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/tg/ Traditional Games

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Anonymous 2014-10-16 03:11:33 No.35554719

[Missing image file: ]

So, now that people have had time to use it, how is the new Dark Eldar codex?


>>
Anonymous 2014-10-16 03:48:33 No.35555488
Resbond bls DDDDD--':

>>
Anonymous 2014-10-16 03:54:40 No.35555595
>>35554719
there are dark eldar players?

>>
Anonymous 2014-10-16 03:56:48 No.35555623
>>35554719
Summers over the board is much slower if this thread is alive by morning you may get responses.

>>
Anonymous 2014-10-16 04:05:00 No.35555733
>>35555623
Ok thanks. I'll bump it again in the morning.

>>
Anonymous 2014-10-16 04:24:54 No.35556138
any one hav a link to epub of codex plus supliment no mobi please

>>
Anonymous 2014-10-16 04:30:28 No.35556232
>>35554719
honestly it looks promising but i don't have the models to take advantage of it, nor time to play for the next week or two

seems like a lot of the staying power will reside in the haemonculus book though.

and still no real psyker defense. it's like they're trying to force us to ally eldar, which I'm not keen on.

>>
Anonymous 2014-10-16 04:33:41 No.35556294
yeah how was it? My friend is considering the dex and it'd be good to let him know

>>
Anonymous 2014-10-16 04:54:52 No.35556747
>>35554719
Overall, the dex is powerful, and mostly a buff compared to the old one. A few key strategies got nerfed, but there are new ones replacing them

>>
Anonymous 2014-10-16 05:30:34 No.35557420
>>35556747
LOL, have you been smoking crack or something? This book is complete shit. Yes, your worst units were slightly buffed, yay? Everything else is either the same or worse, and DE weren't exactly great before this turd codex.

>>
Anonymous 2014-10-16 06:03:34 No.35557919
>>35554719
I like the rules better than 5th, but it really lacks personalty.

+ PfP is a nice buff, and now means you don't have to remove units to get FnP/FC/Fearless
+ 6 FA slots in the Raiders formation
+ All units (apart from wyches and hellions) are now viable
+ A lot of units are now slightly cheaper
+ Coven HS units got buffed hard
+ Coven supplement has strong as fuck formations
+ Scourges can take 2x as many special weapons
+ WWP is now perfect DS

- A lot of cool ICs were removed
- Wracks no longer troops
- AV10 filer for 160 base, fuck you GW
- No Archon with AP2 weapons
- Ravager got nerfed pointlessly
- Truborn min size is 5, RIP Blaster Archon + Blasterborn in venom
- Splintercannon now salvo
- Beastbomb got nerfed

There are loads of reviews online OP, watch a couple and then decide for yourself.

>>
Anonymous 2014-10-16 06:15:07 No.35558108
>>35555595
This joke got old four years ago.

>>
Anonymous 2014-10-16 06:27:17 No.35558292
>>35554719
Have to play hyper offensive but its good, archons should have ap2 though and no nades is stupid especially considering orks get nades standard.

>>
Anonymous 2014-10-16 06:28:31 No.35558313
>>35557420
You still dont get it. 7th is scaling down the power of all the armies.

>Inb4 you start bitching about the few OP 6th dex's like that disproves what i said.

>>
Anonymous 2014-10-16 06:37:06 No.35558447
Iv only had a couple of games with it so far hoping to get more in tomorrow.
at first glance it seemed pretty disheartening and bland and it is a bit bland theres no denying that a new unit would of been nice. Or models for special characters at least would of made it better.
But as a whole I dont think the power of the book has greatly increased or decreased its stayed about the same.
The buffs from the new Power from Pain table are awesome and really make the army have strong late game abilities.
some units got little buffs and others slight nerfs.
the thing that I am the most annoyed about is the fact that the dark eldar were given wargear that has no effect againts And they shall know no fear and fearless although it is themey it is pretty pointless to take gear that will have no effect unless your only playing with mates and know that there not using marines or fearless lists.
the perfect Ds is pertty useful and opens up alot of potential with eldar allies the same goes for having raiders and venoms as fast attack choices.
In the right hands dark eldar have the potential to go toe to toe with the top tier codexs
this is all my opinion though so who really cares what I think

