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/tg/ Traditional Games

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Anonymous 2014-10-16 22:33:20 No.35570258

[Missing image file: ]

Link to previous thread: http://suptg.thisisnotatrueending.com/archive/35530277/

-- 11 Days After Arrival of CCS Zhejiang in the Detroit System --

You are Mechwarrior Motoko Meilleur, and Andre was supposed to be back with the Doctor several hours ago.

He has not returned. The submarine they went out on cannot be raised. The Wyrm would have satellite imagery, if the satellite hadn't been shot down by what you now know what was the CCS Zhejiang several hours ago.

But that's not the first time things have gone wrong, and it probably won't be the last.

The Ops Officer, Captain Shi, has called you to his office, without much explanation. It's probably about Andre's mission.

Who was called to the office with you?

> Your best friend and training partner. Slightly your junior, but your equal in skills.
> Your instructor. The two of you go way back.
> The old, crusty asshole you always see sitting and eating alone in the mess hall.

And provide me a name for the option you've picked. All are 'pick the gender you want' as well.


>>
Anonymous 2014-10-16 22:37:08 No.35570326
>>35570258
> The old, crusty asshole you always see sitting and eating alone in the mess hall. His name is Larry.

>>
Anonymous 2014-10-16 22:37:40 No.35570336
>>35570258
>> The old, crusty asshole you always see sitting and eating alone in the mess hall.

Scruffy the janitor

>>
Anonymous 2014-10-16 22:37:48 No.35570342
>>35570258
> The old, crusty asshole you always see sitting and eating alone in the mess hall. His nickname's Eighty.

>>
Anonymous 2014-10-16 22:38:29 No.35570364
>>35570258
Also thanks for running this, rabbit, I really needed something to cheer me up.

>>
Anonymous 2014-10-16 22:39:30 No.35570381
>>35570258
>>35570326
Changing my vote to Scruffy

>>
Anonymous 2014-10-16 22:40:10 No.35570399
>>35570258
> The old, crusty asshole you always see sitting and eating alone in the mess hall. His nickname's Eighty.

Bad decisions quest hype.

>>
Anonymous 2014-10-16 22:40:28 No.35570406
>>35570364
I HOPE BLATANT, ABJECT FAILURE AND SELF-HEADCAPPING CHEERS YOU UP

[SPOILER]BECAUSE IT SURE AS SHIT BRIGHTENS MY DAY[/SPOILER]

>>
Anonymous 2014-10-16 22:41:31 No.35570424
>>35570406
JUST LIKE ALLCAPS SPOILER TAGS

THAT WAS A BAD DECISION

>>
Anonymous 2014-10-16 22:41:33 No.35570425
>>35570399
More like bad rolls quest hype.

>>
kraut 2014-10-16 22:41:34 No.35570426
>>35570258
>> The old, crusty asshole you always see sitting and eating alone in the mess hall.

No bets that the fucker is former SpecOPs or some other shit.

>>
Anonymous 2014-10-16 22:46:39 No.35570514
Hopefully Motoko is meilleur.
>Honhonhonhon!

>>
Anonymous 2014-10-16 22:48:32 No.35570550
>>35570514
>Meilleur
Christ I didn't even think to check the translation for that when I picked Andre's name.

Welp, apparently they've got to be ace pilots now. Fuck.

>>
Anonymous 2014-10-16 22:52:12 No.35570617
>>35570550

Andre has got to have some serious luck (herp?) or skill or instincts to survive the entirety of the first thread.

>>
Anonymous 2014-10-16 22:55:36 No.35570683
>>35570617
Significant amounts of luck. For example, getting out of the 'mech when the option presented itself would have led to Andre dying. I had actually initially planned to wipe Flint off the map in cleansing nuclear fire.

But since I didn't, that'll just give me an opportunity to do it later!

>>
Anonymous 2014-10-16 22:55:45 No.35570688
>>35570617
He's got the Jinxed trait. He gets more critical failures, but so does everyone else.

>>
Anonymous 2014-10-16 22:56:39 No.35570704
You walk through the open door to Shi's office. Captain Shi is a small, middle-aged, balding Chinese man from the Capellan Confederation, with large glasses, and an unassuming demeanor.

When the Wyrm was taken over, Captain Shi was responsible for the deaths of 12 of the Word of Blake marines.

They had guns. He had a knife.

He gestures for you to take a seat. You do. In the other seat, next to you, is Eighty. Nobody knows his actual name. He's an ex-Blakist, but calling him a “Blakist” would be mostly unapplicable. When the resistance forces stormed the Wyrm, he was in the Mechbay. He asked if the new management would actually let him go out on missions in a Mech.

They said sure. He said fine, and shifted his allegiance real quick. Man doesn't care about anything other than piloting multi-ton death machines.

Shi sits down on the edge of his desk. “Motoko.”

“Sir?”

“We haven't heard from Andre or Jean-Marie. It's four hours past their report-in time.”

“Delays can and do happen, sir.”

He lifts one hand to stall your arguments. “True enough. They may have hit a snag. But all the same, we're readying for a follow-up. And you're going on it.”

You smile, and the next word out of your mouth would come as a shock to anyone who's used to restrained, reserved Draconis Combine citizens: “Bitchin'. When do we go?”

“Intel brief will be tomorrow. Today we're launching a recon plane to see what Flint looks like, see what happened, if it's a smoking crater. Depending on the result of this, we're going to tailor the mission appropriately. You'll be out on a sub with Eighty here in two days, most likely.”

Eighty grunts. He doesn't use words when grunts will do.

“As for right now, you need to get yourself some sleep and rest. Consider yourself officially on crew rest.”

“Sir.”

Eighty just grunts again.

>>
Anonymous 2014-10-16 22:57:48 No.35570721
Captain Shi dismisses the two of you, and you're thrilled to finally be going topside and stop breathing this awful recirculated air, if only for a few hours.



You are Andre Meilleur, and shit has gone south.

Where did you run to?

>Abandoned building. There's lots of those in Flint to go around.
>The half-finished subway system. Public transit was almost a thing!
>Clothing store. Time to hide in plain sight, and tight black shorts and literally nothing else beyond your holster is a terrible way to blend in.

>>
Anonymous 2014-10-16 22:58:59 No.35570744
>>35570688
that's the best trait.

>>
Anonymous 2014-10-16 23:01:55 No.35570800
>>35570721
>Clothing store. Time to hide in plain sight, and tight black shorts and literally nothing else beyond your holster is a terrible way to blend in.
Let's cause a robbery with our shit rolls.

>>
Anonymous 2014-10-16 23:02:08 No.35570802
>>35570721
>Clothing store. Time to hide in plain sight, and tight black shorts and literally nothing else beyond your holster is a terrible way to blend in.

Hope we have a meager amount of C-Bills to throw around.

>>
Anonymous 2014-10-16 23:02:24 No.35570805
>>35570721
>Clothing store. Time to hide in plain sight, and tight black shorts and literally nothing else beyond your holster is a terrible way to blend in.

>>
Anonymous 2014-10-16 23:02:33 No.35570812
>>35570721
>Clothing store. Time to hide in plain sight, and tight black shorts and literally nothing else beyond your holster is a terrible way to blend in.

>>
Anonymous 2014-10-16 23:03:31 No.35570833
Woot woot! hive mind established!

>>
kraut 2014-10-16 23:03:45 No.35570840
>>35570721
>Clothing store. Time to hide in plain sight, and tight black shorts and literally nothing else beyond your holster is a terrible way to blend in.

And then Andre was in drag.

>>
Anonymous 2014-10-16 23:04:06 No.35570850
>>35570721
>Clothing store. Time to hide in plain sight, and tight black shorts and literally nothing else beyond your holster is a terrible way to blend in.

>>
Anonymous 2014-10-16 23:14:20 No.35571065
>>35570800
You know what?

