Breaker Quest 16
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https://archive.foolz.us/tg/search/username/HUMILITY/type/op/order/asc/ Previous threads!
http://pastebin.com/DJ3A28jD Character sheet.
You are Micheal Groves, and this is all starting to get to you. You can, after a whole day here in the Rebellion cell in... they won't tell you, finally feel your legs again.
"So... You still haven't told me where you're going and what you're planning with all this."
"Because I don't really know."
You groan. You'd been thinking about your statement and decision, and come to the conclusion that you practically went off half-cocked. You don't know enough, and the idea of fighting so many enemies simply had not occurred to you.
You're a teenager. You're allowed to make a few mistakes.
You shake your head. "I need you to gather all the information you can on the rebels. Motivations, origins, those are important. Tactics, if you can manage. Asking others to join us right now is suicide. We can't really trust anyone."
"Except me, a random medic in a random Rebellion cell?"
You frown, then swing out of bed, standing unsteadily. "Alright, it looks like you're ready to go. You've two options, magically being knocked out, or chemically."
>How do I know you won't off me and be done with it?
>How can I be sure you'll take me to a safe leaving area?
>How do I know you won't make a mistake?
The King of Fighters Quest Round 7: Prelude to a Dream Match
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>What is this?
The King of Fighters Quest is a developing Choose Your Own Adventure-style quest in which you take on the role of Katja Hartkern, an Austrailian Aborgine practioner of Kyokugen Karate and guide her towards joining a team/preparing for "The King of Fighters: Infinite Match".
Decisions are made by voting, with the first option to earn up to three or more winning; Combat choices are made via Rolls, with the highest roll or average out of the first three submissions winning. (These rules also apply in the case of multiple options with Rolls.) In the event of a tie in regards to combat options, the option with the most votes wins, with NO ROLLING after a Tie has been declared.
Princess Guard Quest 107
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You are Reinhold, master swordsman and victor of the Royal Swordsmanship Tournament. The King was so impressed with your skill, he personally requested that you be transferred out of the army and into the Royal Guard! Not bad for an orphan who was raised in a brothel in a poor fishing village.
The only issue at this point is your assignment... you've been charged to be the personal guard of the King's only daughter Marianne. While she is the vision of loveliness that you'd expect from a Princess, her personality is... well... she seems to have some issues.
After a bit more crying on Elena's part, Agnes practically dragged everyone into the mansion.
While she goes to hae some tea made and gets Andreas a change of clothing, you, Luciana, Marianne, Elena and Takamaru go to sit in the waiting room.
>Congratulations, you are now an unruly WOLF!
>Wolves are cool and powerful... and also rather dangerous.
>The Princess now considers you to be her friend!
>But while wolves are really cool, they still don't count as people.
Character list + descriptions (in progress):
List and descriptions of the spells shown thus far:
Quest compilation that's kindly maintained by a person who isn't me:
Joker Quest - Episode 76
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Episode Guide (All credit to Watashiwa):
Recap: You are ANON, the RED JOKER. In our last instalment, you rendezvoused with PALLADIUM ROOK at the CROSS CORNER - And met with SILVER CROSS, VECTOR GEIST, AGITE STRIKER, TITANIUM GIGANT, VERTIGO TRISAGION and IRON OGRE, to plan your assault on the HIVE.