Princess Guard Quest 28
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You are Reinhold, master swordsman and victor of the Royal Swordsmanship Tournament. The King was so impressed with your skill, he personally requested that you be transferred out of the army and into the Royal Guard! Not bad for an orphan who was raised in a brothel in a poor fishing village.
The only issue at this point is your assignment... you've been charged to be the personal guard of the King's only daughter Marianne. While she is the vision of loveliness that you'd expect from a Princess, her personality is... well... she seems to be RATHER unpleasant.
Yesterday, you, Sylvie and Melanie were dragged out on the town by Nicolette. You did plenty of shopping, caught a spy, and bought pastries! And afterwards, you visited Nicolette's place and were treated to both dinner and embarassing stories, courtesy of her mother!
And when you got back, you met the court mage Niklaus for the first time... he was certainly a weird one.
But then you gave the Princess the cakes you bought for her and all is well.
Well, at least all WAS well. But it's a new day, and who knows what her mood will be when you see her...
>Guard Rank: FERRET
>Congratulations, you are now a lazy Ferret!
>Ferrets are cute and rather smart, but they kind of smell...
>The Princess now likes you a tiny little bit!
>But she still doesn't consider you to be a person.
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This DM thread.
So, my DM threw out our last campaign and told us all to show up next session with just our dice, leaving our collected materials and sheets behind. When we arrived he gave us a choice of 0 level NPCs. We were now shit-tier nobodies in a shit-tier town in a shit-tier kingdom in shit-tier nowhere.
Our party consisted of
>Myself, the village blacksmith who can't really make anything much better than simple or martial weapons, and even then can mostly just make horseshoes and nails and shit.
>The village healer, does not into magic, does not into potions beyond herbal teas, and does not into healing beyond a vague understanding of good hygiene and drinking fresh water.
We started off on a fine new morning, and found out that the local innkeeper had rats in the cellar, eating up his foodstuffs and doing your typical low-level rat shenanigans from every RPG. We were offered the chance to try and locate some sort of wandering adventurer to handle this. We chose to settle the affair ourself.
Total party kill.
Gundam AGE Quest: Part 57
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Your name is Scarlet Crocker and…good god it just doesn't stop. First you’re put in charge of a military base despite not being in the military and barely being out of high school, and then the safety of the colony is thrust into your hands after the bases defenses have been destroyed. Even after you've rebuild the base, pulled in recruits and started your own bloody R&D lab the Vagans still scoped out the colony, filled the fucking walls with Robot spiders, and hospitalized your Father and Grandfather.
Now along with the impending full force invasion fleet that will arrive in 2 days (or earlier) you've had an WMD in the form of a Plasma Diver Missile given to you and you've come across a hidden bunker filled with skeletons, cyborg body parts, and a recording involving Arthur, a man who your father has obsessed over and studied into zealously since before you were born.
Realistically even with all your preparations and a miniature WMD there’s still a big chance the Vagans will steam roll the colonies, kill your friends, family, and then move on to kill Flit’s wife, all the defected Vagans and orphans, and then move on to attack Big Ring and then Earth.
To say you’re a little stressed out is an understatement.
As you sit at your desk, thinking things over Rysis brings you a cup of coffee and an update on everything going on...
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>read the new War Zone: Damnos
>mfw the defeat of the Ultramarines in the first war in Damnos has caused a tidal wave of low morale and depression across the Imperium. Suicide rates are off he charts, Imperial pride and confidence shattered, the armed forces of the Imperium are throwing down their weapons and are refusing to fight!
I am exaggerating things, but come on. A single defeat for the Ultramarine's second company and the loss of a single world is enough to lower the morale of an Empire of over a million worlds.
Also there is something curious I noticed. The Ultra-visions, I will call them. Cato has a series of unexplained visions of the Necrons and the C'tan creature in their possession. These Ultra-visions actually aid the marines in avoiding a Necron invasion of Ultramar and the death of Calgar.
This is not the first time an Ultramarine had a vision of the C'tan/Necrons. I recall Uriel experiencing a connection between him and the Nightbringer. This is beyond odd, why do the Ultramarine have an empathy to things made of Nercodermis?
Maybe its the fact that their Primarch is friends with a Necron Overlord?
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>trying to save kingdom from the invasion of an evil empire
>serve directly under a certain ducal family
>the duke seems heroic, he recently did some questionable things but he could always explain them as being for the better - and we're not about to question his judgement, he's a war hero
>at the last session we met his younger sister, a decadent and cocky but charming young noblewoman
>her lips were far looser, she readily bragged to us (believing us to be trusted retainers of her brother) about her and her brother plotting with the empire
>they're in talks with the emperor and planning to switch sides, betraying the king at a crucial moment
>she even read us some letters from and to the emperor, laughing with glee at the treasonous plot
>we decided to kidnap her and present both her and the evidence to the king
>INSERT DARING KIDNAPPING SCENE HERE
So now we have an evil noblewoman in tow, a manhunt after us and about a hundred miles of rough terrain to cross until we reach the king...
...and we just realized we didn't take the letters so we have no fucking evidence. It's the word of us, lowly mercenaries, against the word of the younger sister of the king's most trusted ally.
The girl is unbearably relaxed, smug and chatty considering her circumstances. We didn't divulge our plans or motivations to her. She said she figures we probably kidnapped her in a fit of anger over being lied to and didn't plan it through. She said we were foolish, but we've also impressed her with the skill and daring to pull off the kidnapping. She said she'd regret losing an asset like us ("and as it stands, my rescue and your deaths are foregone conclusions"). She promises she'd be willing to forgive our transgrassion against her and make up a lie (e.g. someone else kidnapped her and we actually rescued her) to save us from any consequences if we return her and remain in her service.
How bad of an idea would taking her offer be? On a 1-10 scale? Any good advice?