Roll me a 2d6.

>>
Anonymous 2014-10-16 23:15:16 No.35571095
Rolled 6, 6 = 12 (2d6)

>>35571065
did I do it right?

>>
Anonymous 2014-10-16 23:15:28 No.35571097
Rolled 1, 6 = 7 (2d6)

>>35571065

>>
Anonymous 2014-10-16 23:16:10 No.35571113
Rolled 2, 5 = 7 (2d6)

>>35571065

>>
Anonymous 2014-10-16 23:16:13 No.35571115
>>35571095
Incredibly.

IT'S CRIME TIME, MOTHERFUCKERS

>>
Anonymous 2014-10-16 23:17:55 No.35571160
>>35571115

Such is life in glorious Detroit.

>>
Anonymous 2014-10-16 23:22:23 No.35571273
>>35571160

>>
Anonymous 2014-10-16 23:23:49 No.35571300
You see a seedy-looking clothing store a couple blocks away from where all the police are congregating on the corpse of your Urbanmech. Soon they'll realize that you're nowhere to be found. And that means you need to not look like a Mechwarrior.

You hustle the Doctor into a nearby alley. “Wait here for me. If I don't come and get you in five minutes, fuck off and hide. They'll send a second mission or at least a recon plane.”

He nods dully, still in shock from watching lightning come crashing down from the sky and eradicating your ride out of town.

You take a deep breath, check to make sure your pistol is loaded, and kick open the door to the clothing store. Only one person's in here, the proprietor, and you've immediately got your gun on him. He moves his hand behind him almost immediately.

“HANDS THE FUCK UP, NIGGA!”

>Try to intimidate him into being helpful. Roll 2d6. BECAUSE FUCK D20S, THIS IS BATTLETECH
>Shoot him. He's probably going for a gun. Roll 2d6. Your to-hit is 7+.
>Write-in.

>>
Anonymous 2014-10-16 23:26:00 No.35571352
Rolled 3, 2 = 5 (2d6)

>>35571300
>Walk up to him, subdue while he's at gunpoint
>Gibe loot pls

>>
Anonymous 2014-10-16 23:26:51 No.35571369
Rolled 4, 5 = 9 (2d6)

>>35571300
>Try to intimidate him into being helpful. Roll 2d6. BECAUSE FUCK D20S, THIS IS BATTLETECH

>>
Anonymous 2014-10-16 23:28:03 No.35571400
Rolled 1, 5 = 6 (2d6)

>>35571300
>Try to intimidate him into being helpful. Roll 2d6. BECAUSE FUCK D20S, THIS IS BATTLETECH

Fucking Detroit, man.

>>
Anonymous 2014-10-16 23:28:17 No.35571405
Rolled 5, 2 = 7 (2d6)

Intimidate. No shooting if we might not have to. There are police nearby.

>>
Anonymous 2014-10-16 23:30:12 No.35571447
>>35571300

>Try to intimidate him into being helpful. Roll 2d6. BECAUSE FUCK D20S, THIS IS BATTLETECH

>>
Anonymous 2014-10-16 23:31:45 No.35571482
>>35571300
>Shoot him. He's probably going for a gun. Roll 2d6. Your to-hit is 7+.

>>
Anonymous 2014-10-16 23:32:06 No.35571490
>>35571405
>police response to gunshots
>Detroit

Man, you ARE new to the area, aren't you?

>>
kraut 2014-10-16 23:32:32 No.35571503
Rolled 6, 1 = 7 (2d6)

>>35571300
>Try to intimidate him into being helpful. Roll 2d6. BECAUSE FUCK D20S, THIS IS BATTLETECH

The Cops are all over the Urbie, lets not make a reason change that.

>>
Anonymous 2014-10-16 23:35:49 No.35571563
Rolled 3, 2 = 5 (2d6)

>>35571300
Fuck it I want to roll

>>
Anonymous 2014-10-16 23:43:48 No.35571697
Intimidate (Needs 9) Rolled 3, 2 = 5 (2d6) Intimidate failed!
(Most of you fuckers failed this anyway.)

He pulls a gun on you. “Man, I ain't need any of this shit. Fuck off or I'ma cap you right in the face.” While you've got yourself an actual decent handgun manufactured by Defiance Industries, his looks like a Quikscell Glawk 40. Which means that, even odds, it'll explode in his hand if he pulls the trigger.

You stop for a moment and think, as the two of you are in the classic Mexican standoff. You COULD back off, and run out, and find another place to hide. Downside to that is that the cops are probably aware of the fact that you're not at the Urbie by now, and will be looking for a large, scantily clad black man with a French accent. And Jamal here manning the store will probably try to shoot you in the back.

Of course, you could just shoot him still- chances are he'll miss, but you kind of regret not taking the shot earlier. Now he'll get to shoot back. And gunshots aren't particularly uncommon in Flint. Hell, you bet there's people already out, taking advantage of your carnage caused to loot stores and commit arson.

Third option, is to reach into your tight clothes, grab your sweaty, nasty, thin billfold of a couple hundred C-Bills and throw it. Either at him or towards him. He'll probably shoot you for reaching for something, though. You nearly did it to him.

>Back off, try to de-escalate and leave.
>Shoot him. Still looking for a 7+ to hit, though you're unsure of how good of a shot he is.
>Throw your money at him.
>Write-in.

And roll me a 2d6.

>>
Anonymous 2014-10-16 23:45:18 No.35571722
Rolled 6, 5 = 11 (2d6)

>>35571697
>Throw your money at him. We're not stone cold killers.

>>
Anonymous 2014-10-16 23:45:31 No.35571729
Rolled 1, 5 = 6 (2d6)

>>35571697
>>Shoot him. Still looking for a 7+ to hit, though you're unsure of how good of a shot he is.

>>
Anonymous 2014-10-16 23:46:21 No.35571744
Rolled 6, 3 = 9 (2d6)

>>35571697
>Shoot him. Still looking for a 7+ to hit, though you're unsure of how good of a shot he is.

>>
Anonymous 2014-10-16 23:48:13 No.35571774
>>35571697
>Shoot him. Still looking for a 7+ to hit, though you're unsure of how good of a shot he is.

>>
kraut 2014-10-16 23:49:34 No.35571799
Rolled 5, 3 = 8 (2d6)

>>35571697
>>Shoot him. Still looking for a 7+ to hit, though you're unsure of how good of a shot he is.

Sorry Amigo, your collection of apparel is to good to pass up.

>>
Anonymous 2014-10-16 23:49:38 No.35571800
>>35571729
>>35571744
>>35571774
guiz, wut wood or dutheru thig?

>>
Anonymous 2014-10-16 23:51:12 No.35571828
>>35571800
That this is Detroit

>>
Anonymous 2014-10-16 23:52:49 No.35571858
>>35571800
That you already pulped a bunch of cops when you blew up that tank with your Urbie.

>>
Anonymous 2014-10-16 23:53:34 No.35571881
Rolled 4, 3 = 7 (2d6)

>>35571697
>>Shoot him.

>>
Anonymous 2014-10-16 23:56:00 No.35571939
>>35571697
if we had cash, why wasn't it an option to spend it?

>>
Anonymous 2014-10-16 23:57:49 No.35571983
>>35571939
Because you rolled for CRIME TIME

Also, >implying that the first thing someone in Flint does when a half-naked black man comes in isn't to pull their gun

>>
Anonymous 2014-10-16 23:58:05 No.35571989
>>35570424
Just Ctrl+s
It's so much easier.

>>
Anonymous 2014-10-16 23:58:11 No.35571996
>>35571697
>Shoot him. Still looking for a 7+ to hit, though you're unsure of how good of a shot he is.

>>
Anonymous 2014-10-16 23:58:45 No.35572010
>>35571939
Cash is for bribing people with bigger guns, not for spending on shitty clothes.