>>
Anonymous 2014-10-16 06:46:14 No.35558556
Overall I'd say one of the better new codexes. Its a finesse army for sure but good and playable. Main changes just force the last ed players who went wych crazy to rethink. Venom spam still viable, even more so with empty venoms as choices for fast attack. Wracks are amazing, fighters and the new bombers got a huge buff. Can bolster to 3+ Jinks easy

>>
Anonymous 2014-10-16 06:47:38 No.35558567
My current planned 2000 point list (from memory)

HQ
Archon w/WWP, Blaster, Shadowfield (goes with FireDragons)

Succubus w/Glaive, animus vitae (goes with Incubi)

Troops
5 man Kaballites w/ Shredder
Venom w/SC

5 man Kaballites w/Shredder
Venom w/SC

Elites

5 Man trueborn w/4 Blasters
Raider w/Night Shields

4 Incubi
Raider w/Night Shields

Fast Attack
6 Reavers w/2 Cluster Caltrops

5 Scourges w/4 Haywire blasters

Raider w/Night Shields (Archon transport)

Heavy Support

Ravager w/Night Shields

Ravager w/Night Shields

Allies

HQ

Farseer w/Bike, Spirit stone that reduces warp charge needed

Troops

5 Dire Avengers
Wave Serpent w/Scatter Laser, Holo fields, Ghost Matrix

Elites

5 Fire Dragons (with archon in raider)

Fast Attack

Crimson Hunter

Trying to be a take all comers list with a bit of flavour and variation. (Plus limited selection of models, no coven-type of units in my collection so far).

I am going to stick with the Normal CAD for the main group rather go for the realspace raiders since I find the strategic traits are much better overall and I don't plan on the archon getting into combat. I'd love to be able to give the succubus the armour of misery and give the archon the animus but he can't shoot at a different target while in the venom with the fire-dragons and I really want to buff up my army sooner rather than later. I'm not going to waste the 5 STR8 melta alpha strike on a normal infantry unit just so I can use his one shot.

Succubus stays behind the Incubi when they charge and then challenges any nasty power weapon leaders to make best use of her Invul while the rest of the unit goes to town. Rest of the army is pretty standard move and shoot with the reavers being my other assaulty unit to do damage/tie people up when needed. Farsser summons deamons (slannesh for offense, nurgle for defense holding obj.)

Thoughts?

>>
Anonymous 2014-10-16 06:48:56 No.35558578
>>35558556
I don't think anyone was wych crazy in the last ed. Overwatch put paid to that, we only really saw wyches as suicide haywire squads.

>>
Anonymous 2014-10-16 06:50:02 No.35558595
>>35558567
While in the raider*

>>
Anonymous 2014-10-16 10:02:16 No.35560330
I've only had six games so far, but so far the DE seem to have the most powerful of the 7th ed. codices. I was always a raider & ravager sort of person, so for me very little has changed, outside of the ravager/flickerfield nerf. Well, that and the fact that my archon has become an armored succubus, because fuck the new huskblade.
Coven book is probably my favorite supplement at this point, and has some hilariously powerful stuff in it, too. The talos & chronos & haemonculus unit is absurd, especially with the WWP.
However, that doesn't change the fact that the removal of an assload of characters hurts and makes the book a lot blander than it by right should be.

>>
Anonymous 2014-10-16 10:53:18 No.35560721
covens army

dark artisan formation
haemo warlord (automatic buff FnP trait) + scissorhands, WWP
cronos
Talos + injector

talos formation (extra VP per kill)
5x talos + injector (scout)

1000pts exactly

someone got the covens epub already?

>>
Anonymous 2014-10-16 11:00:05 No.35560767
>>35558567
i wonder how our lists would fair against each other

Realspace Raiders - CODEX FORMATION

>HQ
Archon; Husk Blade, Soul Trap, Shadowfield, Animus Vitae - 155
---Goes with Incubi squad in Venom

>Troops
10x Warriors - 80
Raider; Dark Lance, Night Shields, Splinter Racks - 90
10x Warriors - 80
Raider; Dark Lance, Night Shields, Splinter Racks - 90
10x Warriors - 80
Raider; Dark Lance, Night Shields, Splinter Racks - 90

>Elites
4x Incubi; Klaivex - 90
Venom; Splintercannon - 65
5x Incubi; Klaivex - 110
Venom; Splintercannon - 65

>Fast Attack
Razorwing Jet; 2x DL, NS, SC, 4x Monoscythe - 165
Razorwing Jet; 2x DL, NS, SC, 4x Monoscythe - 165
Razorwing Jet; 2x DL, NS, SC, 4x Monoscythe - 165

5x Scourges; 4x Haywire, Solarite - 130
5x Scourges; 4x Haywire, Solarite - 130

>Heavy Support
Ravager; NS - 125
Ravager; NS - 125

2000pts

>>
Anonymous 2014-10-16 12:35:36 No.35561400
What's a good way to kit warriors on raiders? Should they have splinter cannons?

