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/tg/ Traditional Games

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Anonymous 2015-11-14 16:47:47 No.43639002

[Missing image file: ]

Starting prep on Kali Ghati, reading it now.

Any handouts, ideas, experiences, or just general DG chatter very welcome.

>Quickstart kit + adventure
https://www.dropbox.com/s/uen96o0fj9ytswm/Delta%20Green%20RPG%20Quickstart%20Kit.zip?dl=0

>Core rules official beta
https://docs.google.com/document/d/1OogZHpifybUFvdSi9lCpttF50hkiRPGw3J-Efiax-YQ/edit?usp=sharing

>Podcast
http://theunspeakableoath.com/home/category/unspeakable/

>Shotgun scenarios + wiki
http://fairfieldproject.wikidot.com/shotgun-scenarios

>Fiction (audio)

http://theunspeakableoath.com/home/2014/10/unspeakable-episode-14-the-thing-in-the-pit-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/10/unspeakable-episode-15-drowning-in-sand-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/11/unspeakable-episode-16-intelligences-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/

http://theunspeakableoath.com/home/2014/12/unspeakable-episode-18-punching-a-story-by-dennis-detwiller/

>Actual Play
http://actualplay.roleplayingpublicradio.com/tag/delta-green/


>>
Anonymous 2015-11-14 17:13:53 No.43639206
If anyone has a pic for Cpt Byers I'd love to see it.

He's a US Army captain in charge of the remaining company (60 men) at FOB Turner during handover to the Afghan military. Last night he lost a bunch of men. He's very busy, and not equipped to handle much beyond perimeter security and training for the Afghans.

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Anonymous 2015-11-14 17:14:09 No.43639209
Yay, new thread.

So Im a GM new to the system and was wondering if theres any lore stuff, other than just Lovecraft obviously (unless theres specific beneficial stories), that would be beneficial to read.

I got a Lovecraft collection I plan on finishing up soon but thats mostly the extent of my lore knowledge so any pointers would be awesome.

>>
Anonymous 2015-11-14 17:16:51 No.43639234
>>43639209
The old core book is a good starting point. Things have changed since the 90s, but the 90s haven't.

If you want fiction there's a bundle of free stories and published books (Failed Anatomies?) which are more current in the lore but less of an overview.

>>
Anonymous 2015-11-14 17:23:59 No.43639317
>>43639234
Where might I find the old core book?

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Anonymous 2015-11-14 17:30:21 No.43639378
>>43639317
There's a poor scan in the share threads.
http://www.rpgnow.com/product/99212/Delta-Green

>>
Anonymous 2015-11-14 17:38:17 No.43639438
>>43639378
Thank you much.

Anyone got some storytimes for this system?

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Anonymous 2015-11-14 17:54:44 No.43639637
>>43639438
Man, I wish I had something interesting to share. I'm running my group through Ghati right now but we're only one session in right now.
Ended just as the MRAP hit the mine, next session should be interesting.

>>
Anonymous 2015-11-14 18:47:14 No.43640240
>>43639637
I'm hoping to maybe have some interesting tales to tell once my group gets going. Getting together for chargen this coming Wednesday and potentially starting their introductory mission.

I legitimately want to send them home unable to sleep, thinking about the horrors I describe until they're left laying in bed for hours, exhausted and scared of the shadowy corners of their bedrooms. That's normal, right?

>>
Anonymous 2015-11-14 18:52:50 No.43640299
>>43640240
Maybe not normal, no. But you're a GM and you're a fa/tg/uy, so you were already not normal before expressing these thoughts. Just embrace it.

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Anonymous 2015-11-14 18:53:32 No.43640309
>>43639438
>storytimes
>>43639002
>http://actualplay.roleplayingpublicradio.com/tag/delta-green/

>>
Anonymous 2015-11-14 19:16:00 No.43640531
>>43640299
That's about what I figured. I'm a little worried that I'll show my true powerlevel for fucked up shit and I'll creep out my few friends by displaying the depravities that I'm capable of thinking up.

But, that's a bridge I'll cross when I get to it.

>>43640309
Interesting, I'll check it out.

>>
Anonymous 2015-11-14 19:36:35 No.43640799

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Anonymous 2015-11-14 19:46:30 No.43640919
2 More pics
Briant and Booker, 2 specialists (mechanic and medic) from Philly, at the bottom of the pecking order.

