Splatoon thread - EDGE preview version
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- Main article has quotes from Amano/Sakaguchi and Nogami and talks about Edge playing the same demo build of the game the media played a few weeks back.
- The prototype had basic block characters and the ink painting mechanic. You were invisible when you were in your own ink. Amano/Sakaguchi added in jumping, hiding in ink, and the ability to shoot up and down. After that, though, they were confused about what they wanted to do with the game. They thought they might put a squid character on the box art but they needed a humanoid character to hold the guns. They thought a "squid human" wouldn't sell.
- Amano/Sakaguchi were scolded by Miyamoto in 2013 when doing the prototype who said "I don't understand. What do you want to do? There's no appeal to this game".
- They had an epiphany on Jan 6, 2014 that they could have you switch between a squid and human form and they rapidly got a bunch of ideas about how you swim faster in your own ink, you slow down in enemy ink and take damage, you can swim up walls, etc.
Splatoon devs know their audience
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official Splatoon tumblr:
"Inkling girl amiibo report! This amiibo is just…so…beautiful… Look at her “hair” flowing in the breeze… Her mischievous eyes… Those sweet shoes… That stylish pose… The way she holds that Splattershot… Be still my heart!"
Too bad all preorders are sold out on most sites, and that Amazon preorders will probably go live at like 4:00 am for about 3 minutes before all the people running scripts buy them out. The 3-pack especially will be pretty much impossible to get.
In any case, I'm sure there will be a ton more fan service costumes offered via DLC.
And who else thinks they could easily turn this IP into something much bigger? Cartoons, more merchandise, etc.? Seems like it has so much potential with the character designs, world building, etc.