>>
Anonymous 2014-10-16 12:39:06 No.35561425
does any one have the supliment

>>
Anonymous 2014-10-16 12:48:39 No.35561495
>>35554719
Wyches are worthless, Raiders are better, blaster born are slightly more expensive, scourges are much better, WWP is perfect for Eldar allies, flyers are worthless, ravager is shittastic, beasts are better but less trolzy, Homunculus stuff is universally better and the supplement has some stupidly good stuff.

If you play pure DEldar and were already spamming vehicles, hooray! if you played wyches you are even more fucked, if you played a healthy mix you are slightly better off and if you ally with Eldar you mesh better.

>>
Anonymous 2014-10-16 12:49:41 No.35561503
>>35561400
10 Warriors, Splinterracks+ night shields x 3

>>
Anonymous 2014-10-16 12:51:48 No.35561522
>>35558313
>Scaling down power
>7th Eldar

Lolno

>>
Anonymous 2014-10-16 12:52:59 No.35561530
>>35561522
>7th Eldar
6th ed book man.

>>
Anonymous 2014-10-16 12:54:58 No.35561548
>>35557420
>LOL
Are you trying to get people to take you seriously? Because it seems like you arnt

>>
Anonymous 2014-10-16 12:56:14 No.35561554
>>35557919
>but it really lacks personalty.
What'd you expect? That's the hallmark of 7th edition codices.

>>
Anonymous 2014-10-16 13:07:26 No.35561652
>>35561530
Barely

>>
Anonymous 2014-10-16 13:45:50 No.35561973
>>35561652
Nah it was in the middle

>>
Anonymous 2014-10-16 15:35:56 No.35562973
>>35561495
How are the flyers worthless?

>>
Anonymous 2014-10-16 15:37:11 No.35562987
How are the generic HQ choices?

>>
Anonymous 2014-10-16 15:58:10 No.35563255
>>35554719
Well it doesn't compete with the current top armies. In fact, Serpent Spam is perfect for destroying anything DE that isn't Coven.

That said, for your average local meta they should be fine or even good. Mech Warriors basically didn't change, beast star is gone, but we gained almost every unit having a purpose.

Min Scourges are great, reavers are great for light infantry and non-walker vehicles, razorwings are not bad, and mandrakes can be useful. Ravagers are still good, but not a 3-of auto include. In fact, with the prevalence of FW, take a Reaper. More versatile, better with scourges, and can still take a flicker field.

If you're going for Coven units, use the supplement. It may be the best supplement they've made. There's a couple really good formations, a new PFP table, and some other benefits.

I think it'll take more time to find DE's place in the meta, but I do believe they will stick around.

>>
Anonymous 2014-10-16 17:45:47 No.35564789
>>35562987
>Archon
Huskblade nerf hit him badly, but blaster is still an available, so a shooty archon is the way to go. Shadowfield got a slight buff, so there's that. If you simply MUST have him in melee grab a agonizer, it's once again the best option.
>Succubus
Good stats, cheap, drugs, built-in invuln and the only generic AP2 weapon make her the go-to choice for challenges. Relic armor functionally makes her into a better archon with slightly less options (i.e no Shadowfield, though she has a built in Clonefiled)
>Haemonculi
Cheap and bringing a massive buff to any unit they're with. Liquifier gun is the default choice, though arguments can be made for the hexrifle. Don't bother with melee weapons unless you have the points to spare. Your only choice if you run covens.

Relics are mostly crap or a bitch to make work, with the armour and the helmet being the big standouts.

>>
Anonymous 2014-10-16 18:22:31 No.35565496
>>35558313
How about fucking Space Wolves? Scaled down? They're better than before in almost every way. Even GK, which had their codex stripped of its soul still mostly got cheaper, and in many ways better. DE just got shat on.

>>
Anonymous 2014-10-16 18:43:33 No.35565836
I'm holding out hope that Wyches will get a supplement. And dataslates will save the Archon and give Incubus grenades. But fuck GW anyway for making me hope for paid DLC to fix what didn't deserve a nerf.

