Magic the Gathering Passable Proxy Thread
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Another new thread. Mr. Huang is on vacation but that doesn't mean we have to be too.
New Developments: Less than 24 hours until Mr. Huang's vacation ends. For this thread we should consider prioritizing important questions to ask Mr. Huang and finalize our set lists for Modern.
Counterfeit cards are not only more prolific than ever but also more realistic. While they aren't perfect, they are virtually indistinguishable to an unskeptical eye, especially while sleeved. Most people interested in them don't intend to sell or trade them, but instead want to play with them casually or semi competitively (many MTG cards are incredibly expensive). These proxies not only as passable in play, but generally cost less than 10% of what a authentic card is priced.
Ask and answer questions about proxies. Share new and old photos. Talk about the ethics of proxies, how they might affect the market, LGS's, the competitive scene, why people choose to buy them, and so forth.
Here's an FAQ, please refer to it before asking a question: http://pastebin.com/DSan9Ebs
Let's try to stay on topic as well as be mature and respectful (no need for personal attacks and name calling). We're adults here, not silly 14 year olds.
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I think I might have found the RPG with the most convoluted method of character advancement ever. Artesia: The Known World. In this game, there are 18 base attributes (seriously) and 35+ separate skills (some of which are broken down into 10+ subskills).
There are 22 arcana, each of which has a list of 15+ things that grants you advancement points. Keeping a principle to yourself for the Sun, disguising yourself with the Moon, consoling someone with Death, etc.
You have to keep track of your advancement points in each of these arcana, because they all have associated lists of attributes and skills you can purchase with each point in each arcana. So, you are keeping track of upwards of 250 possible triggers for point gains, and you have to keep track of 22 pools of advancement points.
>Killian fells one of the thugs (2 Sword Points), and Angelo stuns the other squire, but the Priests leap into the fray, and one stuns Angelo with a Grievous Wound to his stomach. Essa flies into a fury at this (4 Strength Points for going into a Fury), and slams her axe-head into the exposed face of the lordling (2 Sword Points) before leaping at the Priests, dropping another within a few heartbeats (another 2 Sword Points).
This is for a single combat round.
>And so our party is left to ponder their next move. They’ve earned the following Arcana Points so far:
>Essa: Empress 2, Lovers 6, Hermit 1, Sword 9, Wheel 15, Strength 8, Death 15, Riven Tower 1, Fool 6
>Killian: Empress 2, Lovers 4, Sword 5, Sphinx 4, Riven Tower 1, Moon 1, Sun 1, Fool 12
>Josephus: Magician 6, Empress 1, Great Priest 1, Sword 1, Strength 3, Riven Tower 1, Moon 3, Fool 3
>Aca: Magician 3, Empress 1, Great Priest 1, Wheel 4, Strength 3, Hanged Man 15, Temperance 4, Sphinx 2, Riven Tower 1
This is for half a session. What drives someone to make such a convoluted system? There are even completely distinct "training points" for a second method of character advancement, which you have to track separately!
/tg/ Metagame: Doubles Quest
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You are Patrick Bateman. Your quest is simple:
To get dubs.
However, there are forces on 4chan that would see you fail in your task to acquire matching digits. Sheer randomness, GET stealers, and a mysterious group known only as The Moderators.
However, you are not without tools to your disposal. Throughout your journey, you have dabbled in the secret art of Numeromancy, and have specialized in a specific school of this numeric sorcery.
Pick a school of Numeromancy:
Finding a good ship system
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Hell Elegan/tg/entalmen, I come to you today to beseech you to reveal unto me a system which delves into the world of sailing ships: their customization, combat and maintainance. I wish to run for my players a campaign of Navies, privateers, merchants, and pirates; exploitations, explorations, mutinies, and glories. However, I do not know of any system which does this well and I would use a system that I am more familiar with but none of them do ships very well, the best (to use the term loosely) that I know is the Star Wars system we pay but we have all gotten tired of space smuggling and piracy as it is easy-ish to escape in three dimensions. If any of you know a good system please inform me.
In return, here are some pirates or at the very least some sailors.
Super Villain Quest
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You are Smith Sterling, the Iron Master! Having finally triumphed over the Chimera terrorists who fought you for control of LA's criminal underworld, you have become the most feared criminal in the city and the target of a secret alliance between the remaining supers of Team Blue and Asrael, a vigilante with a history of killing other supers. You drew up a treat between yourself and the remaining gangs to focus your efforts on this new alliance, resolving to expose the heroes' dealings with Asrael to the public, thus forcing them to turn on him and removing one of the two most powerful opponents in the city. Then it will only be a matter of dealing with Kronos, the time manipulation hero.