>>
Anonymous 2015-11-14 21:19:35 No.43642312
The copy of the scenario I have jumps from
>If the investigators pass a bureaucracy roll they may deploy a mini drone that they have to control and roll for luck (EM phenomena), pilot (drone) and navigate (map) to find the location of the village
straight to
>When they decide to go they get ambushed

I don't have a problem compensating for this with locals who know more, a pattern in the locations of attacks, or someone who has seen Eliis passing. But it seems like there is a page missing. There is no page number missing.

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Anonymous 2015-11-14 21:20:20 No.43642324
I've been reading through Khali Ghati and it's pretty... action movie. Like, it's very light on investigation and most of the major set pieces are combat based. Any thoughts on how to make it more traditionally Lovecraftian than just "weird monster in the mountain"?

>>
Anonymous 2015-11-14 21:29:03 No.43642444
>>43642324
I haven't actually read through it myself so I'm more or less going to be throwing blind here, but I have an idea.

Replace or add to a fight a situation where they are trying to hunt down some hostiles that either retreated into a village/town after seeing them or is stationed in the village/town but intel doesn't know where. They have to find and potentially interrogate one of these people to discover their next destination.

>>
Anonymous 2015-11-14 22:08:58 No.43643002
>>43642324
Khali Ghati is an action movie scenario. It's combat heavy because of the subject matter. You'be be better off coming up with a new scenario that deals with the same threat.

>>
Anonymous 2015-11-14 22:15:24 No.43643085
>>43643002

Oh, I get that when you're dealing with the military that you can't necessarily rely on having someone with Archaeology or speaking three dead languages and you're going to need to have more combat than your average CoC game where half the party has PhDs and the other half are trained detectives. But still, one of the most involved and developed parts of the scenario is the ambush firefight and the monster just sort of is there and smacks a little too much of "Cthulhu, but we don't call him that" in how it works and is described so maybe that's why it's leaving a bad taste in my mouth.

>>
Anonymous 2015-11-15 00:25:15 No.43644906
Just finished up an introductory session with my group(I was the vietnam guy from last thread). They encountered "something" that was eating servicemen and villagers, saw "it", lost two guys, and the last one called in a napalm strike and burned the fuck out of it. They enjoyed it so I'm excited to move into the campaign proper.

>>
Anonymous 2015-11-15 00:35:23 No.43645081
>>43644906
https://www.youtube.com/watch?v=v_gg6JNLtXI

>>
Anonymous 2015-11-15 00:50:29 No.43645306
>>43644906
Two of the three players died?

That bodes both cery good and bad for my intro session.

>>
Anonymous 2015-11-15 01:09:07 No.43645554
Okay, finished reading it, with some interruptions.

- SPOILERS - (I hate black bars)
It's pretty bare bones. I mean the NPCs aren't fleshed out beyond a paragraph of motivation, there are only really 4 locations (FOB, ambush, village, temple), and only one way forward is outlined. The structure is clearly shooty, there's two guaranteed dakka scenes and possibility for more. The investigation side isn't ignored, but it isn't very sophisticated or of interest in itself - just basic degrees of success.

The story is straightforward to a fault. There is definitely potential to integrate it into a larger context, pick it up later, or use it as playable mission report. It almost demands some fluffing out.

The BBEG isn't inventive, but a true classic (Cthulhu, Sleeper on Death Plateau), and something you can keep using because at best it can be sealed in - at worst nothing changes. You can call it secure and leave it be or spin a whole campaign about securing the site, experimenting with containment, and ultimately setting up a watch duty that never ends (hopefully!) in a war torn region. But it won't become a real threat until it wakes, and then we'll have different problems.


Overall it's a quick adventure heavy on the military side of things, although the pregens aren't. But everything about the scenario is, and they have to act with some tactical sense to avoid just disappearing in the hills.

One thing that irks me is the location. I can't find the mountain and will assume it is fictional. But the region and district exist. They are however in the more peaceful East of Afghanistan that is more densely populated. All that beyond the middle of nowhere where locals can't tell Taliban from US patrols angle seems misplaced. But it doesn't matter, it just makes using the map more of a challenge.

The only weak spot that requires fixing is the trail of clues to the location of the village. The one suggested is a rickety construction and won't hold up.

>>
Anonymous 2015-11-15 01:21:50 No.43645705
>>43645306
Well, one died as he stayed behind to call in the airstrike, and the other died by blowing himself up while trying to slow down the "thing".