>>
Anonymous 2014-10-16 19:00:13 No.35566112
>>35565836
A formation could make them at least less of a joke. I know a lot of DE players have quite a few Wyches from back when they were somewhat legitimate anti-armor units. And anyway, at this rate, they won't sell another box until the end of time.

>>
Anonymous 2014-10-16 19:17:20 No.35566393
>all this talk about competitiveness
Is it fun? Reports on it seemed to suggest it had got less fun.

>>
Anonymous 2014-10-16 19:17:40 No.35566400
>>35566112
>And anyway, at this rate, they won't sell another box until the end of time.
I really hope that will be what convinces them to give them some love.

They're such awesome models and it's a shame that the ones I have will be collecting dust and my goal of an all wych cult army is still on hold indefinitely.

Personally speaking, I wish that they got a general invulnerable save instead of an invulnerable save only in the fight sub phase. Maybe like a 5++ which improves to 4++ in the fight sub phase. That matches their fluff where they are incredibly nimble, fast, and able to close the distance to their foe (instead of dying if you sneeze on them). I don't get why Imperial Assassins, including the Vindicare, have a better invulnerable save than they do. Sure they're over 100 points a pop, but that's accounting for all their other shit on top of their save.

>>
Anonymous 2014-10-16 19:19:16 No.35566423
>>35566400
I forgot to say, I wouldn't be opposed to a price increase for a better save

>>
Anonymous 2014-10-16 19:34:32 No.35566677
>>35558313
lolwut. there is no scaling down of power going on in the new books. every codex since 7th - including IG - has more firepower than any previous edition. try playing a 6th edition book like CSM, Daemons, or Dark Angels vs any of the new books. (Assuming equal player skill) you will utterly crush those older books 9 times out of 10.

Scaling the armies' power down lol. Its literally the exact opposite.

>>
Anonymous 2014-10-16 19:50:08 No.35566952
OP here, I just got the codex. Time to fantasize about being used by a succubus.

>>
Anonymous 2014-10-16 20:20:03 No.35567519
>>35566393
Did you play a Coven army before? Then it's a lot more fun.
Did you play a Cabal army before? Then it's about the same.
Did you play a Cult army before? Then you got fucked.
Simple as that, really. Apart from the removal of a ton of very flavorful characters, obviously.
>>35566952
That's perfectly normal.
Though I do recommend fantasizing about Lelith in particular.

>>
Anonymous 2014-10-16 20:22:33 No.35567565
>>35567519
>>35566952
>implying Vect will let you fantasies about his current trophy wife
>40000 - 37986

ishiggy

>>
Deathleaper's Fangirl 2014-10-16 20:23:57 No.35567585
>>35567519
>Did you play a Coven army before? Then it's a lot more fun.
>Did you play a Cabal army before? Then it's about the same.
>Did you play a Cult army before? Then you got fucked.

Pretty much this, though Reavers are still pretty good. I was really uncertain about them at first, but having tried them out, they're still pretty good. They just do slightly different things now.

And the Coven formations are hilarious. I was never one for formations before, but I've been having a lot of fun playing around with the ones in the supplement.

>>
Anonymous 2014-10-16 20:29:19 No.35567688
>>35566112
What's funny is that the Haemonculus supplement has a mision where your succubus and a squad of Bloodbrides lose dodge and combat drugs but get a 4++ and S4.

>>
Anonymous 2014-10-16 21:00:30 No.35568390
>>35566952
OP again. I know you were replying to someone else, but I'm planning on a cabal army with some flyers and reavers.

>>
Anonymous 2014-10-16 21:02:45 No.35568445
>>35568390
Meant to reply to >>35567519

>>
Anonymous 2014-10-16 22:54:43 No.35570667
>>35567585
What are reavers good for now?

>>
Anonymous 2014-10-16 23:00:45 No.35570769
>>35570667
Assualting vehicles and light - med infantry.
Against vehicles (note not walkers) you get 1d6 str 6 ap - rending, and 2d3 str 4 ap - redning HoW auto hits per 3 models against the vehicles rear armor.
Against most infantry that stat line is also pretty decent.

Of course getting into melee is harder than fly over attacks were, and HoW hits require that a model makes it into B2B contact which makes it even harder, but they gained rending and are cheaper for it.

