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/tg/ Traditional Games

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Anonymous 2013-06-05 16:31:35 No.25260644

[Missing image file: BloodAngelsDeathCompany.jpg]

is it possible to make an intire army, out of Death Company Blood Angels? or is that a ridiculous concept...


>>
Anonymous 2013-06-05 16:34:02 No.25260672

[Missing image file: 1299929748837.jpg]
You can't hold objectives so you'll have to aim for secondary objectives and objective denial to win.

It is doable though, and very cool.

>>
Anonymous 2013-06-05 16:37:32 No.25260707
>>25260672
i'm still new to the actual game, that's why i'm asking. but thanks for the info. i'm not a very tactical guy, anyway...so i guess it suites me.

Death Company it is then!

>>
Anonymous 2013-06-05 16:39:43 No.25260739
It's a bit silly, yes. I mean, you can't exactly call them an army when they're all insane and can't really give or remember orders most of the time. This is emphasized by their inability to hold objectives; they don't really know what they're there for.

Fielding them at all is a fairly silly tactic, fluff-wise. Fielding a full army of them is a joke. But 40k's a very silly place, so go nuts.

>>
Anonymous 2013-06-05 16:42:16 No.25260763
>>25260739
>Fielding them at all is a fairly silly tactic, fluff-wise
Why? They don't have a cure, and they try to deploy them in areas where they won't cause ~too much collateral damage etc

A squad of about 10 on foot is pretty good for the price now that Rage is gud

>>
Anonymous 2013-06-05 16:45:55 No.25260801

[Missing image file: Death Company.jpg]
>>25260763

You need Astorath the Grim to be able to take them as troops and you need at least 2 squads of them to fulfil your minimum troop quota.

>>
Anonymous 2013-06-05 16:47:30 No.25260819
>>25260739
i agree. fluff-wise, it would be kinda silly not to give them all close combat weapons. and let them go insane. that's the whole idea behind the company.

>>
Anonymous 2013-06-05 16:49:15 No.25260834
>>25260819

They look badass with Jump-Packs and bolters though.

>>
Anonymous 2013-06-05 16:49:24 No.25260835
>>25260801
Unless they've put out a new Codex: Blood Angels since I last looked, this isn't actually true. The trick is that a Death Company Dreadnought takes up a Troops choice. You can therefore have a single Death Company unit and a Death Company Dreadnought as your two Troops choices.

>>
Anonymous 2013-06-05 16:50:35 No.25260850
>>25260835

There's nothing preventing you from having a dreadnought as your minimum troop choice?

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Anonymous 2013-06-05 16:52:32 No.25260874
>>25260763
>Why?

Because they are giant supersoldiers who are permanently, violently insane. They're gonna shoot up the inside of their transport on the way to the fight. They're gonna attack their reflections in the bathroom mirror. They're gonna catch movement in their peripheral vison, flip out, and murder a dozen chapter serfs. A crazy soldier is a fucking liability.

I can understand wanting to give them a death in battle rather than just quietly putting them down, but do you have to give them incredibly advanced, rare, and expensive power armor and bolt weapons? Hell, let them keep their guns, just take their armor, so if they lose their shit in the mess hall your other guys might be able to wrestle them to the ground. It's the sensible thing to do if you're aiming for them to DIE IN BATTLE, after all. It's what the Sororitas do when they've fucked up and have a death wish.

I'm not saying they should actually change anything. I'm saying "40k is very silly! Here is one of the many silly parts of it: giving crazy people guns and power armor."

>>
Anonymous 2013-06-05 16:52:48 No.25260878
>>25260801
Red corsairs?

>>
Anonymous 2013-06-05 16:53:45 No.25260890
>>25260801
That - last time I checked - is incorrect.

>>25260835
A squad of Death Company, a Squad of Assault Marines, a Chaplain, a Drop pod with Death Company Dreadnought with those crazy-ass claws. I use a rhino with my Death Company but haven't played in years.

>>
Anonymous 2013-06-05 16:54:48 No.25260902
>>25260850
Nope. The fact that you can't take objectives balances it

>>25260874
Eh. I feel it's pretty consistent with Space Marine behavior and traditions

>>
Anonymous 2013-06-05 16:56:41 No.25260925
>>25260850
You can only take 1 DC Dreadnought for every 5 models in your Death Company unit. Other than that, sure, go nuts. I used to have a 1,000 point list consisting of a DC Dreadnought with drop pod (with locator beacon), a Chaplain as HQ, a tooled-out Death Company unit and a Land Raider to hold the Chaplain and DC in. 500+ points worth of insane CC specialists deep-striking into the middle of your army, with a Land Raider Redeemer to back them up, was not something most 1,000 point lists were able to deal with. It wasn't the best army, tactically speaking. But when it worked it was hilarious.

