103 more posts in this thread. [Missing image file: worse than 3 riptides.jpg]
daily reminder that maiden with eyes of blue is the most broken card in a TCG of all time
seriously. you MTG fags think jace is bad? I played magic and yeah, nah, imagine jace, but instead he comes out turn one and basically prevents your opponent from attacking at all
40k fags think the riptide is bad? imagine if the riptide had the effect "when riptide is destroyed, deep strike 3 more riptides without scatter"
how in the actual FUCK is this card not forbidden yet?
I am seriously, legit mad
267 more posts in this thread. [Missing image file: m2860630a_40K_Kill_Team_Pack_2013_(6).pdf]
So you like 40k, but you don't like the price?
Don't we all. If you're in the same position, why not give Kill Team a try? It's like 40k, but on a smaller scale. 200pt list, each model acts as a seperate unit. It's like Necromunda, but less complicated and you can use any army in the full 40k game.
I want to see your lists! The only restrictions it places on lists are thus:
>FoC: 0-1 Elites, 0-2 troops, 0-1 fast attack
>Can only have 3 models minimum.
>1 model must be nominated as leader
>3 models can take a single USR each (doesn't have to be the same rule for all 3)
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>Seldom has the manse itself been breached successfully and have the intruders escaped with their lives. One incursion is said to have involved a squad of Fire Hawks Space Marines, a Chapter long since declared lost in the mortal realm. While Nurgle was preoccupied drowning a Lord of Change in his cauldron, the Space Marines arrived engulfed in an inferno of flame and bolter fire to reclaim their fallen captain, whom Nurgle’s minions had once overtaken all-too easily from Khorne’s Wrathgate. The Lord of Decay has his suspicions about the source of this event, laying blame at the feet of the Blood God for the foul deed, for while the Fire Hawks brought their inferno, several blood relics and skullseeds also vanished from the garden.
As you can see a squad of marines managed to invade Nurgle's mansion and rescue their battle brother.
So I wonder why don't the Eldar mount a rescue operation for their Goddess Isha? A multi-craftworld endeavor including the Phoenix Lords would definitely breach the mansion and free Isha from her cage.
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So I just got this. I'm aware that others are more valuable but I was drawn to this unique commander and Esper's potential for fun. Already have a Rakdos and Naya EDH deck. How should I tweak it to make it more powerful? I was thinking of going lifegain (and therefore draw), control, and combo but I'm not sure how to balance things out properly. I definitely don't want another EDH deck that's about sending creatures at my opponents, already have two of those.
Then again, might Sharuum be overall better for this? Not sure if I want to be Sharuum player #44324 but an artifact based deck sounds fun.
Link to decklist: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/269c
Suggestions please, tg. Also EDH general I guess.
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Hello /tg/, it's been a while. I doubt many people remember me, or the Children of the Mountain, but I'll try and fill you in.
A few months ago, I ran a civilisation game about a group of trolls, led by a nasty customer name Big Papa Gronk the Devourer. After taking control of his tribe, the players were given control of Gronk. He enslaved goblins, conquered dwarves, ate wizards and had recently sacked a human city when we left off.
The way I played was a little different from most Civ games, in that I focussed on the players controlling the tribe leader, not the tribe as a whole. I was praised a few times for the attention to drama and the emphasis I put on telling a story, not just playing a game. There were a few regular faces that used names, which I think really gave a group feeling to the game, without being intimidating to new players. I went on an unexpected hiatus after about 11 sessions. Now I'm back.
As I said, I don't expect many people will remember the old game, but I'm offering to start it again.
We could start a new one.
Pretty much the standard deal, first to 4, whether it's a new race or the old tribe.