>>
Anonymous 2015-11-15 01:25:20 No.43645732
>>43645554
It's labeled playtest for a reason. It's not refined at all, but I hope with community feedback, they'll fix the plot issues.

>>
Anonymous 2015-11-15 02:20:19 No.43646472
>>43645554

I don't really like the Shape because it feels a little too "me too Mythos". Like, stick him underwater and he's literally Cthulhu.

>>
Anonymous 2015-11-15 02:29:46 No.43646590
>>43645554

It could work as an intro scenario where you're servicemen tapped by a DG friendly, you carry out the mission, shit goes cray, skip to a few years later and you've all gone back to America as DG proper. Sort of play on the reverse culture shock idea and the difficulties servicemen have readjusting to civilian life, PTSD in conjunction with the Mythos.

>>
Anonymous 2015-11-15 02:41:36 No.43646753
>>43646590
The problem is rank. As civilians the PCs are not bound by any orders on the ground. Put them in uniforms, give them a mundane reason to be there, and there's no way the captain will keep sending out MRAPs. You'd have to give them high officer ranks, and that's a whole new can of worms.

>>
Anonymous 2015-11-15 02:53:26 No.43646931
>>43646753

Well my thinking is that DG's whole thing is redirecting existing governmental assets, right? So it's literally a matter of "Uh, Ellis has gone AWOL and we have one other asset (one of the PC's) in the area but there's no shortage of bored soldiers. Let's get some mooks reassigned (the other PCs) to make sure we don't lose track of another asset, call it a "task force" and hope no-one asks too many questions". That way there's a clear mission (you are Task Force Find Ellis), no issues about rank (the DG character is placed enough to requisition resources and clearly mission director even if not the field leader, the others are just boots on the ground about to see some shit) When the mooks survive the moutain, the DG player should know that protocol is they're in the Program now having just gotten balls-deep in something unnatural; if the DG agent dies in the scenario, his handler is the one who puts the green sticker on their file and maybe gets them discharged for psychiatric reasons to recruit them proper in the homeland..

>>
Anonymous 2015-11-15 03:07:27 No.43647129
>>43646931
It'll work without problems if you keep everything Mildly Military. And why not? DG is more about lingo than actual MO. The FBI guys make the file fit in the end instead of putting in for warrants and liaising with local law enforcement. At a dwindling military base this should be much easier. Corruption rules those places. Have you watched Buffalo Soldiers? It just shouldn't be carte blanche, everyone gets dirty. Meet someone really nice, then lie to them, then watch them die.

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Anonymous 2015-11-15 04:11:51 No.43648044
Recent events have somewhat made Iconoclasts a bit awkward...

>>
Anonymous 2015-11-15 04:51:16 No.43648600
>>43648044
I don't know. It's a few idiots in Iraq, not gunning down a concert hall full of civilians.

European Terrorism, IRA and ETA excluded, has always had a strong scent of false flag attached. Look up Gladio. Several of attackers in Paris spoke accent free French, they were not from the Middle East. Some blew themselves up, but that doesn't mean they weren't handled by someone we wouldn't expect. How did they get an arsenal of military weapons? Getting that stuff into Europe is a hundred times harder than the personnel.

It has potential. But let's wait 5 years before we play it in public.Right now our hearts are with the victims.

>>
Anonymous 2015-11-15 07:19:23 No.43650385

>>
Anonymous 2015-11-15 08:42:23 No.43651063
>>43648600
>Getting military style weapons is difficult.

Implying I don't just take my car, drive to ex-Yougoslavia, fill it with Zastava rifles, rocket launchers, and grenades, and drive back.

Implying I don't just ask Drago to sell me the above-mentioned items.

You obviously have no idea how it's easy to find black market guns in Europe. The difficult part is getting ammo and training, but this is manageable too.

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Anonymous 2015-11-15 08:51:47 No.43651135
Regarding the recent events in Paris it seems reasonable to think that the Black Brotherhood has already arrived in Europe. It's agents are disguised as refugees and will start to convert immigrants in the lawless ghettos of France, Germany, Italy and the UK. The fire witnessed yesterday in Calais' refugee camp, called The Jungle, was probably some Mythos related appearance. That's why the news disappeared from the media undocumented.