>>
Anonymous 2013-06-05 16:56:43 No.25260926
>>25260835
>Death Company Dreadnought

Extra-silly. Dreadnoughts are REALLY expensive. Can they not just put a sane guy in there? So that they could actually use their walking tank tactically, as part of a strategic combined-arms assault on an enemy weakpoint, rather than watch it waddle screaming towards the enemy emplacements and get shot? I mean, it's gonna do some DAMAGE, but if it actually ACCOMPLISHES anything it will only be by accident.

>>
Anonymous 2013-06-05 16:59:28 No.25260960
>>25260926
The fluff explanation is that every so often a guy who's already a Dreadnought pilot will succumb to the Black Rage, at which point you kinda have to make the most of a bad situation.

>>
Anonymous 2013-06-05 17:00:30 No.25260973

[Missing image file: beaky.jpg]
>>25260902
>Eh. I feel it's pretty consistent with Space Marine behavior and traditions

Yes, I agree! Space Marine behavior and traditions are very silly. Given the choice between a sensible response to the situation, and eXtreem grim hardcoreness, they'll do the kickflip off the rim of sanity while chugging mountain dew every time. They're hilarious.

>>
Anonymous 2013-06-05 17:02:16 No.25260996
>>25260926
The madness comes more often in dreadnaughts, something about going through suffering and death themselves tends to link them with the genetic memory.

DK's are never made into Dreadnaughts because their destiny is to die and so be set free, no commander is cruel enough to let the suffering continue beyond their body's capacity.
Well flesh tearers might because they are sick fucks.

>>
Anonymous 2013-06-05 17:04:24 No.25261018
>>25260926
Just look at a Dreadnought. It's a grumpy old brain in a jar, stuffed into a big lumpy box that could barely waddle on stumpy little legs.

They give this old man bot a big fist on a tiny little arm to punch very, very slow enemies

I think it's all planned. Stupidity like this is built into the geneseed to stop the Spess Marines from taking over the Imperium

>>
Anonymous 2013-06-05 17:04:29 No.25261020
>>25260960

Yeah, I'm saying take that guy OUT of his extremely valuable ancient war machine, and put in one of your injured soldiers who can actually follow orders. It's harsh, I know, but when an officer goes insane, you bump him down to line infantry, and when a tank commander goes insane, you take away his tank, because those people are in command of resources which are more valuable than they are. Sending a Black Rage-crazed soldier to his glorious death is one thing; sending a perfectly functional squad or vehicle with him is quite another.

>>
Anonymous 2013-06-05 17:07:28 No.25261058
>>25261020

Aren't dreadnoughts giving the mortally injured life support anyway? So if you ripped out that one crazy guy - IF you could get him to calm down (remember they put Death Company Dreadies in stasis) long enough to remove him, wouldn't he die in the process?

>>
Anonymous 2013-06-05 17:07:41 No.25261062
>>25261020
We could make them like Sisters Penitent

Just give them a rusty old chainsaw, a few bible pages for modesty and set them loose

>>
Anonymous 2013-06-05 17:07:52 No.25261064
>>25261018

>big lumpy box that could barely waddle on stumpy little legs.

Wrong

http://www.youtube.com/watch?v=AJU5kUj6Puo

>>
Anonymous 2013-06-05 17:12:20 No.25261116
>>25261064
That doesn't look even slightly natural. Just look at the damn model, there is no way it could move at any speed and be stable

I'm not saying I don't love Dreads, the legs are just unrealistic as fuck

>>
Anonymous 2013-06-05 17:16:57 No.25261170
>>25261064

>Watches video again, paying special attention to the dreadnought

>Dreadnought waddles into picture on stumpy legs, shoots some people
>Is immediately outdistanced by the infantry when they start running, looks like it can only manage a casual walking pace
>When it finally catches up to them, an orc runs up to its blind side (well, it's right blind side, as opposed to its left and rear blind sides,) and blows it up

What, exactly, were you trying to prove?

Look, I LIKE dreads. They're cool. But they're also very, very silly.