>>
Anonymous 2014-10-16 23:58:52 No.35572014
>>35571939
realtalk: because I forgot

>>
Anonymous 2014-10-16 23:59:47 No.35572030
>>35571697
>Quikscell Glawk 40'

I see what you did there, butt.

>>
Anonymous 2014-10-17 00:03:43 No.35572114
>>35572014
it's okay op, you're only human. Unlike the rest of us.

>>
Anonymous 2014-10-17 00:05:04 No.35572144
Shooting with Defiance Industries DI-75, Needs 7 to hit: Rolled 6, 5 = 11 (2d6) Hits Rolled 4, 3 = 7 (2d6) Center Torso!
Shooting with Glawk 40, Needs 10 to hit: Rolled 1, 5 = 6 (2d6) Misses!
Shooting with Glawk 40, Needs 10 to hit: Rolled 6, 3 = 9 (2d6) Misses!
Shooting with Glawk 40, Needs 10 to hit: Rolled 5, 3 = 8 (2d6) Misses!

>>
Anonymous 2014-10-17 00:06:27 No.35572177
>>35572144
If Jamal had rolled a 2 or a 3 on his to-hit, it would have jammed (on a 3) or glocknaded (on a 2).

>>
Anonymous 2014-10-17 00:07:23 No.35572196
>>35572177
>Glawknaded

>>
Anonymous 2014-10-17 00:07:59 No.35572208
>>35572177

Quikscell Industries: We sell Vedettes! (Some assembly required).

Alternatively: Because you're too poor to afford anything else!

>>
Anonymous 2014-10-17 00:12:50 No.35572331
>>35572208
>Quikscell! It'll get something killed.

>>
Anonymous 2014-10-17 00:16:13 No.35572400
>glocknaded

>>
Anonymous 2014-10-17 00:16:42 No.35572417
Jamal breaks the stalemate, while you're still considering your options. He's holding his gun sideways, in the proud tradition of gangbangers everywhere. With an exclamation of “Fuck off, nigga!” he pulls the trigger, and the first shot goes wide. He pulls again, the second one winging just by your head. The third misses you, but only by slightly more.

By reflex, you hold your breath, pull the trigger, and nail Jamal right in center mass. “Shit!” he shouts, and goes down, gurgling and screaming, like he's being murdered. Christ, you only shot him once. He'll probably be fine.

You walk over, pluck the Glawk from the ground, and remove the magazine and the chambered round, and then hurl it as hard as you can against a wall. You hustle out the door, and wave the doctor in. He comes in timidly, after hearing the gunshots, and looks down at the sprawled Jamal on the floor.

“You a doctor, doc?” you say to him.

“Yes, but- no, not a medical doc-”

“Great. Patch him up. I don't actually want him to die.” The doctor hustles over to the surprisingly quiet and motionless Jamal, and listens for breathing or a heartbeat. Jamal has neither, and the Doctor shakes his head sadly.

His own head, not Jamal's. That'd just be rude.

Other things that would be rude: coming to a clothing store and walking out without anything nice to wear to the Sunday Ball.

You look around you- this is a 'urban youths' outfitter store, with basketball jerseys and baggy pants everywhere. They do have a fairly wide selection of other things, though, so you can probably find what you want.

They also have women's clothes, but. You're a 6'2” 240 pound black man. No matter how much you want to be the little girl, it ain't happening.

SELECT YOUR OUTFIT

>Write-in.

there you're not a filthy cold-blooded murderer are you happy oh wait you still killed all those cops in the tank

>>
Anonymous 2014-10-17 00:19:52 No.35572497
>>35572417
>Write-in.
Something normal but low key for the the both of you.

>>
Anonymous 2014-10-17 00:20:09 No.35572504
>>35572417
No, I'm not happy
get jeans and a wife beater. and a hat with a tag still on it. OH AND BELTS!

>>
Anonymous 2014-10-17 00:20:09 No.35572505
>>35572417
Grab something innocuous. Not quite obnoxious urban youth tier, but a graphic tee, a hoodie, and some pants.
Tankers and infantry aren't real people. Everyone knows that.

>>
Anonymous 2014-10-17 00:20:26 No.35572514
>>35572417
Blue jeans, motorcycle boots, and a denim jacket.

>>
kraut 2014-10-17 00:22:58 No.35572572
>>35572417
Cargo pants, some fucking shirt, a jacket. All plain edition.

>>
Anonymous 2014-10-17 00:23:24 No.35572584
>>35572417
Is there a trashcan we can kick the bottom out of?

>>
Anonymous 2014-10-17 00:24:28 No.35572617
>>35572584
>wanting to be an urbie
>even after we lost the mech

I like you.

>>
Anonymous 2014-10-17 00:28:07 No.35572700
>>35572617

I'm disappointed that between the 3050s and 3145, a Marauder BA has been invented, but nobody has thought to make an Urbanmech BA.

>>
Anonymous 2014-10-17 00:30:09 No.35572740
>>35572700
>rip best trash can

>>
Anonymous 2014-10-17 00:30:26 No.35572748
>>35572700
I didn't know this.

This makes me sad.

>>
Anonymous 2014-10-17 00:35:28 No.35572844
>>35572700
But the Mad BA is so damn cute.

>>
Anonymous 2014-10-17 00:36:43 No.35572872
>>35572700
The Urbie BA would be a trash can with a 30mm cannon strapped to it.

>>
Anonymous 2014-10-17 00:37:12 No.35572882
The Doctor just looks at you, while you nonchalantly pick some clothes off the rack that are hopefully in your size.

“You shot him,” he says.

“He shot first.”

“Oh, great, so answering violence with more violence. That'll help Detroit.”

“Look, friend-o, my job is to violence people. I'm good at what I do. And if you don't like it, well. I was going to say 'you can leave', but you can't. I will break your legs and drag you with me if I have to.”

The Doctor just huffs at your reply. Oh well. At least he's not trying to run yet.

You put on a pair of baggy cargo pants, a shirt that says “Quikscell! It'll get something killed!”, and a hat with the tag still on and the brim still flat.

You remember back when you were a kid, and you wanted to keep the brim flat because it was cool that way. Then your mother said 'only nerds do that,' and bent the bills of all your hats.

HISTORY VINDICATES ME, MOTHER, you think, as you put the hat on.

Fully dressed, you turn to the Doctor. “Okay, so. We gotta split. Not the best of ideas to be hanging around a dead dude. The cops do come eventually.”

>Head for an abandoned building
>Head for the subways
>Meander on back to the Urbie, because now you have URBAN CAMO (no there weren't any of the old metal-style tube trashcans, those things are expensive as hell, yo)

And roll me 2d6.

>>
Anonymous 2014-10-17 00:38:09 No.35572901
Rolled 5, 1 = 6 (2d6)

>>35572882
>>Head for the subways

>>
Anonymous 2014-10-17 00:38:25 No.35572908
Rolled 3, 3 = 6 (2d6)

>>35572882
>Head for an abandoned building

>>
Anonymous 2014-10-17 00:39:53 No.35572941
>>35572882

>Head for the subways

>>
Anonymous 2014-10-17 00:40:03 No.35572944
Rolled 1, 4 = 5 (2d6)

>>35572882
>Head for the subways
Let's do this thing.

>>
Anonymous 2014-10-17 00:40:41 No.35572961
>>35572882
>Head for an abandoned building
Subway is namek

>>
Anonymous 2014-10-17 00:42:00 No.35572989
For Rab

>>
Anonymous 2014-10-17 00:43:56 No.35573025
LOOT THE BODY AND CASH REGISTER AND THE SAFE IN BACK!