>>
Anonymous 2014-10-16 23:02:30 No.35570810
>>35570769
Plus, once you reach Round 3 and 5+ FNP comes in, their survivability gets even better.

>>
Anonymous 2014-10-16 23:02:51 No.35570820
>>35554719

It's another mehdex. Most stuff is near enough identical to before. Some shitty units got minor buffs while good stuff got nerfs. New bomber is shit. New PfP is alright I guess, but good luck keeping a DE army around long enough for it to matter - by the time the good effects kick in you'll either already be dominating or playing out the loss.

Overall it's basically the same wheel-spinning 'revamp' that the Ork codex got: a lot of churning for no real point other than to sell a new book. It certainly doesn't address any kind of balance or thematic issues to any meaningful extent.

>>
Deathleaper's Fangirl 2014-10-16 23:47:15 No.35571762
>>35570769
>against the vehicles rear armor.

Clarification; Hammer of Wrath hits are applied vs the facing the model has assaulted, not the rear as most CC attacks are.

Reavers, basically, are excellent at quickly getting behind the enemy lines and eating up small support units. They're obviously extremely fast, Jink+Skilled Rider means they're reasonably tough so long as you avoid Ignores Cover weapons, don't rely on a transport, and aren't particularly expensive. I've found a squad of six with a pair of Cluster Caltrops to be extremely useful for quickly getting rid of Artillery units, IG command squads, Combat Squadded units of MEQ's, and vehicles that present them an AV10 armour facing. They won't be able to handle a full-sized unit and there's absolutely no point putting Blasters or Heat Lances on them, but the combination of speed and reasonable hitting power means they do have a use.

>>
Anonymous 2014-10-17 00:40:02 No.35572943
>>35571762
Why is there no point in giving them blasters and lances? Wouldn't that increase their anti-armor utility?

>>
Deathleaper's Fangirl 2014-10-17 00:42:33 No.35572999
>>35572943
Because the vast majority of the time they'll be Jinking for the 3+ cover save, which means they can only make Snap Shots.

>>
Anonymous 2014-10-17 01:08:25 No.35573540
>>35572999
I don't Jink with them all the time. Heat lances and blasters are good for threatening heavy vehicles too.

>>
Anonymous 2014-10-17 01:14:52 No.35573681
>>35565496
>Shit army, shit army, good army
>OH NO SHIT GOT GOOD AND GOOD GOT SLIGHTLY LESS GOOD

>>
Anonymous 2014-10-17 01:20:42 No.35573813
>>35573681
>Space Wolves
>Shit army
Now I know you're trolling

>>
Anonymous 2014-10-17 01:25:14 No.35573895
>>35566677
what alternate universe 40k are you playing. its a well documented and commonly commented online in places like bols and such that the 7th codexes are going down in power.

IG isn't a 7th edition codex you fucking retard. the only 7th edition codexes are dark eldar, orks, grey knights and space wolves. which one of those are tearing up the tournament scene again?

>>
Anonymous 2014-10-17 02:14:28 No.35574843
I don't wanna be that guy, but does anyone have the link where I can download the Haemonculi Coven supplement?

>>
Anonymous 2014-10-17 02:30:29 No.35575179
>>35557420
Get bent, shitbird.

>>
Anonymous 2014-10-17 02:33:14 No.35575239
I probably already know the answer to this, but I figured I'd check anyway. Is the Haemonculi Covens supplement worth getting if I hardly ever use coven units?

>>
Anonymous 2014-10-17 02:33:28 No.35575245
>>35561400
I'm going to do

10 warriors: splinter cannon
Raider: night shields, splinter racks.

>>
Anonymous 2014-10-17 02:37:20 No.35575340
>>35575239
It's got some nice formations even for the merely conven-curious.

>>
Anonymous 2014-10-17 02:39:35 No.35575383
>>35572943
Don't listen to him. Heat lances on Reavers are the shit. Just be smart with them.

>>
Anonymous 2014-10-17 02:46:58 No.35575538
Just wrote up this list for a game against Eldar tomorrow.