>>
Anonymous 2013-06-05 17:18:39 No.25261187
>>25261170
I like to think the pilot literally looks out through the letterbox on the front. They really could have stuck some peripheral cameras on

Or is that the feeding slit?

>>
Anonymous 2013-06-05 17:19:43 No.25261199
>>25261170

I agree that they're silly, two things though:

1) it's not waddling

2) the Marines charging into combat while the Dreadnought provides fire support, faster movement would be counter-productive.

>>
Anonymous 2013-06-05 17:20:39 No.25261210
this is why I much prefer the contemptor pattern of dread because it actually looks like it could move.

>>
Anonymous 2013-06-05 17:24:40 No.25261260
>>25261210
>contemptor pattern of dread
Me too. If it was scaled more like the regular one that would be awesome

Rules are pretty balanced (by FW standards), you ~can give it a lot of dakka but it gets expensive

>>
Anonymous 2013-06-05 17:26:01 No.25261285
>>25260874
>Hell, let them keep their guns, just take their armor, so if they lose their shit in the mess hall your other guys might be able to wrestle them to the ground.

That's not really an issue. Death Company Marines don't get to hang out in the fortress and do normal Marine things like the others.

On the eve of battle, the Chaplains inspect every battle-brother for the first signs of The Rage.

Their armour is repainted and they join the next battle (their last battle) as Death Company.

That's normally it for them. Any that survive are either put down after the fight or are locked away in the Tower of the Lost on Baal.

Once the first signs are detected, that's it. They never enter the general population again.

>>
Anonymous 2013-06-05 17:26:26 No.25261294
>>25261199

Nah, man, when a group advances, and they have an armored vehicle, they advance WITH the armored vehicle. It fires as it moves to keep the enemy pinned down, and they use it as cover, moving with it. That's what you do if you have a tank or APC. But a Dread can't keep up. It's silly.

>>
Anonymous 2013-06-05 17:26:40 No.25261296

[Missing image file: 1292109242219.jpg]
>>25261210

Nah, too human-like in proportions.

I love the box-on-legs look of the normal Dreadnought.

>>
Anonymous 2013-06-05 17:28:41 No.25261326
>>25261294

The Dread isn't big enough to use for cover.

Also:
>Space Marines
>tactics

>>
Anonymous 2013-06-05 17:29:33 No.25261334
>>25261294

But a dread can keep up, in all the fiction and rules they have about the same movement speed as a space marine.

>>
Anonymous 2013-06-05 17:35:07 No.25261394
>>25261285

unless you're mephiston

>>
Anonymous 2013-06-05 17:35:56 No.25261406
>>25261294
a dread isn't an armored vehicle.

That's what land raiders, predators, razorbacks and rhinos are. And what they're for.

A Dred is basically an uparmored terminator for a nearly dead marine. It's fire support like Close Air Support. Just with a longer loiter time and less flying. Unless you're a blood angel.

>>
Anonymous 2013-06-05 17:36:02 No.25261409
>>25261294

Incidentally, this combined-arms approach also lets the infantry protect the tank from sneaky fuckers with anti-tank weapons, preventing what happened to the dread in that video.

>>
Anonymous 2013-06-05 17:37:08 No.25261421
>>25260973
Actually, the Black Rage isn't what you think it is, and the Saguinary Priests know specific rites and intonations to keep Death Company marines under control until they get to the battlefield.
Try to in to 40k before you belch out silliness next time.

>>
Anonymous 2013-06-05 17:38:47 No.25261437

[Missing image file: 1348166901622.jpg]
>>25261020

IIRC, its not the dreadnaught chassis thats the super rare part, but the life support sarcophagus itself, and maybe some of the associated support systems. The Dreadnaught chassis is just some armor plating slapped on a skeletal armored frame, with some sensors and guns and shit wired in.

>>25261064

All I see is that the Marines were fucking retarded for not staying in cover and trading potshots with the orks when they fucking know reinforcements are going to be there in two minutes top. 0/10, would not implant with the Chapter's Sacred Geneseed.

Ohh and I guess the Marines near instantly out paced the armored vehicle that was supposed to be supporting them.

>>
Anonymous 2013-06-05 17:40:36 No.25261455
>>25261421

What, exactly, are you disagreeing with? You're saying they know who's gonna go crazy, and they let them keep their expensive, valuable, dangerous equipment, and take them out to war to go crazy. That, what you just described, is what I'm saying is very silly.

