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Most viewed threads in this category

81 more posts in this thread. [Missing image file: P.jpg]
Haven't scanned a Wargames Illustrated for /tg/ in over a year, so let's get this shit started again. Going to scan 299 today and probably 298 tomorrow. I will dump the separate pages as I scan the thing live ITT to rile up some interest, and then post a compiled .pdf when everything is done. Previous scans: 269 - http://www.mediafire.com/?pi17irp8be9sd24 272 - http://www.mediafire.com/?2afazld4nr7umio 275 - http://www.mediafire.com/?yq7o4eyccmgk5fq 281 - http://www.mediafire.com/?ypvlvhim23qsivn

Not in the Prime Material anymore...

12 more posts in this thread. [Missing image file: wizardofoz.jpg]
So I'm going to be DMing my first game of D&D 3.5 at some point in the near future. The players are all entirely new to D&D and PnP in general and I've been thinking up ideas to introduce them to the game in a context they will be at least vaguely familiar with. To this end I came up with the following campaign idea. The basic idea from The Wizard of Oz, where a group of adventurers are bound together by their quest to fix some perceived faults in themselves. I'll give the players a list of flaws to pick from and possibly include some penalties and such, giving the players an in-game incentive to visit the Wizard. This inbuilt flaw in their character will also allow them a structured environment for them to learn roleplaying and allow me to give constructive criticism without encroaching on the players too much. I will also encourage the players to pull a real Wizard of Oz and have their characters overcome their flaw without the Wizard through interactions with each other and through several encounters designed to test their roleplaying as well as their characters. Remember that this is for a group of entirely new players. Of course if a player wishes to create their own flaw in order to fit in with a backstory or anything that would both increase the players fun and add atmosphere to the game I won't stop them. So what do you guys think? Is this a good way to introduce someone to the game without dropping them in the deep end (which incidentally happened to me, much to my chagrin). Also, suggestions would be appreciated. Pic related, my intended campaign.
219 more posts in this thread. [Missing image file: Trollhoffer.jpg]
LARP thread go! How many rules is too much?

Iron Kingdoms RPG

98 more posts in this thread. [Missing image file: IronKingdoms_Logo.jpg]
Iron Kingdoms new thread! Scanon here, for those who missed it- Book sans fluff pages here: magnet:?xt=urn:btih:1640874862A37E7C70F58E4673B482C94116C09B First half of fluff pages here: http://www.mediafire.com/?yttb22fkftkmff3

Ironhearts Vol. 3 - Chapter 2.3 Battle of Wylds

239 more posts in this thread. [Missing image file: WYLDS15.jpg]
Month of Ashwood, 5th Moon High Winds, Very Cloudy In which we continue to battle- *Undead Bolivians* from dusk till dawn Perpetrated by~ People in Black Clothes while... a cave is explored. Leading to //High Chances of Death and// Great Reward. [Analogue Phase] For Interested parties , or general inquiry visit http://1d4chan.org/wiki/Iron_Hearts
105 more posts in this thread. [Missing image file: Traveller_Books_0_8.jpg]
So I'm going to be playing Traveler for the first time. My character has 2 points in computers, 9 in intelligence, education, and social. Managed to make it to lieutenant in the navy as well. Also a psionic with a Psy rank of 8, teleportation, telepathy, and telekinesis. Are there any tips or tricks I should know to help my team survive. We are starting with a lab ship thanks to our scientist. We almost got 3 of them in his character gen, but GM said no.

Shadowrun General

111 more posts in this thread. [Missing image file: pike_place.png]
Shoot straight Watch your back Conserve ammo And never Ever Cut a deal with a dragon >Welcome to Jackpoint USER >Please pick from the following topics >//discuss_games >//tell_stories >//seek_help >//lean_about_the_6th_world We had a great story time yesterday with TwoDee; now lets get the discussion going for today. Linku: >http://suptg.thisisnotatrueending.com/archive/20950596/
209 more posts in this thread. [Missing image file: TW-COVER-312x300.jpg]
Does /tg/ play tomorrows war? What is it like? Basic structure of the game? Any good resources for units?
111 more posts in this thread. [Missing image file: 1346271140518.png]
>UpdateMania threads on /tg/, before the 6e release >Everyone's gotten bored of playing 5e for almost a year at this point, so not many people are actually playing the game, and just post in the threads instead >Threads run anywhere from 100 to 300 posts, and almost always last over two days, sometimes up to an entire week >UpdateMania threads after the 6e release >Everyone's busy downloading the massive edition pack, researching the 6e books, recovering from massive drug and drink trips that happened at the UpdateMania Party in Boston, or actually playing the game >Threads usually run up to no more than a few dozen posts, and rarely last more than 10 hours In other news, Aaron Hesh is still nowhere to be found, we still don't know if 7e is going to be the final edition or not, and Right Honorable Gentleman is still being extremely vague and ambiguous as to whether or not he's an UpdateMania developer. What are /tg/'s thoughts about all of this?

