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"Welcome to the arena, combatant! Before we begin, we must ask you to fill out our application. We realize you've been through many tests, this is just for filing purposes." The recordkeeper behind the desk always has a wide grin.
Before you lies a paper on a beaten desk. You've come a long way, overcome many trials. The Arena is known for entertaining hundreds of millions of people. The sheer physical competition is known for pleasing many gods, from those of militant stance, to those of the arts.
There are three leagues: Leisure, Life, and Death.
Liesure is a combat sport league, however, it is only to one enemy falling to the ground (Their shoulders and calves must touch the earth), or forfeit. The motion for the latter is a simple kneel.
Life is a combat sport league like leisure, only it is to first blood. Accidents and deaths are common, mutilation and crippling moreso. From Leisure, prizes are twice as high. However, it is very dangerous, the name representing that most people who enter the league spend their whole lives there.
Death is a special league, invite only. You have been invited, of course - but you can choose any of the others with no shame. In Death league, the fights are always to the death, and the seasons are short - but the fights are glorious, and long, often lasting days with long breaks. Players are allowed and encouraged to bring allies and form teams, which then enter skirmishes. Prizes here are varying: When you enter, you pledge all belongings and earnings to the one who bests you, and also earn a weekly wage roughly equal to a simple laborer - enough to eat well and sleep under a roof.
For your first decision: Which League will you enter?
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Welcome to Traveler, a system where you can die in character generation and sapient potatos plot your downfall. I am Cosmonaut, and I will be your guide.
>The fuck is Traveller
2d6-based RPG system based around the idea of travelling through space. It is highly adaptable to any setting, 40K/Star Wars/Star Trek/Fifth Element/Whatever, and can even do medieval stuff (though this isn't as fleshed out as say, D&D or GURPS)
>Why should I play it you shill?
Its really fun and rewarding, also has the best character creation of any system ever.
>Where do I get started?
If you are interested or have any questions regarding Traveller, our experts will answer your questions to the best of their ability!
Also Traveller game-finder >tfw no game to play
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Why hello there, elegan/tg/entleman. Yes, you. I know you like taking chances. Rolling dice to see how things go down. I've got just the thing for a gambler, right here. A twenty-sided die. Wait, wait, I'm not trying to sell it to you. I just want you to take a chance. Y'see, if you can roll a 20 on this here die, you get a wonderful new body. Superhuman strength, agility, reflexes, healing factor, biological immortality. The whole nine yards. Aaaaaand alsoyourformisthatofacutefemalechild, but hey, details. Oh, also, if you roll anything other than a 20, you will never be able to achieve this state of being through any other means. And if you roll a 1, I get your soul. Of course, you don't have to roll. You can walk away if you want. I wouldn't, personally, but you can.
What'll it be, /tg/? How much faith do you have in those dice gods?
Princess Guard Quest 66
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You are Reinhold, master swordsman and victor of the Royal Swordsmanship Tournament. The King was so impressed with your skill, he personally requested that you be transferred out of the army and into the Royal Guard! Not bad for an orphan who was raised in a brothel in a poor fishing village.
The only issue at this point is your assignment... you've been charged to be the personal guard of the King's only daughter Marianne. While she is the vision of loveliness that you'd expect from a Princess, her personality is... well... she seems to have some issues.
It was quite the day... you explored the town with Marianne, Luciana and Takamaru, visited Volker's grave with Citrine and somehow ended up with a great-grandmother, and then the two of you made friends with a pair of adventuring siblings.
>Congratuations, you are now a mangy DOG!
>While dogs are loyal, they're not all that smart...
>The Princess now considers you to be her friend!
>But while dogs are man's best friend, they still don't count as people.
Character list + descriptions (in progress):
Homeless Mutant Quest 26
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Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=homeless+mutant+quest
As the evening descends, so do the birds.
You pick your way through the scar in silence, Gabriella ambling just about alongside you, her breath staggering noisily as she flinches and shuffles and cringes her way over the snow. Laura is hanging back somewhat – whenever you slow down, you can’t quite seem to pull her closer, her pace shifting to accommodate, keeping her orbiting at a fair distance. Occasionally you’re sure you can feel her eyes boring into your back. But you can feel everyone’s eyes doing that – it’s just who you are.
The scar is easy nesting. When the sun dims, the pigeons and the crows and the other tiny, winged shapes you couldn’t put a name to crowd in, their collective rustling and preening rising as a sort of low, reverent applause, clapping the day off stage. It edges away and away along the sky until there’s only red, and the thin, withered winter clouds take on the appearance of long wounds. Thinking about the scar is a good distraction. Sometimes it seems like not only a sanctuary from the rest of the city, but from the world at large, material and immaterial, an island of etherized, cold indifference, non-judgemental in its bleakness.
You check the time as you pass by an old, disused subway exit. 6:34. You didn’t even know that was there – you don’t know very much about the scar, really. In the place of commuters, the boarded-up hole is now choked with clacking, snipping crows. Amidst the shivering black, you notice a speck of white, and watch with vague interest as a lone magpie rises from the crowd, off into the closing dark.
You glance up ahead, scanning the broken rooftops for familiar silhouettes.
Not far now.
>Hunger Level: 6
>Current Funds: $140.50
>[ ] Talk about something on the way [insert subject].
>[ ] Make your way back in silence.
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hey /tg/, have you put much thought into how children work in your games? I'm thinking of setting up a take-care-of-the-kids adventure and I figured I'd swing on by and see what /tg/ does.
Are elves always so haughty, even when young? Do dwarven children have full beards? Do snakefolk nurse, or do they take mashed up gerber-meat, or what? Is it possible to raise goblins well, or will they simply swarm over you in a cloud of baby-rage devouring all they can lay their teeth on?
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/tg/, I need to be Real Life Brave soon, and in my heart I worry that I just can't do it, that I'm a coward, that things are just too overwhelming for me. You guys are always amazing when I'm in a bad mood. So bring me your pictures, your stories, your encouragement. Tell me about times your characters have overcome impossible odds. Show me images of bravery. In short, help me be more than I can be.