>>
Anonymous 2014-10-17 00:47:58 No.35573102
Rolled 4, 1 = 5 (2d6)

>>35572882

>Head for the subways

HAHA time for murder hoboes

>>
Anonymous 2014-10-17 00:51:53 No.35573180

>>
Anonymous 2014-10-17 00:57:40 No.35573305
CCS Zhejiang fires Light NPPC! Needs 10 to hit! Rolled 5, 1 = 6 (2d6) misses!
CCS Zhejiang fires Light NPPC! Needs 10 to hit! Rolled 3, 3 = 6 (2d6) misses!
CCS Zhejiang fires Light NPPC! Needs 10 to hit! Rolled 1, 4 = 5 (2d6) misses!
CCS Zhejiang fires Light NPPC! Needs 10 to hit! Rolled 4, 1 = 5 (2d6) misses!

Yes, I know I used Medium NPPCs in the first thread. I misremembered the weaponry on the Zhejiang. It wouldn't have changed anything.

>>
Anonymous 2014-10-17 00:57:50 No.35573307
>>35573180
I am incredibly confused.
What is Mechwarrior 3 doing being piloted by an anime.

>>
Anonymous 2014-10-17 00:58:41 No.35573326
>>35573305
Time to get underground then.

>>
Anonymous 2014-10-17 01:16:27 No.35573717
You and the Doctor leave the scene of what was basically a murder-robbery, and slip out the door. There are a few cops in the area, but they're hustling towards the Urbie, and can't be bothered to pay any attention to an 'urban youth' and... well, the Doctor just looks like a university professor. Sweater with elbow pads and everything.

You make your way to one of the abandoned subway entrances that you used to play in as a kid, and you and the Doctor disappear in the darkness.

Somebody follows you down, however...



You are now Motoko Meilleur.

Aboard the Wyrm, the intel briefing is about to start. Hours ago, the Wyrm surfaced, and launched a reconnaissance aircraft. All very routine and all. What wasn't routine, however, was the crash dive that immediately followed, and the call to battle stations.

Rumors began to flow around, and the word was that the Wyrm was getting bombarded from orbit.

Luckily, nothing seemed to hit, and battle stations were called off soon afterwards.

But now you're sitting in your chair, chilling, waiting for the intel officer to start the briefing.

She clears her throat, and starts.

“As many of you may have heard, the Wyrm has been fired upon from orbit. Luckily, none of the shots hit, but our surfaced array suggests that the Zhejiang has taken up an orbit that will keep it directly above us.”

Eighty grunts.

“This is bad news and good news. The bad news is that we can no longer safely surface. The good news is that if the Zhejiang is keeping station above us, it is no longer keeping station above Flint. This means that while there will be no air support for the mission, you're unlikely to get bombarded from orbit.”

Captain Shi stands up from his chair at the head of the briefing table.

>>
Anonymous 2014-10-17 01:16:46 No.35573720
Did OP died?

>>
Anonymous 2014-10-17 01:17:30 No.35573740
>>35573717
“We're going to do a heavier insertion into Flint this time, due to the fact that we're actively expecting resistance, up to and including a lance of Battlemechs. If we wait any longer, they will likely reinforce Flint to the point where we'd have to commit significant forces to the extraction of the Doctor, and now, Andre. So this is our last chance.”

He looks at you and Eighty. “The two of you will be on this mission. The fast sub we have only has capacity for about a hundred tons. On the upside to this, however, is that it has Arrow IV tubes. It can launch while submerged, so you will be able to receive fire support without risking your extraction. To that end, I've laid out your options for 'Mechs for this operation.”

He gestures to the intel officer. She nods, and starts up the powerpoint, and describes the 'Mechs available to you.

>>
Anonymous 2014-10-17 01:18:41 No.35573768
>>35573740
http://imgur.com/a/z4MzN

>Flea FLE-20. Fast, has stealth armor, and can engage from a surprisingly long range with its ER Medium lasers and Light PPC. Downside is that it's 20 tons. There is not much armor on anything of that size, so you'll not want to brawl. It also does not have a TAG to guide in artillery. This is probably the most stealthy option, however. Very few seismic sensors for mechs are tuned for such light machines. Surprisingly survivable, as it mounts a standard engine, not an XL.

>Sling SL-1H. Only 5 tons heavier than the Flea, but has double the armor, and a TAG to boot. Puts out more damage, but can't sink the heat as well as the Flea, so you'll probably not be able to put out more damage on average. Significantly shorter range on the weaponry as well. Upside, it's even faster than the Flea, and can jump. No stealth armor, however. Mounts an XL engine, so the loss of one torso section is the loss of the 'Mech.

>Raven RVN-3L. 35 tons. A classic recon mech. Has the best sensors out of any of the options with a Beagle Active Probe, so you'll have a better idea of when shit's coming to get you. 6/9 speed allows it to get out reasonably fast. Has a medium-ranged assortment of weapons, but if you can nail someone with the NARC, your SRMs will home in on it. And wreck someone's shit. It's also almost as well-armored as the Sling. Has ECM, but no stealth armor. Mounts an XL engine, so the loss of one torso section is the loss of the 'Mech.

>Sha Yu SYU-2B. Your heaviest option, but tied for speed with a 7/11 with the Sling. Can engage at the longest ranges with its ER Large Lasers. Has stealth armor. And a TAG to guide in artillery. The best armored of your choices as well. Mounts an XL engine, so the loss of one torso section is the loss of the 'Mech.

>Blackjack BJ-3. Eighty will be piloting this 'Mech.

>>35573720
Writan can take time, yo.

>>
Anonymous 2014-10-17 01:21:59 No.35573835
>>35573768
>Flea FLE-20

>>
Anonymous 2014-10-17 01:23:19 No.35573862
Rolled 1, 2 = 3 (2d6)

>>35573768
>Flea FLE-20

Are we going to get crippled in the opening salvo again? Most likely.

>>
Anonymous 2014-10-17 01:23:23 No.35573863
>>35573768
Sha Yu.
It has heat problems.
Lots of them.
But it's definitely the best choice.
Makin' me get out my 3067 TRO for the first time in months, OP.

>>
Anonymous 2014-10-17 01:24:29 No.35573882
>>35573768
Sha Yu. Stealth is good.

>>
Anonymous 2014-10-17 01:26:02 No.35573913
>>35573768
Changing >>35573835 to Sha Yu SYU-2B

>>
Anonymous 2014-10-17 01:26:40 No.35573922
>>35573768

I'm going to have to go with the Sha Yu.

The Sha Yu is fast and armored and has a Guardian ECM system and stealth armor and a TAG. Seems like a great choice all-around. Not as stealthy as the Flea, but it can run faster and can be harder to hit if we activate its stealth armor. Gonna have to be careful if we traverse pavement, though.

It's a shame that none of these 'mechs have hands, though.

>>
Anonymous 2014-10-17 01:27:50 No.35573947
>>35573768
Sha-Yu!

>>
Anonymous 2014-10-17 01:29:23 No.35573981
My big worry was the Mounts an XL engine, so the loss of one torso section is the loss of the 'Mech. but getting hit in the flea sounds like death anyway

>>
Anonymous 2014-10-17 01:30:06 No.35574004
>>35573922
>It's a shame that none of these 'mechs have hands, though.

Well if you look at the pics, the Black Jack, Sha Yu and Raven all have hands. Probably an error, but...

>>
Anonymous 2014-10-17 01:30:51 No.35574017
>>35573768
The Sha Yu is pretty versatile, and I think having the blackjack in tow would spoil many of our chances for stealth anyway. We'll have to be careful with the heat management though.

>>
Anonymous 2014-10-17 01:32:51 No.35574069
>>35574004
No, none of them do. They are very obviously handless.

>>
Anonymous 2014-10-17 01:32:54 No.35574070
>>35573768

>Flea FLE-20. Fast, has stealth armor, and can engage from a surprisingly long range with its ER Medium lasers and Light PPC. Downside is that it's 20 tons. There is not much armor on anything of that size, so you'll not want to brawl. It also does not have a TAG to guide in artillery. This is probably the most stealthy option, however. Very few seismic sensors for mechs are tuned for such light machines. Surprisingly survivable, as it mounts a standard engine, not an XL.