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Anonymous 2015-11-15 12:02:07 No.43652358
>>43651135

ISIS are a literal apocalyptic cult, who believe their actions to establish a caliphate to accelerate the end times. Sure sound like Azathoth worshippers

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Anonymous 2015-11-15 14:43:44 No.43653340
>>43642324
It's that way deliberately to be fair

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Anonymous 2015-11-15 14:45:30 No.43653353
>>43651063
That's like saying "Want cocaine? Just drive down to Colombia and bring a trunk full."

>>
Anonymous 2015-11-15 14:48:31 No.43653366
>>43653353
Except that here you can pop over to Colombia in a few hours. By car. It's civilized enough to be possible, but hard enough to track to be effective.

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Anonymous 2015-11-15 14:49:33 No.43653374
Is there any way to find DG/CoC players near me? Just moved to Straya, not sure current group is up for it.

>>
Anonymous 2015-11-15 14:52:35 No.43653394
>>43653374
Check for any FLGS' nearby or for facebook groups in your town. I don't know any Australian-specific meet up site, but if you look around you should be able to find some.

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Anonymous 2015-11-15 14:54:05 No.43653403
>>43653374
Good luck.
By what I've heard you should consider yourself very lucky to have a group willing to play anything.

>>
Anonymous 2015-11-15 14:59:44 No.43653436
>>43653403
Yeah, it's rough. Hipsters ironically playing casual shit everywhere. And while my group isn't, they're also not really up for learning new systems or horror games. Some of them would be, but frustratingly they're such a tight group that they aren't willing to play unless everyone joins in.

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Anonymous 2015-11-15 15:43:49 No.43653785
In 1985 a standing wave in a nearby lagoon caused the dykes around Villa Epecuén to break and the town was submerged suddenly. It was never rebuilt.

Now I think I know the answer, but what caused that freak phenomenon?

https://www.youtube.com/watch?v=PiF5HHkHvX0

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Anonymous 2015-11-15 16:03:27 No.43653943
>>43653785

>>
Anonymous 2015-11-15 17:30:31 No.43654639
>>43639002
I ran PX Poker Night as a test the other night of the new system and the results were good. One player got eaten by the Dimensional Shambler, one was capped by M-12 for having alien stuff on his person, and the last shuffled into an unmarked black SUV to join Delta Green. Getting hyped to run this my regular players now

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Anonymous 2015-11-15 18:42:38 No.43655320
Does anyone have replacement maps? The pencil drawings of the canyon and the village are no good.

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Anonymous 2015-11-15 19:37:13 No.43655971
>>43655320
How's this for the ambush?

>>
Anonymous 2015-11-15 20:23:31 No.43656610
>>43655971
And a hasty village.

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Anonymous 2015-11-15 20:36:43 No.43656784
>>43639209
>http://www.delta-green.com/games-and-fiction/
If you're a completionist and like having physical copies of your books good luck, I haven't seen a copy of Targets of Opportunity for under $300 in quite a while.

>>
Anonymous 2015-11-15 20:39:35 No.43656817
>>43642324
I think they made that scenario specifically to playtest the new combat mechanics.

>>
Anonymous 2015-11-15 21:23:26 No.43657562
>>43653353
Yup. But with Columbia you have to cross rebel infested countries and you have to pass 14 borders. If you live in France or Germany you cross one border and that's all. Long live Schengen.

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Anonymous 2015-11-15 22:46:19 No.43659008
>>43653943

Their problem appears to have been that they made their town into a gigantic phallus penetrating the ocean. They were asking for trouble.

>>
Anonymous 2015-11-16 00:57:28 No.43661508
>>43646472
Well, it's a small forgotten servant well hidden under the last hill on the planet, not a Great Old One in stasis at the heart of The Big Apple of an ancient civilization much greater than ours.

But I can see the need to fluff it out a bit, give it a more distinct flavor. The obvious place to put that would be the wall art on the greenish rock of the temple. Instead of a history of the world it could contain a more skewed view, a history of a servant race.

It would be dominated by dark radiant figures above, and pious servitude detailed below like an instruction manual. Things like raising and herding humans, then delivering them for sacrifice. Or medical expertise, when to allow human stock to heal, and when to discard it. How to select for a premium category by physical and mental attributes. Sick cosmic horror shit. It can't be straightforward, this stuff is always cryptic as hell and allows for countless interpretations. But after a skill roll some understanding can coalesce, and then you can roll again for a bunch of madness tracks.

