game, made-up politics inspired by actual events, fake religions and occasionally monsters loosely based on Norse mythology.
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Anyone play any good practical jokes recently?
>get bored researching magic, decide to go for a fly outside my tower
>first person I see is some smelly peasant with a smelly peasant kid
>Time Stop, Flesh to Stone on the peasant dad
>use Stone Shape to hide a soul gem inside his skull
>then Stone to Flesh on the dad, Teleport away before Timestop ends
>Dad stops for a moment, looks puzzled, then keeps walking with his dumb kid.
>spy on them using Scrying for a few weeks until dad yells at kid for breaking a vase
>quickly destroy my own body with Disintegrate
>Burst fully-formed out of the dad's head
>Immediately scream "YOU MADE YOUR DADDY SO MAD HIS SKULL TRIED TO ESCAPE!"
>fly away giggling to myself
Intelligence Officer Quest 2
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> Previously on Intel Officer Quest:
Fresh back from your first encounter with Mette and Heike, as well as the interview with the policeman Hoofter - a bit of a security nut, if one will - you were initially tired and ready to sleep; but now you are awake again, looking out the window, around your room.
Your suitcase has been moved. The suitcase with the dossiers inside it.
What's more, you've received a text from a phone number you do not recognise. 'There might be a change of date for the visit.' That's relevant; but who would send this to you? It could be Karen on another phone, or alternatively...
Outside there is nothing to suggest any disturbance of the order. The night is properly dark, as nights in small towns tend to be - pierced only by tenuous lines of street lamps, the occasional house light. Dark patches where the parks are, shut off and left to the wildlife. And then the lights themselves fade out into the hills.
There's so much to do now. Tomorrow, Gary and Mette; and after that... you almost hope it ends up boring. Boring is peaceful. That's nice.
> Check the suitcase.
> Arrange tomorrow's meeting with Gary.
> Talk to Mum.
> Talk to Karen.
> Talk to Sara.
> Talk to Dmitri.
> Needless to say, if you want to talk, please say what you'll be saying.
Space Marine Codex
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Burning Blade: S+3, AP2, Melee, Blind, Incandescent Same cost as a Razorback with Extra Armor
Incandescent: At the end of an Assault Phase in which the bearer made a successful to-hit roll with the Burning Blade roll a D6. On a roll of a 2+ nothing happens. On a roll of a 1 the bearer takes a S4, AP2 hit.
Armor of Indomitus: 2+, 6++, Relentless Same cost as a Landspeeder with a Multi-melta
Once per game during any phase the wearer may choose to temporarily push the forcefield to its limits. For the duration of that phase the Armor Indomitus has a 2++ Invunerable Save.
Shield Eternal: Storm Shield, Adamantium Will, Eternal Warrior Same cost as a Landspeeder
Primarch's Wrath: Bolter, S4, AP4, Salvo 3/5, Shred, Mastercrafted 15 points less than a Rhino
Teeth of Terra: S+2, AP3, Melee, Rampage, Specialist Weapon, Strikedown Same cost as a Rhino
Standard of the Emperor Ascendant: Same cost as Landspeeder Stom with Multi-melta
Friendly units n 12" with the same Chapter Tactics as the bearer re-roll morale checks and pinning tests. Additionally, friendly units chosen from Codex: Space Marines within 6" of the bearer have the Hatred special rule, and add +1 to their total when determining their assault rolls. Furthermore, the bearer and his unit have the Fear special rule.
Undead get no respect
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When did undead stop being scary?
In the Lord of the Rings, the barrow wights were terrifying as fuck, both in-universe and outside of it. The hobbits needed to essentially summon a god to get out of that one. In the Dragons of the Autumn Twilight, when the party ends up in a forest full of the undead, everyone is pretty much "Yep we're fucked". Things that are dead should not walk like they were alive, and places where such a scary and unnatural thing happened were extremely rare and infamous for it. Everyone was scared shitless, and for a good reason.
These days? They're just another thing to beat up. Be it a tabletop RPG or a video game, no one gives the undead any of the respect they deserve, not even new and untested heroes who have never seen this sort of shit before. Although perhaps it also helps that they're fucking everywhere now for some reason.
Guys, be a bit scared. C'mon. Look at that skeleton, it shouldn't walk! It's impossible! Ooooooo!