Realspace Raiders Detachment

HQ: 140

Archon w/ Huskblade, Shadow Field, Animus Vitae: 140

Elites: 165

3 Incubi, one Klaivex: 90

Venom w/ Splinter Cannon: 65

Troops: 570

10 Warriors w/ Splinter Cannon: 90

Raider w/ Night Shields, Splinter Racks, Dark Lance: 100

10 Warriors w/ Splinter Cannon: 90

Raider w/ Night Shields, Splinter Racks, Dark Lance: 100

10 Warriors w/ Splinter Cannon: 90

Raider w/ Night Shields, Splinter Racks, Dark Lance: 100

Fast Attack: 475

5 Scourges w/ four Haywire Blasters: 120

5 Scourges w/ four Haywire Blasters: 120

Razorwing Jetfighter w/ Night Shields: 145

Beastmaster Squad w/ Beastmaster, 5 Khymerae, Clawed Fiend: 90

The Scourges are there to handle Wave Serpents, since they should be able to strip them to zero HP quickly enough. I know I'm up against War Walkers, so the Razorwing can handle those with disintegrator and monoscythes. Challenge Archon and his Incubi are supported by the Beastmaster Squad, so they don't get tied up in a fight they don't want.

>>
Anonymous 2014-10-17 02:53:27 No.35575649
>>35565496
GK got better???

what the fuck are you reading. they lost 12 point scoring units and 12 psychic points in their troop slot, lost I6 and lost ap2 deatch cults.

I, sir, question your sanity.

>>
Anonymous 2014-10-17 02:54:38 No.35575669
>>35575538
>game against Eldar tomorrow.
Raider warriors will probably be useless, unless he packs lotsof wraiths for some reason.
scorges are going to be targeted down straight away, and dont rely on them to kill a wave serpent in a single volley, you are still bs 4 and he can still jink.
Razorwing is shit, if he has an eldar flyer you are completely screwed, if he has more than 4 wavserpents you are equally screwed.
beast master isnt as crazy as it should be , but it might make a nice distraction.

>>
Anonymous 2014-10-17 02:56:10 No.35575710
>>35575649
They gained cheaper terminators, Deep strike turn 1, super cheap dreadknights and slight buffs across the board. Dont be mad because inquisition was made a separate book, you faggots called us out when we bitched about demons being separated.

>>
Anonymous 2014-10-17 03:11:17 No.35576007
>>35575649
Well, their codex got nerfed hard but 7th edition buffed psykers into relevance so they are still better than they were in 5th/6th.

If they could take storm shields those termi troops would actually be good.

>>
Anonymous 2014-10-17 03:12:20 No.35576029
>>35576007
also, RIP strike squads

>>
Anonymous 2014-10-17 03:16:22 No.35576110
>>35576007
>they are still better than they were in 5th
Draigowing with Psyflenought rekt 5th edition until 6th edition gave Draigowing the D.

>>
Anonymous 2014-10-17 03:38:48 No.35576521
>>35556138
Seriously? It is trivial to turn a mobi into a epub. Use Calibre and select "Convert"

>>
Anonymous 2014-10-17 05:24:43 No.35578483
>>35576521
because if you have a converted mobi to epub its obvious you pirated it because the images drop in quality a lot and go grainy and you get weird mobi formatting like a content page while epub has that built into the file and menu.

if you want the highest image quality for photos and stuff converting is bad better to use the original.

>>
Anonymous 2014-10-17 05:34:01 No.35578615
>>35558313

7th ed isn't scaling down the power of all armies. That would imply that GW has an overall appreciation and plan for balance. They don't, and they're not shy about saying so.

The 7th edition (and 6th) codices have had two defining features. Firstly, streamline as much as possible. Unit options are reduced or eliminated to make things as simple as possible. Wargear and special rules are streamlined to be as consistent as possible across the board (for example, Iron Hands have bionics and get a 6+ FNP, so Cybork Body does the same now). Each army gets one special, unique rule that defines them (Mob Rule, Battle Focus, Power Through Pain, And They Shall Know No Fear etc) and every army gets 6 relics.

Secondly, any changes are minor. Units don't really change role or have significant alterations. If a unit was good before, it will probably still be good now, not because GW is trying to buff or nerf things, but because they're not making any major changes.

This is why anyone praying for a new edition of Tau or Eldar to even the playing curve out is going to be disappointed. The 7th edition codices of those two factions are going to look very similar to what they are now, and neither one is going to decrease in power.

>>
Anonymous 2014-10-17 06:29:30 No.35579258
>>35578615

The funniest part is their streamlining makes the game much easier to balance and one reason they are doing it is likely so they can FAQ every single army at once via big rulebook USR FAQs.

The sad part is they won't use the streamlining process to balance, will use the opportunity to charge for DLC dataslates that give you back complicated stuff, and the streamlining is angering players.