>>
Anonymous 2014-10-17 01:34:47 No.35574103
>>35574069
I mean the pics here http://imgur.com/a/z4MzN The checkboxes for arms and hands are checked for the mechs I mentioned.

>>
Anonymous 2014-10-17 01:39:46 No.35574184
>>35574004
>>35574103
The anon who is >>35574069 is right. None of them have hands. I just couldn't be arsed to uncheck the boxes for those mechs that didn't need me to uncheck them for the extra crit slots.

But you don't need hands for a charge attack or DFA!

>>
Anonymous 2014-10-17 01:40:52 No.35574205
>>35574017
Having the Blackjack chillax in the Depth 2 water of the port for when you need him if shit goes south is a definite option.

I should map out Flint for the next thread.

>>
Anonymous 2014-10-17 01:42:08 No.35574235
>>35574184
Might I suggest Solaris Skunk Werks as an alternative program? I personally think it's got a better UI than the other options, and it's free.

>>
Anonymous 2014-10-17 01:44:04 No.35574266
>>35574235
Totally forgot SSW was a thing.

Glad you reminded me, though.

>>
Anonymous 2014-10-17 01:44:51 No.35574281
>>35574184
Yeah, I figured it was probably something like that.

>>
Anonymous 2014-10-17 01:45:06 No.35574289
>>35574266
SSW is so much better than the alternatives it isn't funny.
I only wish they had LAMs, quadvees, superheavies, and tripod functionality.

>>
Anonymous 2014-10-17 01:46:51 No.35574313
>>35574289
And VTOLs. SSW doesn't do VTOLs.

I love VTOLs why do you not do this for me SSW

>>
Anonymous 2014-10-17 01:48:11 No.35574336
>>35574313
SAW totally does, though.

>>
Anonymous 2014-10-17 01:48:51 No.35574353
>>35574313
SAW, which is included with SSW, does do vehicles. Can't export to MM, but still a better vee-making program than MML.

>>
Anonymous 2014-10-17 01:50:04 No.35574371
>>35573768
>Sha Yu SYU-2B. Your heaviest option, but tied for speed with a 7/11 with the Sling. Can engage at the longest ranges with its ER Large Lasers. Has stealth armor. And a TAG to guide in artillery. The best armored of your choices as well. Mounts an XL engine, so the loss of one torso section is the loss of the 'Mech.

Need the firepower and survivability

>>
Anonymous 2014-10-17 01:50:55 No.35574385
>>35574336
Also you can do this.

>>
Anonymous 2014-10-17 01:51:27 No.35574393
>>35574313

Try Solaris Armor Werks! It comes bundled with the SSW program zip file.

Behold: A custom VTOL!

>>
Anonymous 2014-10-17 01:52:58 No.35574416
this new world is truly magical

It's been so long since I used SSW.

>>
Anonymous 2014-10-17 01:54:00 No.35574428
>>35574393
Also I hope you know this means that the Tombo will be making an appearance. What's the Tombo, you ask?

A modified Tonbo Superheavy Transport.

The best VTOL.

>>
Anonymous 2014-10-17 01:57:07 No.35574475
>>35574428

I, Star Captain Lar-- Hey! What are you doing! Freebirth scum, I demand you set me down at once!

>>
Anonymous 2014-10-17 01:58:01 No.35574495
>>35574428
Oh man I remember that. Tonbo with all the junk scraped out to fit a Long Tom Cannon on it. Scary fucking thing.

>>
Anonymous 2014-10-17 02:00:52 No.35574557
>>35574495
HOW DID YOU KNOW

DO I KNOW YOU

ARE YOU READING MY MIND

OR ARE YOU JUST READING MY .MULS

>>
Anonymous 2014-10-17 02:01:32 No.35574569
>>35574428

Actually, I don't think that SAW accommodates superheavy VTOLs quite yet.

>>
Anonymous 2014-10-17 02:02:28 No.35574589
>>35574569
60 tons isn't superheavy for a support VTOL, IIRC.

Or does it just support combat VTOLs, e.g. up to 30 tons?

>>
Anonymous 2014-10-17 02:04:13 No.35574627
>>35574557
I know it was at least independently invented back in the early days of BT on /tg/, I think even back when everything was on Hamachi and not IRC. Someone made the Tombo and posted the file for people to use. Used it myself once, did a great job picking off the enemy's BA.

>>
Anonymous 2014-10-17 02:04:19 No.35574629
>>35574589

Just up to 30, last I checked.

>>
Anonymous 2014-10-17 02:04:22 No.35574632
– 13 Days After The Arrival of the CCS Zhejiang –

You're sitting in the cockpit of the Sha Yu. Appropriately named, given that that translates to 'shark' and you're making an infiltration by water.

“You good to go, Eighty?”

Eighty responds over the comm channel with a grunt. You're not sure if that means yes or no, but Eighty's probably got his shit together. Always has.

Your operator, Nell, pings you over the radio. “We're five clicks out from the port of Flint. You ready?”

“Yep. Get in, get Andre and the Doctor, and get out.”

“Aye. Do try not to cause too much collateral damage. We're fighting to prevent the impending Capellan occupation, and we can't be leveling cities to do that. That said, though, don't hesitate to call in artillery support. We don't want to lose you. And more importantly, we don't want to lose that Sha Yu. That thing costs eight million C-Bills.”

You laugh. “Hey, give me a list and I guarantee you I'll pick the most expensive thing there is on it.”

Nell scoffs. “You already did. Anyway, we're at the deployment zone. Stand by.”

You sit in your dimmed cockpit, in the fore 'Mech bay of the submarine. There's a light jolt as the sub settles upon the floor of the harbor. “Stand by for bay door opening.” A klaxon sounds, and the bay door in front of you opens up, and a torrent of saltwater floods in. Your mech pings as it registers its underwater state, and the sound of the air fans changes subtly as it switches from outside air to stored air.

“Mission is go,” Nell says.

You click your communicator twice to signal assent, and stride confidently out of the sub.

ROLL 2D6 FOR A PILOTING SKILL ROLL

>>
Anonymous 2014-10-17 02:04:27 No.35574634
>>35574589
CVs.

>>
Anonymous 2014-10-17 02:05:26 No.35574660
Rolled 3, 2 = 5 (2d6)

>>35574632

>>
Anonymous 2014-10-17 02:05:56 No.35574667
Rolled 5, 6 = 11 (2d6)

>>35574632

>>
Anonymous 2014-10-17 02:06:04 No.35574673
Rolled 4, 3 = 7 (2d6)

>>35574632
>Rolling for PSR for underwater walking
Oh no
God no
We're gonna hit our fuckin' head and fail the breach check.

>>
Anonymous 2014-10-17 02:07:07 No.35574690
>>35574627
Well, considering BA has a max of 19 armor/internals, and a LTC does 20 to a hex, yeah, it wipes out BA real nice.

Cripples the fuck out of light and medium 'mechs too, but once you start taking on targets north of 60 tons or so, the Tombo starts to get rekt.

I had my LTC mounted on my Tombo on the side, because I'm a C-130 nerd, and nose-mounted would have just been too cheatery anyway.

Glad to see I wasn't the only one to have that idea, though.

Also it's bullshit how the cannons are 'experimental' technology. Take an artillery piece and saw off half the barrel, what's so hard about that?

>>
Anonymous 2014-10-17 02:07:59 No.35574720
>>35574632
>>35574660
Here's hoping Daddy's girl is a better pilot than he is. Unless Rabbit feels merciful then
>>35574667

>>
Anonymous 2014-10-17 02:12:10 No.35574804
So. So. I just found this a little bit ago. And started reading the first thread. And I'm laughing so hard. I just had to come and post a thank you , OP. You are awesome, this is all so good.