It would also imply that Cthulhu's power over minds and immortal sleep are not remarkable powers of his, but piddly basic stuff like breathing or talking. Whatever makes Cthulhu so Great is not in what we know about him in meta context, those are just rudimentary features of his existence and enough to leave us in awe, accept his godlike status, and go barking mad if we stare at it too long. But that's just like a rat staring up at Kim Il Sung and marveling at the fragrant ember in the corner of his enormous mouth high above, and the poison ashes that sometimes fall from it.

>>
Anonymous 2015-11-16 02:41:07 No.43663322
What could we do to make the military atmosphere more palpable? The PCs are civilians, but they have to interact with what I would characterize as Generation Kill. And it would be a crime to let that opportunity pass.

The central NPCs will be Booker and Briant, they are the gammas of the company hierarchy, but at least the mechanic has some potential.

Captain Byers will also be important, as he sits in front of most of the resources. We should change his name, it's too close to Briant. He must be equipped with lots of reasons to say NO, and ample BUTs to attach when he says yes. Also I like to keep people in command from being perfectly incompetent, it's funny but derails the air of Serious Business.

If the option to send a team of grunts into the temple instead of the PCs comes up they should have sheets prepared to hand to the players. Pics would also be a good idea, so they're not complete pawns, well, pawns with a face at least.

So link scenes from GK that could be incorporated. No faulty target coordinates for STEEL RAIN, sadly. But any ideas to give the uniforms some life are welcome.

>>
Anonymous 2015-11-16 03:44:00 No.43664441

>>
Anonymous 2015-11-16 05:38:29 No.43666176

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Anonymous 2015-11-16 05:46:17 No.43666281
What are some of the best shotgun scenarios in your own opinions? I'm thinking of running some of those for my group this weekend but I've got no idea where to start.

Alternatively, if anyone's got links to something like Countdown or Tails from Failed Anomalies or some other splat they like an awful lot that'd be rad too.

>>
Anonymous 2015-11-16 06:15:59 No.43666609
>>43666281
I don't know about how it would play, but, as far as lore and setting goes, Polybius is top-notch.

>>
Anonymous 2015-11-16 09:00:24 No.43667798
>>43666281

One of my players got so worked up during Let's Learn Aklo he was basically in tears. For some reason it scared the shit out of him.

>>
Anonymous 2015-11-16 12:38:14 No.43668824
I need more spooky shit in my life

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Anonymous 2015-11-16 13:57:15 No.43669333
>>43656610
what is going on with the perspective there

>>
Anonymous 2015-11-16 14:10:25 No.43669438
>>43669333
Shite google maps image with a higher res image that was taken at an angle pasted on top of it.

>>43655320
I can try and go over the drawings in Illustrator if you want.

>>
Anonymous 2015-11-16 16:20:00 No.43670590
>>43666281
I Hate My job might be my favourite of the Shotguns, sets up the right prejudices and then pulls the rug out from under them. From what I've heard U.X.O. is fun for the GM because of the anti-climax and player reactions to it.

You could alternatively come up with a concept you like the idea of as a finale, like, let's say, your Cell has to defend a Green Box from another DG-like organization (Cowboys who didn't convert, another Cell that's been tainted, MJ-12 remnants or what have you) and work your way down.
The key to Shotgun Scenarios for me, is the quickness of them. Little to no investigation, a swiftly approaching deadline and no "right" answers.

>>
Anonymous 2015-11-16 16:42:06 No.43670802
>>43670590
What are these shotgun scenarios?

>>
Anonymous 2015-11-16 16:48:02 No.43670871
>>43670802
>http://fairfieldproject.wikidot.com/shotgun-scenarios
There's an archive of contest entries here, and a description of what exactly a Shotgun Scenario entails.

>>
Anonymous 2015-11-16 16:53:03 No.43670921
>>43670802

A collection of short fan written scenarios designed to "scatter" like pellets so that a single scenario can be used as the starting point for a full campaign.

>>
Anonymous 2015-11-16 17:02:51 No.43671015
>>43663322
>scenes from GK
Remember all those images with song lyrics pasted on them? Have the soldiers sing along to those. The soldiers might also have to deal with civilian refugee herds that hide cultist infiltrators or disguised creatures. Maybe instead of calling a nighttime airstrike on some very evil sand, the guys from Alpha saw something horrific and the body just disintegrated the next day.

