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Is the grim-dark thing a fad? Will it end one day?
At this point, almost every campaign tries to be dark, grim, realistic, dark, disturbing, dark, edgy, etc.
Will we ever move away from this obsession with darkness? Can we revert to the fanciful settings of old? Can something else entirely replace our distopocentric settings?
Rogue Trader Help
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Greetings elegan/tg/entlemen and lovely ladies.
I am here to ask for few things of your help. About 2 months ago my friends and I invested in the Rogue Trader core rulebook (I know dark heresy comes first but everyone thought this was cooler). After playing through the included "tutorial" quest, the group quickly dispersed and never touched the book again. As the lover of 40k lore, sadly I give all my money to wizards lest I fear I would play the game, I was entrusted with the book.
Now what I need are general tips for getting my current gaming group to try and play this game. Warning, all they know is D&D 4th edition and there is only one person in that group who has touched this game, she was the navigator and hated all of the warp stuff. What tips do the great lords and ladies of /tg/ have that might help me convince them to play this game? Any rules I should get rid of? What ways can I try and make it easier for them to play the game without dumbing it down too much?
In return I will be scavenging the internets for cool space pictures, preferablly related.
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You are Sir Daniel, an old hero long dead, or were, until Erik the Lich resurrected you to be his helper.
Fortunately, Erik is the laziest man you've ever known, and only wants to read erotica. But you're a good servant, and want to help your master by clearing the ladder to the top.
Last time you went south across the Fresh Sea to deal with the illusionist, Salin.
You entered his house of mirrors, and broke his illusions (Literally in one case) and came face to face with a fierce enemy.
The man himself was nothing like expected, just a scared old man, hiding out his last days.
You sent him on his way, nonetheless.
You return home, with a visitor who'll be staying a while.
Gerald the shipmaster that gave you passage south to the Wetlands.
He saw that you were feeling a bit down after your confrontation with Salin, and kept you company.
You're at the dock south of Gallowmere, with Gerlad, who has mounted a horse and brought one along for you.
What do you do?
Street Fighter Quest
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You are Anon, a freshly-minted Street Fighter. And every single part of your body is killing you this morning.
>previous thread here: http://suptg.thisisnotatrueending.com/archive/21062349/
A ringing phone jolts you back to reality. Familiar ceiling, familiar bed, familiar apartment in the nicest part of Metro City you could afford. Luckily it's a Saturday so nobody will be complaining about you sleeping until noon.
After your battle with Boss Honda everything in your memory is a blur. You have a dim memory of some celebratory shots being poured and the man in the pink gi glaring at you from the corner of the bar all night. Apparently you somehow made it home and into bed.
Time to do something about that phone, though. It's your friend Pete, a perennial undercard in the local King of Fighters ring. Nice guy, just doesn't have the chops to take it to the next level.
>Answer the phone?
>Ignore it. Procure hangover cure.
>Throw phone out window, return to sleep.
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>Grey Knights have the best equipment the Imperium has to offer.
But they ONLY have the best, apparently. And it's a niche best, as well.
No heavy bolters? No missile launchers? No plasma? or Melta?
No predators, bikes, or landspeeders? No scouts with camo cloaks and snipers? Really?
I've got 4 guns to choose from and the only difference between power armor units are the backpacks and how many of those 4 guns they can take.
Okay, sure. Maybe the guns are superior in a number of situations and function well enough in others. I guess there'd be no point in taking a heavy bolter if psycannons outclassed them entirely.
BUT! No bikes or speeders? Do Grey Knights hate mobility? No forward scouting unit, or long range sniper? They seriously depend on the Inquisition for support at all times?
I wish I had more variety to choose from... bike knights would be baller.