>>
Anonymous 2014-10-17 02:16:21 No.35574885
>>35574804
Well, I'm glad you're enjoying it! I was worried that this thread wouldn't be that good, considering there wasn't really any mech combat yet, nor any comedy rolls (I was pulling for Andre to get shot by Jamal, but I'm a terrible person).

Seriously, you didn't even fail the underwater PSR. This is bullshit.

Piloting Skill Roll for Sha Yu: Needs 5 (piloting skill 4 + 1 underwater movement in depth 3+), Rolled 3, 2 = 5 (2d6) Succeeds!

Piloting Skill Roll for Blackjack: Needs 4 (piloting skill 3 + 1 underwater movement in depth 3+), Rolled 5, 6 = 11 (2d6) Succeeds!

>>
Anonymous 2014-10-17 02:25:13 No.35575067
You stumble a bit as you walk out of the 'Mechbay, but manage, barely, to keep the 'Mech upright. Falling and breaching your 'Mech would be the absolute worst start to this operation. Thankfully, nothing of the sort happens, and Eighty's showing off, by rotating his torso back and forth.

You feel like he's mocking you. Fuckin' Eighty.

You flip a couple of switches, and the Sha Yu hums inside audibly, as the Stealth Armor activates. It's not going to prevent people from getting visual lock on you, but it significantly reduces your 'Mech's electronic signature, preventing any but the most sophisticated aerial recon units from seeing you. And since tonight's weather is overcast, they sure as shit aren't getting any visual acquisition.

The only thing you really have to worry about is some asshole seeing you and calling the Cappies, or the seismic sensors that they probably have going off.

Okay, those are definitely going to go off. The Sha Yu is 40 tons. That's not a light mech.



You are now Andre Meilleur.

It's been two days since you've taken to the subway system. And despite being abandoned, they hold all manner of marvels.

Chief among them being... this.

“It's beautiful,” you say.

“Ain't it just?” The hobo who led you here in exchange for a couple hundred C-Bills smiles toothlessly. “Go on, then, show her what you've got.”

The Doctor just sighs, and follows you up.



You are now Motoko Meilleur. Both you and Eighty are at the bottom of the ramp leading up to the city, and you're only submerged enough to cover your mechs. Any further movement forward will strip you of the protection of the water.

>>
Anonymous 2014-10-17 02:26:21 No.35575085
>>35575067
>Screw stealth. Flip off the stealth system, get Eighty to go with you, and crash some niggas' parties. Gotta be fast though, lest the lance wreck your day.
>Slowly slowly catchee monkey, they say. Have Eighty wait underwater, shutdown, where he's almost impossible to detect. Then you take your stealth-armored ass up, and find Andre.
>Write-in.

And roll me a d100.

>>
Anonymous 2014-10-17 02:26:51 No.35575098
Rolled 30 (1d100)

>>35575085
>Slowly slowly catchee monkey, they say. Have Eighty wait underwater, shutdown, where he's almost impossible to detect. Then you take your stealth-armored ass up, and find Andre.

>>
Anonymous 2014-10-17 02:26:56 No.35575100
>>35574885
I'm still on the first thread. I love your writing style and sense of humor, this is all tops. Soon, hopefully, I'll be caught up and can participate!

>>
Anonymous 2014-10-17 02:27:24 No.35575112
Rolled 39 (1d100)

>>35575085
>Slowly slowly catchee monkey, they say. Have Eighty wait underwater, shutdown, where he's almost impossible to detect. Then you take your stealth-armored ass up, and find Andre.

>>
Anonymous 2014-10-17 02:27:34 No.35575117
>>35575085
>>Slowly slowly catchee monkey, they say. Have Eighty wait underwater, shutdown, where he's almost impossible to detect. Then you take your stealth-armored ass up, and find Andre.
We're a 7/11 with stealth armor.
We can take care of ourselves.

How will we find Andre?

>>
Anonymous 2014-10-17 02:28:29 No.35575133
>>35575085
>Slowly slowly catchee monkey, they say. Have Eighty wait underwater, shutdown, where he's almost impossible to detect. Then you take your stealth-armored ass up, and find Andre.

>>
Anonymous 2014-10-17 02:29:52 No.35575158
>>35575117
Right, I forgot to mention this. Every 'Mechwarrior from the Wyrm carries a survival radio, set to a specific frequency.

He'll hear you, provided there isn't too much in the way to obstruct the signal, like, for example, being underground.

But he wouldn't do that, now would he?

>>
Anonymous 2014-10-17 02:48:04 No.35575564
>>35575085

>Slowly slowly catchee monkey, they say. Have Eighty wait underwater, shutdown, where he's almost impossible to detect. Then you take your stealth-armored ass up, and find Andre.

>>
Anonymous 2014-10-17 02:49:22 No.35575588
“Alright, Eighty, power down here, and wait for me. I'll scream if I need help, and you can jump to my rescue.”

Two clicks over the mic. That's as close as you're going to get to a response from Eighty.

You pound on up the ramp, water sluicing from your mech, as you pre-heat your lasers.

At least it's not raining tonight.

--

And that is it for tonight, I am too drunk to make coherent words anymore without significant effort, much less do all the rolling for combat.

On the upside, DETROIT QUEST 3 will be ROBOT BATTLES ALL DAY ERRY DAY. And will be on a weekend, as my schedule has suddenly freed up.

Look for it Saturday night, or possibly Friday, depending on schedule. You can follow me (ugh, seriously, fuck twitter) on Twitter at @BV_470 to get probably what's going to be a half-hour's warning before the next thread starts.

I fucking hate twitter and hate you guys for making me get one.

The archive is up on suptg, as is the first thread.

Thread 1: http://suptg.thisisnotatrueending.com/archive/35530277/

Thread 2: http://suptg.thisisnotatrueending.com/archive/35570258/

Stay tuned for the end-of-thread technical notes: we'll be detailing the CCS Zhejiang tonight!

>>
Anonymous 2014-10-17 03:04:15 No.35575876
>>35570514
>>35570550
Man somebody explain this
Because I ain't gettin it

>>
Anonymous 2014-10-17 03:07:45 No.35575943
>>35575876
'Meilleur' is apparently french for 'best'.

I did not know this when I picked that name.

>>
Anonymous 2014-10-17 03:08:47 No.35575965
The CCS Zhejiang is an Impavido-Class Destroyer of fairly recent manufacture, the first run being in 3058. The Capellan Confederation has always had the smallest navy, with generally underwhelming designs like the lumbering, inelegant Du Shi Wang. However, their recent collaboration with the Free Worlds League and Word of Blake resulted in the Impavido Class: a surprisingly competent design, with a large contingent of Mech-sized energy weaponry and multiple LRM-20 bays to protect it from smaller threats, with two Gauss Rifles posing a large hole-making punch.

Its naval weaponry is no less impressive, mounting twelve Naval Autocannon/20s and six Naval Autocannon/10s. It also has ten Naval Laser 45s, where the Wyrm (which this campaign is based around) has a mere four Naval Laser 55s. The Zhejiang also has three Light Naval PPCs, which are its primary orbital bombardment weaponry, owing to their power and lack of need for ammunition. It also carries a sizable number of aerospace fighters- eighteen bays in all, including the Lightnings that strafed the Urbanmech in the last thread. Two DropShips also provide it with a way of getting forces on the ground. With almost twenty-eight thousand tons of cargo space, it has enough room for a planetary occupation force, provided they're not heavily resisted.

Finally, it's extremely well suited to long-range and long-term operations, making a year-long tenure in orbit around Detroit a simple proposition. Even though it's just a Destroyer, it has little to fear from most ground-based weaponry. Even other WarShips, it can either out-fight or outrun. All in all, it's ten billion C-Bills well spent. The main problem this class has is that the Capellan Confederation only has three- the Anhui and Xizang being the Zhejiang's sister ships. Two more are in the hands of the Free Worlds League, and one in the hands of the Word of Blake.