>>
Anonymous 2014-10-17 06:33:38 No.35579306
>>35579258

Yeah, this is the issue you get when, to quote Kirby himself

>Our market is a niche market made up of people who want to collect our miniatures. They tend to be male, middle-class, discerning teenagers and adults. We do no demographic research, we have no focus groups, we do not ask the market what it wants.

They think they know what we want. They don't think rules matter, because we're just interested in the minis. And they have no intention of asking us, because apparently that would be pointless!

>>
Anonymous 2014-10-17 07:07:09 No.35579631
>>35578483
Completely false! You can convert without any issues, which is the whole point.

I agree using the original is better, but have you seen the size of the original GW versions? You can easily convert those without any formatting issues or drop in quality.
Besides, GW send out Mobi and epub versions

>>
Anonymous 2014-10-17 07:11:23 No.35579674
5 Kabalite Trueborn with 4 Shredders and a splinter cannon in a Venom with two splinter cannons.

4 S6 AP- shots and between 12 and 18 splinter shots for less than 180 points.

Good anti-infantry unit?

>>
Anonymous 2014-10-17 07:25:15 No.35579786
>>35578483
>being this worried about pirating shit

Haha holy shit if you're that worried just go and buy the real thing you pathetic poorfag

>>
Anonymous 2014-10-17 07:25:49 No.35579789
>>35575710
except terminators are bad, there's were only okay cause they were S6 I6. at I4 they'll take a lot more wounds.

please tell me of these slight buffs across the board, cause most of them are nerfs. death cult nerf, rhino nerf, razorback nerf, loss of inquisition nerf, daemon weapon nerf, perfect warrior nerf, loss of ghost knights nerf, psycannon nerf, grenade nerf(s), psybolt nerf, etc

dreadknights got better, so did librarians, but GK could already DS turn 1 (without scatter). and now if you ally in inquisitors, they can take sanctic, but they'll perils on it all the time. yay!

it obvious you don't play the army at all and have no idea what you're talking about. please, tell me of all these slight buffs that make up for losing all of that. they went from great to total garbage. and if you think 33 point terminators are some kind of amazing, 1) learn to play, and 2) show me all the winning chaos lists running their 31pt terminators. (hint: they don't exist).

>>
Anonymous 2014-10-17 07:25:55 No.35579792
Honestly?

Sell your non Coven units now. Right now. Keep 3 raiders though.... Ok.

Go buy a box of Wracks, 8 Talos, 3 models to run as Cronos (cryx warjacks work nicely) and 12 ogre kingdoms troops to convert to grotesques.

Go. Go do it. I'll wait....

Now what you're gonna do here is build those models (your Wracks are now haemonculus btw) and your list will look like this;

3x "follow me my children"
Haemy/Cronos/Talos + wwp

1x 5man Talos scout blob

3xHaemy+4Grots+Raider+wwp

Enjoy your deepstrike, enjoy your unkillyableness, enjoy your opponents rage.

I've ran this list against wave serpent spam and it's hilarious. Eats IG too from experience.

Ok, now you're running

>>
Anonymous 2014-10-17 07:27:56 No.35579805
>>35561522

Codex Eldar isn't a strong book.

Take away the Serpent Shield, and bam. Balance.

>>
Anonymous 2014-10-17 07:28:39 No.35579811
>>35579792
>+4Grots+

>>
Anonymous 2014-10-17 07:29:41 No.35579821
>>35579805
Just make the Serpent Shield a Torrent template weapon.

>>
Anonymous 2014-10-17 07:30:23 No.35579828
>>35579811
DE speak for Grotesques.

Apologies my gork (or is it mork) kin.

>>
Anonymous 2014-10-17 07:33:55 No.35579862
>>35579805

They'd still have jetbikes, seer council, WK, Fire Prisms, Warp Spiders, Wraithguard, Iyanden, Scatter Laser Serpents, etc.

But getting rid of Wave Serpent gunship duty would be nice.

>>
Anonymous 2014-10-17 07:35:22 No.35579873
>>35579789
>loss of inquisition nerf

You still have it, faglord. Having to buy or pirate a dataslate isn't a nerf, the functionality is identical once its restored with the dataslate purchase.

