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So, /v/, I'm a game engineer for a mid-range company not telling you which but it's one that /v/ likes but I wanted to develop my own game for quite a while now and I'm starting to brainstorm a bit with my artist.
What kind of game would you want it to be if you had a say in it? 2D Platformer, 2D Metroidvania style, maybe 3D physics based, puzzle, card game ( something akin to MTG/YuGiOh with different ruleset)? I'm interested in all those but I wanna try to find what genre isn't oversaturated.
Try to keep it simple.
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I've really started to take a liking to this fag. While he does seem to ride on the "ANGRY REVIEWER MAN" archetype a little too hard at times, he's a man of high integrity who's not afraid to say what he thinks, and also his opinions aren't full of shit. He hates what game journalism becomes as much as /v/ does, and strives to separate himself from all that crap. Plus, he genuinely seems to love what he's doing, and love the vidya, which is a hell of a lot more than I could say about most game journos.
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Born 1980 - 1985: Able to grow up before the internet. Experienced the best eras of Vidya on each console, handheld and PC at the right age. Came accurately reflect on the changes of the videogame industry and speak from firsthand experience. Enjoyed the coolest toys, TV shows, comics, etc. Familiar with web 1.0. This is when true /v/ bros came from.
Born 1986 - 1994: The internet became popular while they were kids. Too young to appreciate certain videogames when they were at their peak. Had to watch early CG shows and emergence of anime. Loved newgrounds, gaia, myspace, etc (web 2.0). This is when /vp/ and /mlp/ kids were born.
Born 1995+: Never lived when there was no internet. Ended up watching the worthless 2000s era shows, cartoons. First console was probably Xbox or PS2. Don't understand the difference between any type of electronics, computing, or "apps" (web 3.0). Generally grew up to be self absorbed brats. This is when neo-/v/ came from.