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>be a designer at a medium sized dev owned by a large publisher
>fellow designer asks "Hey, is Dark Souls any good? It's on sale right now"
>designer 2 says "I dunno, but Anon likes that game quite a bit"
>I pipe up and say "Yeah, it's one of the best games of 2012 for sure. Played it on PS3 when it came out and PC as well."
>designer 1 (who originally asked): Is it kind of like Diablo?
>me: No, not really, it's more action oriented, but it's still pretty slow paced. You gotta pay attention to enemy patterns, and search your surroundings carefully for traps or hidden enemies.
>designer 2: It's really hard, like ridiculously hard.
>me: It's not that bad, you just have to take your time and pay attention. It's not hard per se, it's just quite punishing.
>designer 3: I tried it, and I really don't get what all the fuss is about. You just have to run back to where you die, and then you die again and get mad. How is that fun?
>designer 4: Yeah, and you have to manage your stats and stuff in that game. Equipment has stat checks, and you can't use it if you don't have the right stats. It's way too convoluted, that's not why I play games.
>designer 3: Plus other players can just come into your game and just kill you and you can't do anything about it.
>designer 1: Wow, yeah, I guess I'll save my 7 bucks. Thanks everyone.
These are the people making your video games. This is why video games are garbage. There are maybe only three or four other people (out of over 100) that even completed Dark Souls, the rest love trash like Assassin's Creed, Halo, TLoU, and Bioshock Infinite.
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How do i get back into Dark Souls? I played it when it was released and dropped it because it was too repetative. But i really want to see what all the hype is about.
I think i also got bored because couldn't decide, should i play with wiki open or should i play without any help.
I also used stupid summon player thing and killed couple of bosses with someones's help, that's the main reason why i got bored i think, this is stupid, really, why From allwed it, it kills all the interest in the game when you have this kill boss with help button.
So, how should i play DS to get most fun out of it?
I also thinking about starting new game, should i do it?
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Guys. Guys guys guys... ok look, I'm gonna give you guys in here who are budding game designers a fucking top when it comes to making a fighting game. Whatever you do, do not add the following features to your game.
-stage hazards of any kind
-camera angles/movement that isn't strictly sidescrolling
-varied terrain/large arenas with interactive environments
Man. This group in my game design class claims to be making some odd kind of fighting game, and guess what? Camera and movement are like a fucking action game like ninja gaiden or some shit. And the stages have varied terrain and hazards. One of the stage concepts they showed in class for the playable demo, was get this, the inside of an office building, and you could go up and down stairwells and fight on them. Fighting, on fucking STAIRS. Just, why? Why do that? What does that even add to core gameplay?
Don't make the mistakes they are making, you want to make a game in this genre? Follow the formulas set by games like SF2, Guilty Gear, Marvel vs Capcom, Virtua Fighter, and Tekken. Don't rock the boat. Just don't, ok?