But Kestrel, a hero who's been feeding you information after you worked to undermine her loyalty to Team Blue, is now the subject of investigation. Asrael has gathered evidence on a magical spike, but nobody trusts him, so Kronos is taking the spike to White Mage in Las Vegas for inspection. Unfortunately Asrael is telling the truth, and White Mage will know it, thus depriving you of a valuable insider.
THE IRON MASTER
Health: 1 (3)
Power: 4 (12)
Powers: Super Strength, Super Speed, AI, SynthSkin, Model T, Mobile Dolls,
Ghost Whisperer, Deathless, Monster Form (battle morph, tech morph),
>Link to rules (including powers list): http://pastebin.com/gKNv9LD2
The Iron Master: 0/2
Julio Pedone: 1/3
Rica Rivera: 1/2
Red Death: 1/2
Rica Rivera at H2 P4 A5 C1 T2 I2 O3 N2 S5
Powers: Deathless, Super Strength, Meta Speed
Red Death at H5 P4 A5 C3 T3 I6 O6 N2 S3
Powers: Super Strength, Super Speed, Enhanced Senses, Kung Fu, Karate,
Steve the Android at H1 A1 C4 T2 I4 O2 N0 S2
Julio Pedone at H3 A1 C3 T2 I3 O3 N3 S2
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>"I want to play a female high elf shaman"
>"okay what you want to call her?"
>"not sure yet"
>"I have some names up here you could use: Nimladhiel, Yllidwen, Laelyan, Ymrilael, Sothariel..."
>" Yeah no I was thinking something more exotic."
>"Well you can hardly get more exotic, but I suppose we coul-"
>"I want to call her Deedlit!"
>"Look, mate, she's supposed to be a high elf, not a goblin or a pixie or a pet bird, you know."
>"I don't care, I want to call her Deedlit."
>"Uh, Deedlit, alright, why not Zweep-Boing, or Wigglywoot or Dweep-Dweep while you're at it?"
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This is just a thought experiment, so please don't bother with the "LOL Y U PLAY DAT GAEM IS BAD U PLAY BETTER GAEM SOLV UR PROBLEMS". We get it, you hate D&D.
So every time I run a game, my players always ask "How much for a room at the inn", or "How much for a meal", etc. Trivial things, for which I tend to make up a cost on the spot. However, since apparently I'm terrible at it, I invariably have players saying "That's too much, peasants only make X gold per year how could they afford that".
So my problem, it seems, is how gold functions in D&D settings. Why does it make sense that 1gp is like, two week's salary for a normal worker, and yet casting a simple magic spell costs hundreds of gold? Why is the party awarded in amounts of gold that would be considered a small fortune every time they leave town, when normal activities cost pennies?
Would it not make sense to consider gold pieces to be the baseline for currency? I mean, we're already awarding players in it, and charging for services in it, so why not bring it to a reasonable level? 1gp = $1, so a meal would cost maybe one or two gold, and a magic item would cost...I guess the same.
Or if you want to be more on the realistic side, you can make 1sp = $1, and not actually price anything out in gold because of rarity.
Just a thought that bugs me. Is it impossible to have a game of D&D where the economics actually attempt to make some sort of sense?
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You are a White Knight, a paladin or decency, a protector of the lands and loyal servant of your beloved Queen. Right now you are standing defiantly on the steps to the capitol cathedral with the city burning all around you. Across the small plaza stands the Dark Lord with elite guard, and further back you can see his soldiers and slavers plundering, pillaging and plying their awful trade in this once great city.
The Dark Lord takes a step forth and addresses you.
"Come, White Knight, lay down your arms and join me and mine in victory and plunder. All your confederates have converted or been slain, you are the last one remaining of your order. A mighty warrior you may be but you must see there is no hope left for you. Even the very Queen you swore to protect and serve has kneeled before me. Join me, and I will allow you to partake in your Queen's loving embrace. I can see in your eyes that you want her, but for all these years you have fought and bled for her it is the one thing she would never grant you, isn't it? You fought, bled and slew great beasts in her name out of compassion and love but never did she reciprocate your advances. Come, lay down your arms and take by force what should truly be yours by right of deed! All you need to do is kneel. Kneel before me and you shall have you oh so beloved Queen to warm your bed. Time to make up your mind, Hero! What shall it be, an ignoble death, or a life of sin?"
What do you do?
Cybernetic hand that can feel
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>"It is the first time that an amputee has had real-time touch sensation from a prosthetic device" said Prof Silvestro Micera from the Ecole Polytechnique Federale de Lausanne and Scuola Superiore Sant'Anna, Pisa.
>Micera and his team added sensors to the artificial hand which could detect and measure information about touch. Using computer algorithms, the scientists transformed the electrical signals they emitted into an impulse that sensory nerves could interpret.
Still a long way before full cybernetic prosthetics, but, man, this is an incredible advancement.