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Most viewed threads in this category

Magic the Gathering Passable Proxy Thread

35 more posts in this thread. [Missing image file: Several fakes.jpg]
Another new thread. Mr. Huang is on vacation but that doesn't mean we have to be too. New Developments: Less than 24 hours until Mr. Huang's vacation ends. For this thread we should consider prioritizing important questions to ask Mr. Huang and finalize our set lists for Modern. Counterfeit cards are not only more prolific than ever but also more realistic. While they aren't perfect, they are virtually indistinguishable to an unskeptical eye, especially while sleeved. Most people interested in them don't intend to sell or trade them, but instead want to play with them casually or semi competitively (many MTG cards are incredibly expensive). These proxies not only as passable in play, but generally cost less than 10% of what a authentic card is priced. Ask and answer questions about proxies. Share new and old photos. Talk about the ethics of proxies, how they might affect the market, LGS's, the competitive scene, why people choose to buy them, and so forth. Here's an FAQ, please refer to it before asking a question: http://pastebin.com/DSan9Ebs Let's try to stay on topic as well as be mature and respectful (no need for personal attacks and name calling). We're adults here, not silly 14 year olds.


11 more posts in this thread. [Missing image file: Chinamen.jpg]
http://shop60467622.taobao.com/ I can't read moonrunes and am drooling over their prices, but how the hell can I order from them? Would someone please help me or direct me into the right direction.

Dawn of War Thread

82 more posts in this thread. [Missing image file: ork food.jpg]
So now that much time has passed since the release of Retribution and it's unclear if Relic will ever make any new 40K games. Let us share our thoughts on the series. The moments we loved and hated. Time for a Dawn of War(Space Marine is allowed as well) thread!

CYOA Thread

148 more posts in this thread. [Missing image file: Spellbook spells.pdf]
Try not to dump lots of old ones at once - one or two is more than enough to spark a discussion. OC is always welcome! Old thread: >>30038814

A Certain Academic City Quest 3

151 more posts in this thread. [Missing image file: Academy City.png]
Welcome to Academy City, the weather is sunny, the time is morning and the date is July 16. You are Kyril Torikov, Level 2 Telekinetic Child Error and you have much to think about. Yesterday had provided you with a list of suspects as well as other, more solid leads. It had also given you a sword wound and a meeting with a Level 4 girl from Tokiwadai. Her name was the Dictator and carries a goddamn longsword called “The Dean” wherever she goes. You couldn’t get mad at her for the sword wound really seeing as you were the one that jumped at her sword in the first place. Along with a friend of Kyousuke’s, they’ve given you two suspects, both with abilities related to graviton manipulation. One had a name, Kaitabi, the other was in a coma but you were pretty sure you could suss them out pretty soon. As an aside, there was also a guy named Trick who’s supposedly been dealing in Ability User dope. He was more a tangent really without any real connection to the Graviton bombings, or at least not yet. You’ll cross that bridge when you get there. Who to investigate first? >Kaitabi >The comatose Level 4 >Trick
73 more posts in this thread. [Missing image file: artesia_rpg_cover.jpg]
I think I might have found the RPG with the most convoluted method of character advancement ever. Artesia: The Known World. In this game, there are 18 base attributes (seriously) and 35+ separate skills (some of which are broken down into 10+ subskills). There are 22 arcana, each of which has a list of 15+ things that grants you advancement points. Keeping a principle to yourself for the Sun, disguising yourself with the Moon, consoling someone with Death, etc. You have to keep track of your advancement points in each of these arcana, because they all have associated lists of attributes and skills you can purchase with each point in each arcana. So, you are keeping track of upwards of 250 possible triggers for point gains, and you have to keep track of 22 pools of advancement points. >Killian fells one of the thugs (2 Sword Points), and Angelo stuns the other squire, but the Priests leap into the fray, and one stuns Angelo with a Grievous Wound to his stomach. Essa flies into a fury at this (4 Strength Points for going into a Fury), and slams her axe-head into the exposed face of the lordling (2 Sword Points) before leaping at the Priests, dropping another within a few heartbeats (another 2 Sword Points). This is for a single combat round. >And so our party is left to ponder their next move. They’ve earned the following Arcana Points so far: >Essa: Empress 2, Lovers 6, Hermit 1, Sword 9, Wheel 15, Strength 8, Death 15, Riven Tower 1, Fool 6 >Killian: Empress 2, Lovers 4, Sword 5, Sphinx 4, Riven Tower 1, Moon 1, Sun 1, Fool 12 >Josephus: Magician 6, Empress 1, Great Priest 1, Sword 1, Strength 3, Riven Tower 1, Moon 3, Fool 3 >Aca: Magician 3, Empress 1, Great Priest 1, Wheel 4, Strength 3, Hanged Man 15, Temperance 4, Sphinx 2, Riven Tower 1 This is for half a session. What drives someone to make such a convoluted system? There are even completely distinct "training points" for a second method of character advancement, which you have to track separately!

