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Is anyone else really, really disappointed by the kaiju in the Pathfinder Bestiary 4?
First of all, the blanket rule about the kaiju subtype allows you to climb up kaiju. Cool! However... all it does is make you provoke lots and lots of attacks of opportunities. There is no reward whatsoever for climbing onto a kaiju's head and stabbing it. It is much better to just hack away at a kaiju's foot.
Then come the kaiju statistics themselves. They look impressive and astounding at first glance, and while they can certainly rip a level 20 party to shreds, their combat tactics are... boring. All they can really do is just inflict raw damage, SOMETIMES with an occasional extra effect.
To your left is Mogaru, the most powerful of the kaiju, weighing in at CR 28. Mogaru is, quite obviously, a Godzilla ripoff, even having the aquatic subtype and a destructive breath weapon.
Mogaru has a firebolt attack. He can spend a standard action to fire off six +31 ranged touch attacks that each deal 5d6 damage on a hit. Decent, but... fairly boring, given that they just deal pure damage.
Mogaru's trample attack is awful for CR 28. Every 4 rounds, Mogaru can use a breath weapon in the form of a 600-foot cone. It deals a whopping 40d6 damage and staggers for 1d6 rounds, but your average party is going to spread out to avoid the brunt of it.
Mogaru's best combat tactic is to just... activate Power Attack and spam full attacks. Really. His attack bonus is high enough to guarantee hits, he inflicts tremendous damage, he has upgrades to his critical hits, he has a grab and a swallow whole attached to his bite.
Maybe this is just me, but an epic battle with not-Godzilla should NOT involve the party's melee characters hacking away at Mogaru's foot, while the big bad kaiju just spams full attacks for pure damage (and maybe a grab). Even if he did use his other powers, all they would do is pure damage (and maybe some stagger from his breath weapon). How did Paizo make kaiju fights so dull?
Tsukaima Quest 11
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You are Yuri Ivanov a Corporal in the Tesenturian Reserve Guard who after attempting to save your best friend’s life you’ve been sent into the unknown country called Tristain, a place where the existence of magic and mages exist.
However, despite this realization and after the consumption of an unknown quantity of alcohol you’ve somewhat grown used to your environment and with no way to get home in the foreseeable future you’ve decided to immerse yourself in various activities and situations.
Such as witnessing the arrival of a gaudy blond who’s whirlwind of fake rose petals blow past you and the half-pint exiting through a nearby window.
“Do not worry for I, Guiche de Gramont have heard the Princess’s plight and am willing to offer my humble services to the cause.”
You don’t know whether to be surprised how you did not notice him eavesdropping, confused on why is he even at the girl’s dorm, or just frustrated as you can literally see a powder keg waiting to be blown.
So you just decided to bring your palms onto the sides of your head and began rubbing the temples as you sighed from exhaustion.
"Guiche I'm not even going to ask what you we're in the girls dorm, much less at Miss.Valliere’s door.” You simply stated trying to gather your thoughts on the whole thing. “But I won't turn down a helping hand in this situation.”
“Well I know that I did a poor showing in our previous duel bu-wait what?”
“You heard him now get ou-wait what?”
Both turn to look at you not expecting the answer you just gave and in any other circumstance you will share the same reaction.
“But Yuri!” Half-Pint was about to speak out but you held you hand up motioning her to stop.
River's Rest (A prequel quest)
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River's Rest, an oasis in the midst of vast sprawling arid plains, even desert. River's Rest, a jewel on the horizon, a beauty of brick and mortar, the pride of all its inhabitants. Filled with teeming, bustling life all throughout its city, watched over by the vast brass palace above, and its splendid gardens. River's Rest, squandered in the hands of a usurper.
Today, this will change.
You are Kurat Seble, and until three days ago, you were a remarkably successful spice merchant - not to boast, of course, but those were the facts - but that too will change today. Almost a month ago, now, Navid Nahar - or Nahar the Sixth - inherited the throne of River's Rest after a massacre of a succession, snatching it from its rightful occupant. Today, you will put into motion a plan to restore Havel Nahar to his well-deserved position.
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Infinity General: How do I kill Link Teams edition?
I'm new to the game and link teams seem crazy powerful, especially with Sixth Sense Level 2, that seems to take a lot of counters away, seems there's not many choices except to go head to head with their Burst 2 ARO fire and hope for the best.
For someone playing a non-sectorial list, i.e: having no link teams of their own, what are the best ways to deal with them?
Magical Girl Noir Quest
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Well, there is just one thing. You have another mission lined up in a few days or so, right? Is that on hold now because of Oriko, or what?
"Ah, you're referring to the mission involving the off-shore facility?" Kyuubey shakes his head. "No, that mission's still on your docket, Matsuda. Do you realize how that will look like to our client - and all the other Officios? About us dropping our active assignments simply because of a small group motivated by the most puerile and immature of pursuits - revenge?"
...Well. You're not sure you've seen the Incubator as angry as this before. Even angrier than he was earlier, with Jyuubey.
Kyuubey turns to look at you, before sighing. "I...well. I'm sure you have more reason to be displeased than I do, Matsuda. But I can't help but feel that this could have been avoided had I not asked Kharn to use a lighter hand with the Third."
Huh. He did that, then?
Girls und Panzer Quest: The Spy Who Was Fluffy Edition
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"So why are all of you in my council room?" Anzu says, tapping impatiently on the large table. Miho and Yukari mostly just ignore her as they go over her footage. "Seriously... Guys... There isn't anywhere else you could be doing this?" Anzu continues, looking for help from Momo or Yuuzu. She's actually right, there are plenty of places you could've gone to go over the information that Yukari had brought back from her mission to Saunder's University Highschool.
You are Commander Russells of the M26E1 Pershing Heavy Tank "Black Jack" and you'd be lying if you said that coming here hadn't had anything to do with annoying your constant annoyer. To drive this point home, you reach over and grab a handful of dried sweet-potato chips from her bowl and start munching- you still haven't eaten lunch. "...The hell is that thing?" You say, looking at the low, squat and heavily armored tank sitting in Saunder's Garage.
"A T28..." Yukari says, a hint of awe in her voice. "That's a 105mm cannon- it was designed to break through Germany's defensive lines and destroy bunkers. It's really slow though, and Kay says the engine and transmission are giving them problems so they're going to save it until they go against a team with a lot of heavy tanks on it..."
>"Do they have anything except Shermans that they'll be using against us?"
>"You're absolutely sure we won't see that monster?"
>"Yukari, thank you. But never pull something like this again..."
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Hey /tg/, I'm looking for some quick advice.
I'm setting up to run a campaign for my group - set in WWII era France, with the players making up a resistance cell. I'm figuring on a few French partisans, British commandos, etc fighting Nazis. A bit pulpy, good action, a good mix of serious and camp.
My only problem is that I've got no idea what system to use. I'm looking for something that 1) handles modern scenarios well, 2) pulpy flavor but still realistic enough that a gunshot or two will put a PC into serious danger, and 3) reasonably fast-playing enough to not get bogged down with a group of 7 players.
What does /tg/ recommend?