DmC Bloody Palace DLC to release "shortly after launch" at no cost
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S-see, g-g-g-guys? N-now you have n-n-n-n-n-no reason to be mad!
>Bloody Palace mode, which offers over 100 levels of pure combat, will be coming to the upcoming Devil My Cry at no cost "shortly after launch."
>According to Ninja Theory's Twitter account, "Bloody Palace gets really hardcore towards the end. You'll have to be something special to beat it." Sounds like a lot of fun, or the opposite of fun depending on how much you like difficult games.
Devil May Cry will be releasing on January 15 for PlayStation 3 and Xbox 360.
5 bucks someone finds out it was on-disc
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Graphics are the easiest way to show the advantage the PC has. I mean yeah we can say that the PC allows for more destruction, more interaction, better controls, more advanced AI, more AI, and a host of other advantages. However we really can't compare them side by side, as all multiplats don't have features like this because they wouldn't run right on consoles. Hell sometimes in RTS games I still get lag with an i5 at 4.5ghz, that amount of AI wouldn't run on a console so they simply don't make games on consoles with that much AI. So in order for us to show comparisons like that we have to compare different games. With graphics though we can show the same game with better graphics on the PC, it is the easiest way to make an argument about console vs PC, and there really is no debating it.
Now at the same time while graphics aren't that important, when you have a low FOV that affects both graphics and gameplay. When you have really low res blurry textures that makes the game unpleasing to look at which can detract from the game. And in general it is harder to make as immersive environments with less detail. So while graphics don't matter as much as gameplay, when you have as bad of graphics as the current consoles it can hold the games back.
Ninja TheoryXCapcom Saga continues!
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It looks like Ninja Theory and Capcom might have some more fun times coming. DmC2, maybe? Oh well...
“There are very few good independent developers, and if you get the chance to lock one or two down and continue to work with them, as a publisher you have to do that.
“Because firstly you’ll never have enough internal capacity – given the expense involved in making games – to keep your portfolio level where it needs to be.
Guys like Ninja Theory and Dontnod who – in the case of Ninja Theory have a proven track record of delivering quality products more or less on time, and at an expected level of quality – I mean yeah, you have to keep working with those guys.”
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>This THQ business is getting more complicated by the day. Initially, one company (Clearlake Capital Group) was going to buy all of THQ's assets for $60 million after it filed for Chapter 11 bankruptcy, but the outright purchase was blocked by a judge.
>Amidst rumors that Ubisoft was interested in buying up the remaining assets, we now have a much more interesting situation on our hands -- companies can buy up assets individually, and EA is interested. So interested, in fact, that they reportedly visited THQ to survey potential purchases.
>Right now, we have no clear idea what is actually happening with the developers and studios themselves, but in this maelstrom of bad news for THQ, I hope everyone is well. The auction date is set for January 22nd, 2013.