The King of Fighters Quest Round 14: "Not just Another Yuri-Fest on /tg/"-Edition

145 more posts in this thread. [Missing image file: 3cc2356848ff1bfac37cdbb23(...).jpg]
>What is this? The King of Fighters Quest is a "Choose Your Own Adventure"-style quest in which you take on the role of Katja Hartkern, an Austrailian Aborgine practioner of Kyokugen Karate. It is up to the players to guide her on a day-to-day (Sometimes longer) basis towards joining a team and preparing for the upcoming martial arts extravaganza, "The King of Fighters: Infinite Match". The goal of the quest? To WIN IT ALL... Or, at the very least, try not to look like a fool in front of millions watching around the world; Plus, you wouldn't mind trying to use your possible new-found fame to get a job or a house to call your own somewhere... Along the way, she'll make friends and enemies alike, explore the city of South Town and maybe, JUST maybe, discover more about herself... >The Rules: http://pastebin.com/2u6UqpiB >Previous Thread: http://suptg.thisisnotatrueending.com/archive/29994580/ >Contact Information: https://twitter.com/WeaselThat >UPDATED Stats Page: http://pastebin.com/WNsLiBm8 >Summary: After dealing with "Justin Beiber" (AKA Chris, of the "New Faces Team" fame), you walked back up to your room and called up "Wessel's Garage", a specialist motorcycle shop about fixing your 'bike's tail light (And was conviently located near your hotel). Expecting an agonising wait or price forsuch sevices, you were luckily able to have the owner himself (David Wessel Jr.) sevice your bike as you did some stretches in the back of the garage, then watched him blast punches and kicks on a fairly-large "Heavy Bag" for a little bit as he seemed to try to convince you that your 'bike needed a tune-up pretty badly, as well as an extensive upgrades package that you couldn't really afford.
45 more posts in this thread. [Missing image file: resting for the night.jpg]
So, /tg/. The age old question... How do you start a campaign? I've done cliche "You're all in an inn". I've taken a page out of Bethesdas book "You're all in prison for whatever reason". I've even gone for the mid-action start-up where the party are simply already together for whatever reason. How do YOU start your campaigns off? What have you found works best? What do you as players enjoy? Pic unrelated: My rulebook tablet's background.

/tg/ Metagame: Doubles Quest

10 more posts in this thread. [Missing image file: shrekem.png]
You are Patrick Bateman. Your quest is simple: To get dubs. However, there are forces on 4chan that would see you fail in your task to acquire matching digits. Sheer randomness, GET stealers, and a mysterious group known only as The Moderators. However, you are not without tools to your disposal. Throughout your journey, you have dabbled in the secret art of Numeromancy, and have specialized in a specific school of this numeric sorcery. Pick a school of Numeromancy: >Addition >Subtraction >Multiplication >Division

Finding a good ship system

14 more posts in this thread. [Missing image file: 1372906879850.jpg]
Hell Elegan/tg/entalmen, I come to you today to beseech you to reveal unto me a system which delves into the world of sailing ships: their customization, combat and maintainance. I wish to run for my players a campaign of Navies, privateers, merchants, and pirates; exploitations, explorations, mutinies, and glories. However, I do not know of any system which does this well and I would use a system that I am more familiar with but none of them do ships very well, the best (to use the term loosely) that I know is the Star Wars system we pay but we have all gotten tired of space smuggling and piracy as it is easy-ish to escape in three dimensions. If any of you know a good system please inform me. In return, here are some pirates or at the very least some sailors.

