"Inverted" look with gamepads
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Inverting the right stick's Y-axis makes perfect sense. With the view stick, you are controlling your character's neck; pushing up moves the joint forward thus causing them to look down, and vice versa.
>Ah! But! Why don't you also invert the X-axis, since the same logic applies?
No, it doesn't. Looking up and down is a different axis of rotation from looking left and right.
Forget any specifics you may know about anatomy and imagine your head attached to your torso with a simple ball joiint.
* View stick left rotates head joint counter-clockwise around the floor-ceiling axis.
* View stick right rotates head joint clockwise around the floor-ceiling axis.
* View stick up rotates head joint forwards around the left-right axis (which means the eyes, mounted at a 90 degree angle from the neck, will now look at the floor).
* View stick down rotates head backwards around the left-right axis.
>BUT! You don't invert your mouse in PC FPSs, do you?
I don't (although I know others do), because a mouse is a pointing device rather than a rotational/directional control device, and therefore it makes sense to "point" to where you want to look.
Non-"inverted" players, please explain why that look method makes sense to you.