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Why is it that game devs today seemingly don't want to admit that male and female protagonists are not interchangeable and sometimes, one just makes more sense than the other?
Take the Tomb Raider game from 2013. A LOT of it is Lara getting hurt and struggling through obstacles. And the players, the audience, primarily feel for her because she's a woman.
She evokes a protective instinct and you get more scared on her behalf because of her vulnerability, much more so than you would had it been a man. Now take someone like Nathan Drake, from an arguably similar character from a similar series, and put him in Tomb Raider instead of Lara, change nothing else except the protagonists gender.
Suddenly all the screaming, whimpering and crying seems awkward, weird and off-putting. Having Drake run away from scary tribals spooked out of his mind would be embarrassing. Nobody would want to see a man behave like that.
Now change it around, could Lara take the place of Drake? Probably so, because the huge focus on killing femininity in video games has lead to a normalization of extremely manly females. It would still be odd to see Lara fire an AK at people or commit vehicular homicide, but people would be a lot more forgiving of that than the other way around. They wouldn't feel much empathy for her though. Without any femininity to the female character, it becomes laughable and more like a stereotype, like Nadine in uncharted. Who is written so far from any believable female that it's hard not to roll your eyes at the character.
So why insist that games "ought to" have female character, or male characters, when it should be absolutely clear that the gender of the protagonist should be chosen according to what fits both the game, and the feelings the writers want to evoke when telling the story about the protagonist. Why not choose on this simple basis instead of trying to fulfil some invisible quota made by people who don't play video games?