Super Villain Quest

22 more posts in this thread. [Missing image file: VermaakConcept.jpg]
You are Smith Sterling, the Iron Master! Having finally triumphed over the Chimera terrorists who fought you for control of LA's criminal underworld, you have become the most feared criminal in the city and the target of a secret alliance between the remaining supers of Team Blue and Asrael, a vigilante with a history of killing other supers. You drew up a treat between yourself and the remaining gangs to focus your efforts on this new alliance, resolving to expose the heroes' dealings with Asrael to the public, thus forcing them to turn on him and removing one of the two most powerful opponents in the city. Then it will only be a matter of dealing with Kronos, the time manipulation hero. But Kestrel, a hero who's been feeding you information after you worked to undermine her loyalty to Team Blue, is now the subject of investigation. Asrael has gathered evidence on a magical spike, but nobody trusts him, so Kronos is taking the spike to White Mage in Las Vegas for inspection. Unfortunately Asrael is telling the truth, and White Mage will know it, thus depriving you of a valuable insider. THE IRON MASTER Health: 1 (3) Power: 4 (12) Athletics: 2 Cunning: 3 Technology: 5 Insight: 2(+1) Observation: 3 Nefariousness: 2 Stealth: 1 Powers: Super Strength, Super Speed, AI, SynthSkin, Model T, Mobile Dolls, Ghost Whisperer, Deathless, Monster Form (battle morph, tech morph), Puppeteer >Link to rules (including powers list): http://pastebin.com/gKNv9LD2 Action Points: The Iron Master: 0/2 Julio Pedone: 1/3 Rica Rivera: 1/2 Red Death: 1/2 Resources: 22 XP: 0 Terror: Shaken Minions: Rica Rivera at H2 P4 A5 C1 T2 I2 O3 N2 S5 Powers: Deathless, Super Strength, Meta Speed Red Death at H5 P4 A5 C3 T3 I6 O6 N2 S3 Powers: Super Strength, Super Speed, Enhanced Senses, Kung Fu, Karate, Signature Weapon Steve the Android at H1 A1 C4 T2 I4 O2 N0 S2 Julio Pedone at H3 A1 C3 T2 I3 O3 N3 S2
108 more posts in this thread. [Missing image file: Dice.jpg]
>Roll a Natural 1 on a ranged attack roll >Your character sticks the arrow up their ass and dances around THIS IS NOT HOW YOU HANDLE NATURAL 1'S IN TABLETOP GAMES >Roll a Natural 1 on a ranged attack roll >The stone you support your right leg on suddenly gives way as you're about to set your arrow free. It flies wild, hits the post of the nearby orc chieftain and he instantly sees off to your direction. He commands an entire battalion of his own archers to instantly volley onto your position. This is how you handle a natural 1. Natural 1's don't mean your character instantly becomes retarded and starts to bang their head against the wall, it means that the worst possible happenstance that could conceivably happen does. The action doesn't suddenly change or what you're doing doesn't alter, just that the result you're trying to get is done in such a way to become counter-intuitive. I can't believe some people actually believe nat 1's are more the former rather than the latter.
14 more posts in this thread. [Missing image file: Motti.jpg]
>GM has homebrew race named Mos >I make a character >He tells me I can't name him Eisley why
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>tfw no Lunar Exalt waifu >tfw no Dragonblood gf Is any of the stuff from Scroll of Heroes salvageable or is it all complete crap?
24 more posts in this thread. [Missing image file: download.jpg]
Where is /tg going for discount/cheep minis?
198 more posts in this thread. [Missing image file: deed6.jpg]
>"I want to play a female high elf shaman" >"okay what you want to call her?" >"not sure yet" >"I have some names up here you could use: Nimladhiel, Yllidwen, Laelyan, Ymrilael, Sothariel..." >" Yeah no I was thinking something more exotic." >"Well you can hardly get more exotic, but I suppose we coul-" >"DEEDLIT!" >"... what?.." >"I want to call her Deedlit!" >"Look, mate, she's supposed to be a high elf, not a goblin or a pixie or a pet bird, you know." >"I don't care, I want to call her Deedlit." >"Uh, Deedlit, alright, why not Zweep-Boing, or Wigglywoot or Dweep-Dweep while you're at it?"
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This is just a thought experiment, so please don't bother with the "LOL Y U PLAY DAT GAEM IS BAD U PLAY BETTER GAEM SOLV UR PROBLEMS". We get it, you hate D&D. Anyway, money. So every time I run a game, my players always ask "How much for a room at the inn", or "How much for a meal", etc. Trivial things, for which I tend to make up a cost on the spot. However, since apparently I'm terrible at it, I invariably have players saying "That's too much, peasants only make X gold per year how could they afford that". So my problem, it seems, is how gold functions in D&D settings. Why does it make sense that 1gp is like, two week's salary for a normal worker, and yet casting a simple magic spell costs hundreds of gold? Why is the party awarded in amounts of gold that would be considered a small fortune every time they leave town, when normal activities cost pennies? Would it not make sense to consider gold pieces to be the baseline for currency? I mean, we're already awarding players in it, and charging for services in it, so why not bring it to a reasonable level? 1gp = $1, so a meal would cost maybe one or two gold, and a magic item would cost...I guess the same. Or if you want to be more on the realistic side, you can make 1sp = $1, and not actually price anything out in gold because of rarity. Just a thought that bugs me. Is it impossible to have a game of D&D where the economics actually attempt to make some sort of sense?

Evil PCs

55 more posts in this thread. [Missing image file: ldlcopy.jpg]
Are there some effective ways to have evil characters in the group that don't fall into the category of backstabbing fucks or people who team up with the heroes to go against a greater threat. Essentially, what are some ways to have evil pcs be evil without fucking over the party or being too soft to the point where they may as well be X neutral?

Quest Thread General

167 more posts in this thread. [Missing image file: QTG.jpg]
>IRC #ques/tg/enerals @ Rizon.net >Quest Runner's Directory https://twitter.com/Eisenstern/quest-runner-directory >QuestMaster Starter's Guide by the elusive guidefag https://docs.google.com/document/d/1emQ6IYzRYN4MG45Zl9a-0UH0ARuWLaBB_U924NXc-DY/pub (Contains links to the Simple Solo System) >Stuff about writing things http://www.grammarbook.com/ http://www.cws.illinois.edu/workshop/writers/ http://litreactor.com/columns/on-dialogue-tags-why-anything-besides-said-and-asked-is-lazy-writing >QM Question: Have you ever wanted to revisit an old quest or setting? >Player question: Have you ever loved a quest, but hated the setting? What about the opposite?
23 more posts in this thread. [Missing image file: 1387218191447.jpg]
Is the Dark Vengeance box set good for someone wanting to get into 40k? I want to play Chaos.

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