The truth about 30fps vs 60fps
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For ages now, gamers have been arguing about the perfect number Frames Per Second (FPS) in video games - is 30 FPS or 60 FPS the best?
Conventional knowledge states that 60 FPS is TWICE as good as 30FPS for obvious reasons...There are more frames of animation, therefore everything should move more smoothly and, "Realistically".
However, many others claim that 30 FPS looks exactly the same to them as 60 FPS - so why should devs waste valuable processing power to needlessly double the flashing of a screen?
Well I propose a theory that explains the vast discrepancy in opinions on this matter.
Yup, you read that right! Ironically, the most important factor that decides whether you prefer 30 or 60 Frames Per Second...might just be your Temporal Lobe and/or your Ear Drums. Honestly, im surprised this hasnt been thought of before now.
It has long been known that the instinctive unconcious genius of the animal brain will always keep a balance with its senses. For instance, if one of or both of your eyes becomes damaged and your Visual Cortex is no longer being used to its full capacity - your brain will gradually begin to intergrate the now unused portions of your Visual Cortext for other sensory tasks, such as processing sound - to make up for the visual inefficiencies.
This is all stuff I am sure you have heard before, and you can probably see where I am going with this.
keeping a long story and theory short...
If you prefer the look and feel of 60 FPS games, chances are you do not have the best hearing. Thats not to say you are deaf by any means! It might simply mean that you do not have hearing capabilities to make full use of the parts your Cerebral Cortext responsible for processing sound. In either case, your brain is using the unused portions of your Cerebral Cortex to aid the Visual Cortex.
And the opposite can be said for people with spectacular hearing. They may prefer the look and feel of 30 FPS.