>>
Anonymous 2014-10-17 07:37:00 No.35579885
>>35579805

every fucking MC has a flamer. not that stronk? psykers can do any power for 1 warp charge, and if they peril they can expend a warp charge to protect themselves. everything is fucking twin linked. they ignore armor 14. weapons platforms can move and fire at full bs. skorpion powerklaws attack at initiative. their basic weapons have rending. wraith lords are fukcing toughness 8-- most weapons in the game can't even touch em. one last thing: all their fucking tanks fly.

not that stronk you say?

>>
Anonymous 2014-10-17 07:38:57 No.35579900
>>35579862

Scatter Laser Serpents would be fine without the shield.

All the other stuff you listed isn't too bad, WKs can be rough, but cost 300pts to be so. Wraithguard are largely unchanged - D-scythes are rough, but manageable unless someone pulls IC character enablement dickery.

Serpent Shields are fucking bullshit though, and I feel if they were still their previous version Codex: Eldar wouldn't be decried as cheese by everyone.

It's no Tau.

>>
Anonymous 2014-10-17 07:44:37 No.35579943
>>35579885

>Every MC Has a Flamer

False. Wraithlords have flamers. The Avatar and Wraithknights do not.

>Psykers can do any power for 1 warp charge

u wot

>Everything is twin linked

Not quite. Laser Lock is handy, but hardly game-breaking.

>Ignore Arm 14.

All Lance weapons do, otherwise they don't.

>Scorpions STRONK

>Implying a model that costs 60pts with 1w 3+, squad tax and is an Assault unit in 40k is strong

>Basic weapons have rending.

Not quite, but Bladestorm is good. Sadly it comes on T3 4+/5+ platforms, that melt to an unpleasant look.

>Wraithlords T8

Brew, Wraithlords have ALWAYS been T8. In fact, their stats got nerfed this edition - They used to be S10 standard.

>Tanks fly

And in return, their AV does not exceed 12. They're not exactly hard to hurt.

>>
Anonymous 2014-10-17 07:46:19 No.35579961
>>35579943

Samefagging, but most the issues with Eldar aren't as heinous if all your enemies transports haven't been popped by Scatterserpents, the root of all Eldar Balance Problems.

>>
Anonymous 2014-10-17 07:50:02 No.35579995
>>35579862
Most of which aside from the WK cost more to do the same job as other things in other armies. WK should be LoW, but came out before escalation was a successful test, so it is where it is.

The rest of the shit you're complaining about is either limited use or has counters available like any other force, but you're so full of hellrage that you can't settle down long enough to compare things on objective merits.

Also serpents aside, eldar are fragile as shit when compared to other forces, and generally outnumbered. They win paper statistic contests, but if you're playing eldar and fuck up on the table, it will cost you big time (serpents excepted, even eldar players agree they need an FAQ to be fixed)

>>
Anonymous 2014-10-17 08:33:16 No.35580391
>>35554719
How to equip a Haemonculus; Flesh Gauntlet, Scizzorhand or Venom blade?

>>
Anonymous 2014-10-17 08:33:36 No.35580394
>>35579995

It's pretty easy to tell if an Eldar player is a bandwagoner or someone who has been with the army for ages - Ask them how they feel about Wave Serpents. If they get defensive, they're here for flavour of the month.

>>
Anonymous 2014-10-17 08:39:42 No.35580455
>>35580391
I loved Scissorhand in 5th, and i still love it in 7th.

http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Dark_Eldar(7E) --- is always helpful

>>
Anonymous 2014-10-17 08:56:29 No.35580595
>>35580391
Can't take the venom blade, scissorhand, the old standby, is now pretty bad and flesh gauntlet gets stuck in any sort of armor. Agonizer is the way to go.
Scissorhand with S:user AP:- Melee, Rending, Lethal Dose would be awesome.

>>
Anonymous 2014-10-17 08:59:51 No.35580618
>>35580394
Well, to be fair, the wave serpent was also considered the best transport in the game back during 2nd and 3rd editions.

>>
Anonymous 2014-10-17 09:03:13 No.35580644
>>35580394
>>35579995
ETC and OZTC have recently ruled serpent shields can fire at anything foward of these red lines.

This is what makes them really fucked.

>>
Anonymous 2014-10-17 09:04:16 No.35580652
>>35580618
>Well, to be fair, the wave serpent was also considered the best transport in the game back during 2nd and 3rd editions.
bahahahahhahahahahahahahahahahhahahahhahahahahhahahahahahhahahahahahhahahahhah.
Falcon was godly Serpent was good only for the couple of months it was av14 and still a super fast skimmer.







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