>>
Anonymous 2013-06-05 17:46:21 No.25261519
So, how do you make dreads less silly?

Well, the legs are absurd. Give them tracks, they'll be faster and less likely to fall over or sink into mud, or get shot in the knee and topple. If the tracks are damaged, they'll be immobile, but still upright and in position to fire.

There's no reason for the body to be up high, all that does is make you topheavy and prevent you from using cover effectively. Put the body down between the tracks. Bonus: troops can now use it as mobile cover.

Of course, you want to be able to shoot OVER the cover you're behind, so put the sensors and guns on top, on a rotating turret.

The dreadnought is now faster, more stable, and harder to hit. Also, it is a small tank. Because that is an actually sane design.

>>
Anonymous 2013-06-05 19:14:13 No.25262647
>>25261519

Dreads are primarily used for ship boarding and other claustrophobic areas, hence the blocky shape, stubby legs and weak rear armour.

The legs allow it to traverse the same stairs as cargo-sentinels and heavy servitors.

>>
Anonymous 2013-06-05 19:21:58 No.25262741

[Missing image file: flesheaters.jpg]
>be a fan of the idea of insane cannibal space marines on the verge of heretical purging
>can't find a specific chapter that perfectly fits the bill
This was me until I discovered these motherfuckers

>>
Anonymous 2013-06-05 19:34:52 No.25262907
>>25261064
The bigger question is, why the fuck did those marines armed with fucking heavy bolters ditch their cover to charge motherfucking orks?

>>
Anonymous 2013-06-05 19:36:45 No.25262933
>>25262741
What are world eaters?

>>
Anonymous 2013-06-05 19:39:32 No.25262971
>>25262907
Glory hounds.

>>
Anonymous 2013-06-05 19:40:04 No.25262981

[Missing image file: Brigandine_of_Swiftness.jpg]
>>25262907
As initiates they were taught by Cyrus, greatest instructor the Blood Ravens have ever seen.

>>
Anonymous 2013-06-05 19:44:28 No.25263043
>>25260644
That manga-looking shit makes me want to throw up and rape someone at the same time. I wish wapanese fags would stay the hell away from 40k.

>>
Anonymous 2013-06-05 19:45:43 No.25263061
>>25260644
>SoB about to get brutally murdered
>oh you, 40k

>>
Anonymous 2013-06-05 19:52:02 No.25263153
>>25262907
Massive retard moment.

>Vox call saying reinforcements are on the way.
>Heavy weapons and stationary weapon placements.
>Fortified position with cover.

What do they do?
"CHHAAAAARRRGGE!" Up the hill against overwhelming enemy numbers.

And as the dumb fuck dies - surrounded by the bodies of his men who he failed - we see reinforcements falling from the skies.

If he's just listened to the vox call, and waited five fucking minutes, they'd have curb-stomped the Orks.

>>
Anonymous 2013-06-05 20:02:25 No.25263310
>>25263043
>manga looking
>OP

do you even know what manga looks like

>>
Anonymous 2013-06-05 20:04:04 No.25263333
>>25263310
It's manga-esque. And whatever it is, it doesn't suit 40k one bit.

>>
Anonymous 2013-06-05 20:04:42 No.25263343
>>25263310
If it's not Disney or McFarlane don't expect him to recognize it.

>>
Anonymous 2013-06-05 20:05:29 No.25263355
>>25263333
That's just like, your opinion, man.

>>
Anonymous 2013-06-05 20:08:09 No.25263395
>>25263355
It's empirical fact you swine.

>>
Anonymous 2013-06-05 20:17:56 No.25263552
>>25263395
While we are mangling terms, you are objectively wrong.

>>
Anonymous 2013-06-05 20:36:56 No.25263791
>>25263310
Yes, it looks like shit. Like OPs picture.

>>
Anonymous 2013-06-05 20:50:56 No.25264001
>>25263791
>not knowing difference between graphic novel and manga

stay subhuman

>>
Anonymous 2013-06-05 20:55:59 No.25264081
>>25264001
Haha, wow, I know more about comic books/graphic novels than you ever will, I've read Sandman, Preacher, Transmetropolitan, Walking Dead, Fables, and thousands of other. It's the japanese shit I can't stand, and that pic is clearly inspired by that.

>>
Anonymous 2013-06-05 21:00:45 No.25264149
>>25264081
You read Hellboy, Sin city, Darkest Knight?
You should recognize the noses.







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