There's also a scene in GK where Colbert's team investigates a village and finds guns and a drug stash. Maybe in addition to all that, they find a trap door leading to a basement full of spooky shit.

>>
Anonymous 2015-11-16 17:19:06 No.43671169
>>43670871
>>43670921
These are magnificent. Thanks pham

>>
Anonymous 2015-11-16 17:19:48 No.43671183
>>43663322
>>43671015
I can dig it.

>>
Anonymous 2015-11-16 18:15:49 No.43671927
>>43670590
>your Cell has to defend a Green Box from another DG-like organization
So, I actually like this idea that I just threw out as an example. Anyone have any ideas on how to flesh it out?

>>
Anonymous 2015-11-16 18:18:56 No.43671956
>>43671927
Karotechia tempting to put a hand over some toys from the green box.

>>
Anonymous 2015-11-16 18:47:14 No.43672268
>>43671927
I'd sandbox it.

The other team is coming in force within 24 hours. The contents of the Green Box must not fall into their hands! Deniability is paramount, beyond that, solve the problem.

Now the cell can mount a defense, make the material disappear, use distraction or media attention to their advantage, investigate who is coming, or rig the whole building to explode. It's up to them.

And the challenges they will have to face will be determined by their preparations and anticipation. Give them an easy win against the first wave, then pose a more difficult situation, and for the third act introduce a complication. Then allow for a short breather with opportunity for last preparations, and finally the showdown.

Whether this is a Mad Max chase through the desert, a well fortified last stand, a complex manipulation of countless interests that form a highly volatile situation, or a race against time to undercut the attackers, it's up to the players.

I'd have the Green Box contain several sealed large crates with the strict warning not to open them or attempt to look inside. That way you can have one fall of some truck or helicopter in the end and crack open for ensuing hilarity.

>>
Anonymous 2015-11-16 19:09:50 No.43672584
>>43672268
Prepare several maps.
>A tactical map of the building and the surrounding structures
>A transportation map showing roads, train tracks, airports, possibly a port, and terrain
>A demographic map showing population density, zoning, traffic and surveillance cameras
>A political map showing voting districts and their representatives, police precincts and court districts, local topics of dissent and a few strange articles over the past year
>And a dossier with what little is known about the attackers and how the alarm was raised

Depending on which one they get their hands on first, the players will plan accordingly. So make sure they have all the handouts quickly before any plans are put in motion. And make it clear that they cannot react to all of them because there is no time.

>>
Anonymous 2015-11-16 20:17:21 No.43673566
Anybody got art to use for the temple?

>>
Anonymous 2015-11-16 20:22:24 No.43673636
>>43666281
Echoes was a really good one for my group. I usually try to keep scenarios contained to one session since we meet very irregularly so on the rare occasion that we were able to have a game night two weeks in a row I ran Echoes in two parts. They were pleasantly surprised to see some continuity and horrified once their memories started getting fucked up at the beginning of the second part.

>>
Anonymous 2015-11-16 20:28:19 No.43673718
>>43672268
>Whether this is a Mad Max chase through the desert...
I remember a car being one of the examples of what Green Boxes could be. This combined with the car chase idea could be spectacular.

>Agent critfails a drive test
>They hit a pothole and one of the containers holding a dangerous artifact or creature breaks

>>
Anonymous 2015-11-16 22:45:07 No.43676084

>>
Anonymous 2015-11-16 22:52:42 No.43676247
What have you found in your local Green Box lately?

>>
Anonymous 2015-11-17 01:21:18 No.43679098
>>43639002
So will the new splats ever be released?

>>
Anonymous 2015-11-17 04:31:18 No.43682061
>>43679098
After they're written.

>>
Anonymous 2015-11-17 05:49:32 No.43683114
>>43679098
Here's the schedule
Agent's Handbook (Mar 2016)
Handler's Screen with Quickstart Kit (Apr 2016)
Case Officer's Handbook (Jun 2016)
Control Group (Aug 2016)
Impossible Landscapes (Oct 2016)
Deep State (Nov 2016)
PISCES (Dec 2016)
Falling Towers (Jan 2017)
The Fall of Delta Green (late 2016)

>>
Anonymous 2015-11-17 05:52:33 No.43683145
>>43676247
>thumb print isn't wood grain
you had one job.

>>
Anonymous 2015-11-17 05:55:24 No.43683187
>>43683145
The dummy has human fingers of course.







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