>>
Anonymous 2014-10-17 03:09:49 No.35575983
>>35575965
It's really a shame this production run came to an end when it did, as this is a capable invasion platform against worlds like Detroit, who have no naval assets to fight it off.

>>
Anonymous 2014-10-17 03:11:51 No.35576020
>>35575983
Further reading material on the CCS Zhejiang can be found here:
http://www.sarna.net/wiki/Impavido
http://www.sarna.net/wiki/Zhejiang

>>
Anonymous 2014-10-17 03:26:34 No.35576289
>>35576020

So... How exactly do they expect us to get the doctor off-planet with that relatively small yet still extremely menacing warship in orbit?

>>
Anonymous 2014-10-17 03:28:18 No.35576325
>>35576289
Out run?

>>
Anonymous 2014-10-17 03:28:23 No.35576326
>>35576289
We'll find out, won't we?

Good thread, Rabbit, glad I didn't miss the combat

>>
Anonymous 2014-10-17 03:29:57 No.35576350
>>35576289
Call in our Blakist friends and apologize for trashing their Wyrm?

>>
Anonymous 2014-10-17 03:30:59 No.35576373
>>35576020
So about that Planefag story

>>
Anonymous 2014-10-17 03:34:20 No.35576432
>>35576373
Right, right. Storytime. Though there isn't much of a story, truth be told.

Planefag and I have known each other for shit, almost twenty years at this point. We went to elementary school together.

We both independently developed a love for giant stompy robots, and became friends over that love. Regarding the touhou thing, he called me one day and said "hey you should write a touhou story to make these waifufag nerds angry". And so I did. And the first attempt was shit and awful and terrible.

The second attempt was Favors Owed, though I completely botched the fuck out of the ending. At least I finished it, though, so that's something.

>>
Anonymous 2014-10-17 03:41:20 No.35576584
>>35576432
Okay.
So, which faction do you play in BT?

>>
Anonymous 2014-10-17 03:45:37 No.35576657
>>35576584
Capcon, normally despite their getting constantly screwed by BV.. Occasionally Periphery stuff, I do so love my rocket launchers.

>>
Anonymous 2014-10-17 03:52:44 No.35576806
>>35576657
Captech never really interested me, besides their beautiful new stealth gaussboat.
And TSM, but the Lyrans get the fucking amazing TSM Banshee so I was never wanting for that.

>>
Anonymous 2014-10-17 03:55:26 No.35576867
>>35576806
TSM is a dumb gimmick and I will never argue otherwise.

I play Capcon for the simple fact of because they're never unwilling to try stupid new shit, and that they're generally the 'lolevilchinese' group.

80's racism, hoooooooooo (no seriously it just gives me the opportunity to flesh them out more)

>>
Anonymous 2014-10-17 04:06:34 No.35577150
>>35576867
I always liked TSM, although most designs that mount it are admittedly pretty ass.

>>
Anonymous 2014-10-17 04:08:47 No.35577191
>>35577150
I just wish TSM was useful more often than just a relatively narrow band of heat.

>>
Anonymous 2014-10-17 04:14:27 No.35577319
>>35577191
You ever try the BNC-8S?
It's pretty fantastic, you leave it with your Zeuses (Zeusii?) in the second line and plink with the 10X and ERLL, then whenever a mech gets uppity and tries to pull close, or you just get bored, you shoot enough shit to jump to 9 heat and run up and cleave apart someone's side torso in one swipe of your Hatchet.
The C3 is pretty useless, though.

>>
Anonymous 2014-10-17 04:20:33 No.35577417
>>35577319
I have not, actually. I'm not really all that familiar with designs that are post-3067, given my disdain for most things Jihad and all things Dark Ages.

Will give it a look, though.

>>
Anonymous 2014-10-17 04:22:44 No.35577452
>>35577150
>>35577191
I just wish TSM let me use a wider range of hand-held weapons. Or maybe I just wish you could cut down the weight of a weapon for hand-held use...

I need my simulationist gendum games that are slightly less complicated than Mekton

>>
Anonymous 2014-10-17 04:24:32 No.35577493
>>35577452
Well, you can, give that Vibro-Blades come in multiple sizes, and do the same amount of damage as a Sword, for less crits and less weight for a Small Vibroblade, iirc.

>>
Anonymous 2014-10-17 04:25:48 No.35577518
>>35577493
But muh beam rifles!

I guess I just houserule it, but that feels like cheating

>>
Anonymous 2014-10-17 04:25:51 No.35577519
>>35577493
Xotl was in the thread just the other day trying to think of a way to fix that particular loophole.

>>
Anonymous 2014-10-17 04:27:13 No.35577545
Fuck yes, Mechwarrior quest.

Fuck no, I have to go to sleep.

>>
Anonymous 2014-10-17 04:27:58 No.35577562
>>35577519
And that's precisely how I was reminded of it!

Someone came up with a relatively decent solution regarding that, with varying damage for size if the vibroblade is off.

>>
Anonymous 2014-10-17 04:29:12 No.35577581
>>35577518
There are rules for handheld and jettisonable weapons, if you want to go down that path. But you'll pay dearly in both crits and weight.

Gendums are dumb anyway, I never liked them.

>>
Anonymous 2014-10-17 04:29:38 No.35577589
>>35577562
I just think getting rid of the +1 damage that swords usually get would be fine.

>>
Anonymous 2014-10-17 04:30:25 No.35577611
>>35577562
I thought swords didn't get a +1 damage, but a +2 to-hit? I admit, I'm not really up on my melee weapon rules, but I thought swords didn't get a damage bonus.

>>
Anonymous 2014-10-17 04:31:49 No.35577626
>>35577611
Swords deal 1 damage per every ten tons the 'mech weighs, plus an additional damage.

They are actually a really, really good idea on anything like 30 tons or lighter.
Otherwise you should just grab a hatchet.

>>
Anonymous 2014-10-17 04:32:17 No.35577635
>>35577611
That was meant for >>35577589, I apparently can't click for shit.

>>
Anonymous 2014-10-17 04:34:17 No.35577662
>>35577635
You're thinking of retractable blades, maybe?
Those are pretty much only good for sniktbub.

>>
Anonymous 2014-10-17 04:35:21 No.35577677
>>35577662
Might be. Like I said, bad at thinking of non-hatchet melee.

Retractable blades are pretty cool though.

>>
Anonymous 2014-10-17 04:38:12 No.35577737
>>35577581
I just like to design them because it's a challenge, the frustrating part is getting things like a 400mm bazooka to fit into BT systems designs. Thunderbolt launcher, obviously, but most things beyond machine guns and small lasers can't be lifted by 40~60 Ton designs without TSM, and TSM itself removes the only available slots in the legs. You can do some things, but not others, and there's very little interchangeability between designs that should be identical but for a few integral systems.

>>
Anonymous 2014-10-17 04:42:46 No.35577827
>>35577677
Cool?
Absolutely.
But their usefulness is questionable.
At least they aren't drills, though. Who the fuck ever thought those would make good 'mech-sized weapons anyways?
I still find it hilarious that combines deal 1d6 damage to infantry.

>>35577737
TSM doesn't remove any slots in the legs. It's like ES or FF and can go in any open crit space.

>>
Anonymous 2014-10-17 04:47:29 No.35577892
>>35577827
As far as I knew you have to install it everywhere at once or not at all.

Curse you SSW!

>>
Anonymous 2014-10-17 04:51:14 No.35577960
>>35577892
Did you just, like, auto-allocate or something?

>>
Anonymous 2014-10-17 04:53:10 No.35577998
>>35577960
M-maybe?

learning new things, yay!