Gaming Group Rituals/Traditions

216 more posts in this thread. [Missing image file: Light Fetish Club.jpg]
ITT: Stories of any rituals or traditions your gaming group or players do or have done. Before starting a new campaign, one of my group's GMs always takes an unopened bag of Doritos outside and burns it 'to appease the gaming gods'. He says it started as a joke in his first group and keeping on doing it gives him personal amusement.
206 more posts in this thread. [Missing image file: Irenicus.jpg]
> Oh hey, I'll go check out info on Baldur's Gate: Enhanced Edition > New characters were revealed to be available in the game's announcement, later being confirmed in the announcement of The Black Pits storyline. The original new announced playable characters are Rasaad yn Bashir, an orphaned Calishite monk; Neera, a half-elf mage; and Dorn Il-Khan, a half-orc blackguard. All characters have been credited as romanceable. > Going out of the way to specify that you're adding three new romancable characters to a game that predates Bioware-style romances > mfw

Custom Card Thread

132 more posts in this thread. [Missing image file: Goblin Bomber.jpg]
Where we make well designed, balanced cards with unique and thought provoking game interactions. Right. So here's a little challenge to start off; complete the overpowered two drop cycle. Some guidelines: 1. Must cost 1R. 2. Should be a 1/2 (Two 2/1s, two 1/2s and Goyf). 3. Preferably is a human, which gives us 4 humans and a beast for green (fittingly). Mine isn't. 4. Minimum power guideline: Has potential in at least one eternal format (Modern/Legacy/Vintage). 5. Has a PLAUSIBLE chance of passing development. This can be done in a few ways, but precedent has taught us that the card was either pushed a tad too far (Bob and Tiago), or explored weird and hard to evaluate design space (Goyf and Mystic; likewise, your "EtB 5 damage to target" card is obviously well over curve). So yeah, go nuts. Or post whatever, that's fine too.

Sinister business woman character art?

38 more posts in this thread. [Missing image file: 3606d1c94df118210e9b9af4d0d34858.jpg]
Mirei-san is too cute, and doesn't cut it. Perferrably standing pose, hands on glasses and looking down her nose at you in a skirt-suit. She's supposed to be an undercover cyborg for my supers campaign. Also any art is appreciated.

MTG Ask A Judge - Post Post Prerelease Edition

110 more posts in this thread. [Missing image file: The Bird Says no.jpg]
I'm back from a hard day's night, so it's time for more Judge-Asking to go down. I've managed to collect 4 total Judge's Familiars so far. Not nearly enough. Hopefully I pull at least one foil from my box. Speaking of which, I may do an 'unboxing' thread for it when I get it this Friday. Thoughts? Too lame? Exactly lame enough?

Fate/Only War

101 more posts in this thread. [Missing image file: bc35c5f1a85c21f47da140ac4fa2f813.png]
https://docs.google.com/document/d/1OSjwxJ29GJCU-tLsISmOOnIOxrkIzuX_t9Mw_ubPdhk/edit In July, for the hell of it, I decided to make a Fate/Stay Night RPG based on the Warhammer RP System for the hell of it and because the people I play with are all very familiar with the system. It uses the Only War system since it's the most easily modifiable. I edited it a few days ago. Some things were seriously fucked. But they've been fixed and I made the "Luck" stat more relevant by having it kind of work like Uncanny Luck in AdEva. Servants start at 10k XP. They can hit some crazy characteristic scores, but it's nowhere near as bad as when I first made this. The starting characteristics for each class is actually equal to their listed template parameters, -10 for the sake of representing Servants that may be weaker in that particular spot. I couldn't make complete rules for Noble Phantasms, BUT I gave a rough fluff/crunch guideline for pricing them. Masters are split between three specialties: Normals, Maguses and Magic-Users. Normals are pretty much non-maguses. Their Mana is shit and they can't Mana Transfer during combat, but they get extra XP and more flexibility in aptitudes. Magic-Users are a sort of middle-man. They're great if you specialize in one field but the doubled prices for powers outside it limits you. Maguses are the most rigid stat wise but are the 'best' when it comes to magic. Someone I know will actually be running with this in the near future. I'd appreciate any balance concerns and suggestions on adding more stuff.
10 more posts in this thread. [Missing image file: ScroogeFirst.jpg]
How well would a barter system work in a tabletop game?

Warriors of Chaos n00b

4 more posts in this thread. [Missing image file: 1348514139429.jpg]
Thinking of starting a Warriors of Chaos army, but not really sure where to start. Obviously, there are only a few actual unit choices for WoC, but it feels like there are so many weapon choices and upgrades and blah blah etc. that I don't want to go all balls in with loads of wasted pointless....points. Now, I was thinking the standard "get a battalion and then go from there" but, what are my real options? I really like the Warrior models, and the Marauders, so was hoping to use a lot of those, but I'm unfamiliar with the tactics of the game and the rule changes in 8th ed. Can you help a simple man out, /tg/?


26 more posts in this thread. [Missing image file: The_Ultimate_Wizard.jpg]
What could possibly go wrong? Step 1: Go to omegle.com Step 2: Challenge strangers to WIZARD BATTLE Step 3: The rules: Respond to previous spell, then cast your own spell. No punching. Let's see what happens. Posting the better yields of my attempts at it.

Sorceress Quest 83

35 more posts in this thread. [Missing image file: 1338078629853.jpg]
>>Previous threads can be found at: http://suptg.thisisnotatrueending.com/archive.html?tags=Sorceress%20Quest
53 more posts in this thread. [Missing image file: larp-the-battle-for-verona-cover_.jpg]
so /tg/, any one of you has acquired yet this book? Because it looks interesting* and in our group we decided that I will test read it and sum it up for them if it's worth to read for one reason or another. *like masturbating with a cheese grater

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