>>
Anonymous 2014-10-17 04:58:04 No.35578097
>>35577998
If it's blue, you can move it around.
The more you know.

>>
Anonymous 2014-10-17 05:02:03 No.35578156
>>35578097
TSM applies itself in black to all four limbs when the main systems tab (first page) checkbox is selected, in comparison AEM has a selector on the critslot tab for each limb.

Also, you actually can move black items around the critslots inside of their location.

If I deselect one bit of TSM on a single limb all of it is removed. I think the bookrules themselves will back this up, all myomer in a mech has to be regular or TSM unless it's a frankenmech and still don't quite grok all of their special rules.

>>
Anonymous 2014-10-17 05:06:56 No.35578235
>>35578156
All myomer has to be the same type, but you can totally put all of your TSM crits in, for example, the left torso. Do you have the most up-to-date copy of SSW?

>>
Anonymous 2014-10-17 05:07:16 No.35578242
>>35578156
Nah. You're hitting something else, like CLPS or Nullsig's checkbox. TSM is in the dropdown menu under 'enhancements'.
You can move it around to different sections.
Make sure you're using at least tournament rules and are at least in the Invasion era.

>>
Anonymous 2014-10-17 05:13:43 No.35578340
>>35578235
>up-to-date
If it's changed in the last two or three months, then no, that might be the issue.

Mech Lifting Capabilities
>10% normal
>20% TSM

Lesse, for a human of 150lb, that's be 15/30lbs respectively, any weapon at that weight is huge, but for a mech, only the smallest weapons can be used, requiring weight for ammunition or power amplifiers and heat sinks.

What happens if you give a weapon less heat sinks than the heat it generates? I know the rules disallow it, but wouldn't you need to check for shutdown and ammo explosions like normal?

>>
Anonymous 2014-10-17 05:19:08 No.35578406
>>35578340
Technically couldn't you build a rule that takes a too-heavy weapon into account as something similar to external cargo?

Also, why not one-handed hand-helds? Your insistence on using BT to not play BT has gotten me thinking.

>>
Anonymous 2014-10-17 05:20:03 No.35578421
>>35578340
It doesn't work.
It just doesn't work.
You can use chem lasers in handhelds just fine without sinkage, though. The LCL is a pretty good weapon, and an array of MCLs can deal a shitload of damage for not much weight.

Fuck, now I want to give my Archers a handheld that consists of 5 MCLs and .5 tons of ammo and armor as a holdout weapon.

>>
Anonymous 2014-10-17 05:20:11 No.35578422
>>35578340
Handhelds are like vees, you only add sinks for energy weapons, and you MUST give them the right number SHS. If somehow you broke the game and put one in a handheld without the right number of sinks, there's no rules that make it function any differently. Of course, there are the rules that say it has to have the right number of SHS to be used at all, so basically: no.

>>
Anonymous 2014-10-17 05:21:22 No.35578440
>>35578421
Whoops.
I forgot the Archer was 70 tons.
I suppose 5 MCLs and 1 ton ammo is good too.

>>
Anonymous 2014-10-17 05:25:35 No.35578497
>>35578440
Half-ton lots of armor are possible.
>>35578422
Right but if you approach it as the problem of
>what happens to a non-mech system when it loses a heat-sink?
and
>can we apply that to non-mech systems built with fewer than the minimum amount of heat sinks?
I'd posit that you'd have to track heat level as if it were a mech, ignoring life support rolls and movement modifiers.

Granted, that's hilariously unworkable for an actual TT game with more than one or two lances of mechs using handhelds and undersinked vees, but theoretically I think it works out.

>>
Anonymous 2014-10-17 05:26:34 No.35578516
>>35578497
They can't lose sinks, though. The sinks on tanks and handhelds and anything that doesn't track heat are not damageable equipment.

>>
Anonymous 2014-10-17 05:29:11 No.35578549
>>35578497
>Half-ton lots of armor are possible.
Yeah, I know. But it's not like getting three extra shots is all that worth it. It's just something for them to pick up and use for a bit after they empty their LRM bins.

>>
Anonymous 2014-10-17 05:30:44 No.35578575
>>35578516
What happens when they're hit by things like heat-causing weapons? Do they just take extra damage?

>>35578549
True, how does damage to handhelds work again? IIRC, same as external cargo, right?

>>
Anonymous 2014-10-17 05:35:20 No.35578636
>>35578575
Basically, yeah.
1/10th the mech weight, can't use arm or torso weapons while lugging it around. Need two hands.
It really helps even out older mech designs. Give your Spider an LRM-5, for example. Or four RL-10s for your bugmechs.

>>
Anonymous 2014-10-17 05:36:37 No.35578651
>>35578575
Anything that would add heat to a mech explicitly defines what it does when it hits a non-heat-tracking unit. There is no situation in the rules as written where a unit that does not track heat can gain heat. And as the rules are written, if they did somehow (from some poorly-worded custom equipment, perhaps) gain heat, it would do nothing as they don't track it.

>>
Anonymous 2014-10-17 05:39:02 No.35578678
>>35578636
Can you halve the weight limit and get a single-handed mech weapon? Yes, I know, the rules only cover two-handed things and hatchets.

That's also an odd category, I never quite understood putting a hatchet on a mech, the fluff describing it being handheld, compared to a limb or rebar, taking only a single hand to hold, and yet it being mounted in a critslot. same with things like swords and maces, they seem to be very heavy handheld weapons, but seem to be mounted internally like a mech-lance

>>
Anonymous 2014-10-17 05:44:04 No.35578752
>>35578651
But, heat-producing systems clearly need heat sinks on objects that don't track heat for a reason, the way vees are described makes it seem like they have a feature similar to a partial wing to handle basic operations outside of special systems that actively produce heat. The foundation for the logic of "undersinked systems need to track heat all of a sudden" is cogent if not entirely sound.

I'm not saying it /should/ be a rule, but that a similar houseruling to the effect isn't something that would break the game beyond some extra bookkeeping and unsuitable for large games.

Same thing for 5%/10% lifting capacity to single-limbs and one-handed hand-helds.

I'm not asking, would you include this in a tournament, but would it be an interesting and useful Level III rule?

>>
Anonymous 2014-10-17 08:09:32 No.35580144
Damn this quest is giving me Mech Engineer Quest flashbacks.

Any chance of seeing a Phobos making an appearance?

>>
Anonymous 2014-10-17 08:45:12 No.35580501
>it's the girls und mechs guy
I fucking knew that trip looked familiar.

>>
Anonymous 2014-10-17 08:52:49 No.35580562
>>35580501
holy shit serious?

goddamn I remember that, that was awesome and then he vanished after thread 3 :(

>>
Anonymous 2014-10-17 08:53:57 No.35580575
>>35580144
Oh man, I wish Anontech's life would stop being so shitty to him.

Found this baby on sarna.net

>>
Anonymous 2014-10-17 08:56:05 No.35580591
>>35580575
Is Anontech still around? Last I heard from him was last year saying he didn't think his timezone would be good for questing with his job and he got like 15 people telling him they'd play then, I haven't heard anything since, I miss that glorious bastard.

>>
Anonymous 2014-10-17 09:00:43 No.35580624
>>35580575
AHA!
http://archive.4plebs.org/tg/thread/27511192/#27513022
I've been looking for these number forever

>>
Anonymous 2014-10-17 09:02:41 No.35580639
>>35580591
I remember him coming on months and months ago to apologize for disappearing, everyone but one asshole gave him our sympathies for the loss of a family member and difficult job constraints. Other'n that, I have been as much in the dark as you have. Rabbit's a damn fine successor, himself.

>>
Anonymous 2014-10-17 09:04:57 No.35580658
>>35580639
Yeah I remember that, his grandma passed away and he got a big job and had to move, that was what ended the quest originally.

I hope things go well for him and that he one day returns for more MEQ fun.







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